TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 armour moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Novgorod to Tambov
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
Combat - Germans
Air Battle in Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Novgorod to Tambov
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 2/5 hits, 0,83 expected hits
Defenders Fire, : 0/5 hits, 0,83 expected hits
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Iraq
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 4 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans roll dice for 2 artilleries and 2 mech_infantrys in Iraq, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
Germans roll dice for 2 artilleries and 2 mech_infantrys in Iraq, round 4 : 2/4 hits, 1,33 expected hits
British roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 3 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 4 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to Bryansk
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Novgorod
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Yugoslavia
1 bomber placed in Yugoslavia
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Egypt
Russians attack with 2 infantry
Germans defend with 1 artillery and 1 harbour
Russians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Egypt
1 infantry owned by the Russians retreated to Anglo Egyptian Sudan
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,1,1,1,1,1,6,6,6
Japanese collect 2 PUs (6 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
5 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Marianas
Battle in 93 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking Marianas from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from 94 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Guam to Amur
1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
2 infantry moved from Anhwe to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
4 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
5 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Marianas
Battle in 93 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking Marianas from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 5 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from 94 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Guam to Amur
1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
Americans undo move 2.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
2 infantry moved from Anhwe to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
4 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries moved from West India to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from India to Persia
1 tactical_bomber moved from West India to Persia
4 artilleries and 2 infantry moved from West India to Eastern Persia
2 artilleries and 4 infantry moved from India to West India
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 artillery moved from Shan State to Burma
2 artilleries and 1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
1 fighter moved from Gibraltar to Malta
Combat - British
Battle in Persia
British attack with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_minor and 5 infantry; Italians defend with 1 fighter
Germans roll AA dice in Persia : 0/3 hits, 0,50 expected hits
British roll dice for 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Persia, round 2 : 6/11 hits, 4,50 expected hits
Germans roll dice for 1 aaGun, 1 fighter and 5 infantry in Persia, round 2 : 2/6 hits, 2,33 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Persia, round 3 : 1/9 hits, 4,00 expected hits
Germans roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Germans: 1 aaGun and 5 infantry
Casualties for Italians: 1 fighter
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 27 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 3 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -3,33
Italians regular : 0,33
Germans AA : 0,33
Germans regular : 0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1,83 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Shan State
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Shan State
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 destroyers, 2 factory_minors, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 5 artilleries, 2 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Western Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Yugoslavia to Russia
1 armour and 1 mech_infantry moved from Caucasus to Persia
2 artilleries moved from Iraq to Persia
1 mech_infantry moved from Iraq to Egypt
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 5 artilleries, 3 bombers, 5 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 21 infantry
Russians roll AA dice in Russia : 1/11 hits, 1,83 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 8 armour, 5 artilleries, 3 bombers, 4 fighters, 2 infantry, 15 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 20/40 hits, 15,33 expected hits
Russians roll dice for 5 aaGuns, 11 artilleries, 3 fighters and 21 infantry in Russia, round 2 : 12/35 hits, 12,67 expected hits
15 infantry owned by the Russians, 2 infantry owned by the Germans, 5 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 5 artilleries, 3 bombers, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/28 hits, 13,33 expected hits
Russians roll dice for 11 artilleries, 3 fighters and 6 infantry in Russia, round 3 : 7/20 hits, 7,67 expected hits
6 infantry owned by the Russians, 5 artilleries owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 : 9/21 hits, 11,00 expected hits
Russians roll dice for 6 artilleries and 3 fighters in Russia, round 4 : 4/9 hits, 4,00 expected hits
2 fighters owned by the Russians, 6 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 armour, 5 artilleries, 1 fighter, 2 infantry and 15 mech_infantrys
Casualties for Russians: 5 aaGuns, 11 artilleries, 2 fighters and 21 infantry
Casualties for British: 1 fighter
Battle in Persia
Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
British defend with 3 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Persia, round 2 : 3/4 hits, 1,50 expected hits
British roll dice for 3 artilleries and 1 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 0/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 1 armour and 1 artillery in Persia, round 4 : 2/2 hits, 0,83 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 3 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Place Units - Germans
1 factory_minor placed in Iraq
1 factory_minor placed in Caucasus
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 60 PUs (6 lost to blockades); end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : 1,83
British regular : 0,00
Russians AA : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,5,1,5,5,2,5,5,5,1
Japanese collect 4 PUs (4 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Kazakhstan to Timguska
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 97 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Germans with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
5 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Amur to Korea
3 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 artilleries placed in Korea
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Kazakhstan to Timguska
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 97 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Germans with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
5 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Amur to Korea
3 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 artilleries placed in Korea
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Malta to Egypt
3 artilleries moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 artilleries, 2 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 artilleries moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 artilleries and 4 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 artillery moved from Burma to India
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 submarine moved from 79 Sea Zone to 76 Sea Zone
Combat - British
Battle in Persia
British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 factory_minor
British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Battle in Egypt
British attack with 1 armour, 4 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys; Italians defend with 1 aaGun, 2 artilleries, 1 harbour and 2 infantry
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 5/12 hits, 5,17 expected hits
Italians roll dice for 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys in Egypt, round 2 : 2/9 hits, 3,00 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 2/10 hits, 4,50 expected hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Egypt, round 3 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 4 artilleries, 2 fighters and 2 tactical_bombers in Egypt, round 4 : 6/9 hits, 4,17 expected hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Italians: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Persia to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,4,1,4,5
British collect 27 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in India
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Americans regular : -1,67
Italians regular : -1,67
Germans regular : -0,83
British regular : -3,67
Italians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Shan State to Eastern Persia
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 79 Sea Zone to West India
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Shan State to Eastern Persia
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 79 Sea Zone to West India
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
Non Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Samara to Russia
3 infantry moved from Suiyuyan to Kansu
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
3 infantry moved from New South Wales to Queensland
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Southern Belarus to Slovakia Hungary
Russians take Eastern Poland from Germans
Russians take Slovakia Hungary from Germans
1 armour moved from Finland to Archangel
Russians take Archangel from Germans
7 artilleries and 27 infantry moved from Vologda to Leningrad
1 armour and 1 mech_infantry moved from Gorky to Leningrad
1 mech_infantry moved from Gorky to Leningrad
1 armour moved from Gorky to Leningrad
1 mech_infantry moved from Gorky to Leningrad
5 artilleries and 20 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Gorky to Stalingrad
1 infantry moved from Kazakhstan to Northern Caucasus
Russians take Northern Caucasus from Germans
2 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Saratov to Tambov
1 infantry moved from Tula to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Stalingrad
1 armour moved from Gorky to Stalingrad
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Stalingrad
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Leningrad
Russians attack with 2 armour, 7 artilleries, 27 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 armour, 7 artilleries, 27 infantry and 3 mech_infantrys in Leningrad, round 2 : 10/39 hits, 9.83 expected hits
Germans roll dice for 1 artillery and 4 infantry in Leningrad, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Leningrad
1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 4 infantry
Battle in Stalingrad
Russians attack with 2 armour, 5 artilleries, 1 fighter, 22 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 armour, 5 artilleries, 1 fighter, 22 infantry and 2 mech_infantrys in Stalingrad, round 2 : 9/32 hits, 8.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 2 armour, 5 artilleries, 1 fighter, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Tambov to Russia
1 fighter moved from Stalingrad to Russia
1 aaGun moved from Samara to Stalingrad
1 infantry moved from Southern Belarus to Eastern Poland
1 mech_infantry moved from Southern Belarus to Russia
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 aaGun moved from Vologda to Leningrad
10 infantry moved from Samara to Russia
1 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Siberia
Place Units - Russians
7 artilleries placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs