TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
2 infantry moved from Leningrad to Archangel
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
7 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Southern Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Greece to Russia
1 fighter moved from Greece to Ukraine
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 4 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/13 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Belarus
2 aaGuns moved from Southern Belarus to Bryansk
1 artillery moved from Eastern Poland to Southern Belarus
1 aaGun moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Leningrad to Southern Belarus
2 aaGuns, 3 artilleries and 4 infantry moved from Leningrad to Northern Belarus
7 infantry moved from Vyborg to Leningrad
2 fighters and 1 tactical_bomber moved from Archangel to Leningrad
2 artilleries and 1 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 126 Sea Zone to 127 Sea Zone
2 bombers moved from Russia to Southern Belarus
Place Units - Germans
1 factory_minor placed in Leningrad
2 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 115 Sea Zone
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 13 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Amur to Northern Manchuria
1 artillery moved from Amur to Northern Manchuria
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
1 armour moved from Yaroslavl to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
5 infantry moved from Tula to Russia
1 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
17 infantry moved from Yaroslavl to Russia
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
1 armour and 1 mech_infantry moved from Yaroslavl to Russia
2 artilleries moved from Yaroslavl to Russia
10 infantry moved from Rostov to Stalingrad
4 artilleries moved from Rostov to Stalingrad
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Yaroslavl to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 armour, 1 artillery and 1 mech_infantry placed in Urals
1 artillery and 1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 34 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
@FlyingBadger My grand plan for the American-financed Samsung factory failed miserably. IJN has 9 fucking transports :( No wonder they can’t stop Chinese infantry on the continent…
@nikola1975 Yeah, my purchsing strategy has failed when combined with my play. I think a good player could have made it work, but I think I need factories as I’ve still not grasped setting up logistics or transport shuttles.
This is after going away and having a think about what to do! Was just going to copy what you did with Japan but figured you’d know the weaknesses to that…
I thought the move against Japan was aggresive, and even if Korea is recaptured it has caused Japan to basically turtle, not sure where they go from here. I cannot believe how badly I’ve done in Yunnan again, I always mess it up, should have put the bid around there but don’t think it would have made any difference. I think I’d still lose even if the Allies only had China!
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
2 bombers and 2 fighters moved from Japan to 9 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
3 artilleries and 9 infantry moved from Jehol to Southern Manchuria
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
2 artilleries moved from Kwangtung to 21 Sea Zone
2 artilleries and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 76 Sea Zone to 74 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
2 bombers and 2 fighters moved from Japan to 9 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
3 artilleries and 9 infantry moved from Jehol to Southern Manchuria
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
2 artilleries moved from Kwangtung to 21 Sea Zone
2 artilleries and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 76 Sea Zone to 74 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 aaGun and 1 transport
1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun and 1 transport
Battle in 74 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 74 Sea Zone
Japanese win, taking 74 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Southern Manchuria
Japanese attack with 4 artilleries and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 artilleries and 10 infantry in Southern Manchuria, round 2 : 3/14 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 9 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers and 2 fighters in 9 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Marshall Islands
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from 9 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 marines moved from Japan to 7 Sea Zone
2 marines and 1 transport moved from 7 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
5 infantry moved from Davao to 36 Sea Zone
5 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
5 infantry moved from 34 Sea Zone to Caroline Islands
1 mech_infantry moved from Kwangtung to Fukien
2 aaGuns moved from Jehol to Southern Manchuria
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
Place Units - Japanese
2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Northern Manchuria to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from Northern Manchuria to 6 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Eastern United States to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
1 cruiser moved from 10 Sea Zone to 9 Sea Zone
1 marine moved from Aleutian Islands to 9 Sea Zone
1 cruiser and 1 marine moved from 9 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 marine, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 11 Sea Zone
3 fighters moved from Western United States to 11 Sea Zone
Combat - Americans
Americans creates battle in territory 27 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Northern Manchuria to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from Northern Manchuria to 6 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Eastern United States to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
1 cruiser moved from 10 Sea Zone to 9 Sea Zone
1 marine moved from Aleutian Islands to 9 Sea Zone
1 cruiser and 1 marine moved from 9 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 marine, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 11 Sea Zone
3 fighters moved from Western United States to 11 Sea Zone
Combat - Americans
Americans creates battle in territory 27 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in French West Africa
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in 27 Sea Zone
Americans attack with 2 submarines
Japanese defend with 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 2 : 9/18 hits, 7.67 expected hits
2 submarines owned by the Americans lost in 27 Sea Zone
Japanese win with 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 marine moved from 1 Sea Zone to British Columbia
1 marine moved from 11 Sea Zone to Western United States
2 fighters moved from 6 Sea Zone to Northern Manchuria
1 tactical_bomber moved from 6 Sea Zone to Northern Manchuria
2 fighters moved from 6 Sea Zone to Northern Manchuria
1 fighter moved from 20 Sea Zone to Northern Manchuria
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to Morocco
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
3 fighters and 1 tactical_bomber placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 1,5,3,3,2,5,6,4,6,3,6,2,4,1,3,6,6,6,3,5,6,4,6,3
Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
2 infantry moved from Honan to Shansi
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
6 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Kiangsi
6 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
4 infantry moved from Kwangsi to Hunan
4 infantry moved from Kwangsi to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
2 artilleries placed in Anhwe
1 artillery placed in Shansi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 destroyer moved from 83 Sea Zone to 74 Sea Zone
1 tactical_bomber moved from Union of South Africa to 74 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Sumatra
1 fighter moved from Eastern India to Yunnan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to 74 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
Combat - British
Battle in Sumatra
Battle in 74 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone
British win, taking Sumatra from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Malaya
Place Units - British
1 carrier and 1 destroyer placed in 83 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -0.67
Japanese regular : 3.17
British regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Belarus to Stalingrad
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Stalingrad causes 0 damage total.
Non Combat Move - Italians
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Libya to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Northern Italy
1 infantry moved from 99 Sea Zone to Northern Italy
1 infantry moved from 99 Sea Zone to Greece
Place Units - Italians
1 destroyer placed in 99 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
Place Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
7 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
3 artilleries and 4 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 4 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Southern Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Southern Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Southern Belarus to Bryansk
3 fighters moved from Western Germany to Leningrad
2 artilleries and 1 infantry moved from Eastern Poland to Southern Belarus
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 bombers moved from Southern Belarus to 117 Sea Zone
1 bomber moved from Western Germany to 117 Sea Zone
1 submarine moved from 115 Sea Zone to 117 Sea Zone
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 3 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 117 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
3 bombers moved from 117 Sea Zone to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 115 Sea Zone to 116 Sea Zone
2 aaGuns moved from Northern Belarus to Smolensk
1 aaGun moved from Ukraine to Kursk
Place Units - Germans
3 tactical_bombers placed in Leningrad
1 artillery, 3 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 submarine moved from 118 Sea Zone to 117 Sea Zone
Combat - Russians
Battle in 117 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians winRussians winRussians win with 1 submarine remaining with 1 submarine remaining, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Samara
1 artillery moved from Urals to Samara
1 armour and 1 mech_infantry moved from Stalingrad to Samara
6 artilleries and 14 infantry moved from Stalingrad to Samara
2 fighters and 2 tactical_bombers moved from Rostov to Samara
4 aaGuns, 2 armour, 8 artilleries, 41 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Sakha
1 artillery moved from Siberia to Sakha
Place Units - Russians
3 armour placed in Urals
3 armour placed in Stalingrad
3 armour placed in Siberia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 carriers and 1 destroyer; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Fukien to Kiangsu
2 marines moved from Caroline Islands to 34 Sea Zone
5 infantry moved from Caroline Islands to 34 Sea Zone
1 transport moved from 34 Sea Zone to 7 Sea Zone
1 destroyer moved from 27 Sea Zone to 13 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 6 infantry, 2 marines, 1 submarine and 3 transports moved from 33 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Johnston Island
6 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to Marshall Islands
3 fighters moved from Marshall Islands to 27 Sea Zone
2 fighters moved from 7 Sea Zone to 27 Sea Zone
1 fighter moved from Japan to 27 Sea Zone
2 tactical_bombers moved from Japan to Marshall Islands
2 artilleries and 2 infantry moved from Korea to Southern Manchuria
3 fighters moved from 27 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from 27 Sea Zone to Hawaiian Islands
4 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 27 Sea Zone to 13 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 7 fighters, 7 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Johnston Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 7 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 5 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 13 Sea Zone
3 fighters moved from Hawaiian Islands to 27 Sea Zone
Place Units - Japanese
1 airfield placed in Marshall Islands
2 carriers and 1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
Japanese regular : 0.50
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Sorry for the delay. Had a move worked out, but then changed my mind and wanted to go back to the drawing board. Was busy all yesterday, but should take my turn later this (UK) evening.
well, that was quite a game! really enjoyed it, very intense till the end, and thought you might fight on, trying to delay axis win in europe while picking apart japan slowly… japan remained strong but ground logistics was challenging, was considering a factory up in the north soon to help with that. maybe that bombing of london shook you up quite a bit, combined with japan recovering its lost territories and positioning ever stronger as you were forced to spend most of your income in the atlantic.
i think you had an opportunity to delay me a bit longer in getting to TJ, at least the math was there (barely) but that would mean sending all available air over to defend, evacuating pressure on japan around burma/yunnan etc. so i figured that didn’t appeal to you and you’d rather just fall back and hold in egypt.
looking back, i think the one strategic mistake i made was not having a G bomber in range when i sacked india, allowing you to place a blocker at sumatra and hold java for a turn… that opened things up for the allies and allowed you to reinforce india and keep it going indefinitely.
afa those questionable air bases, well the borneo one i just figured it would save my carrier from a counter attack, so felt it could be worth it, and could be useful in island counter attacks. and the kiangsi one i felt gave me all the range needed to thwart korea while also threatening india, carolines, etc. but yeah it was a bit excessive