L22 PtV FlyingBadger(Axis+7) vs Nikola1975 (Allies)


  • @nikola1975 Japan being squeezed early, hope round 3 isn’t going to be their high water mark (especially as they only declared war on round 3 :face_with_rolling_eyes: ) .


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            5 fighters moved from 8 Sea Zone to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 cruiser and 1 marine moved from 8 Sea Zone to 9 Sea Zone
            1 marine moved from 9 Sea Zone to Aleutian Islands
            1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @FlyingBadger Do you want to scramble to try to prevent landing in Korea?


  • @nikola1975 I think you can only scramble fighters from Japan, according to PtV rules.


  • @nikola1975 No scramble.
    Yes, you’re right, only the land based fighters can scramble here.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            5 fighters moved from 8 Sea Zone to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
            1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 cruiser and 1 marine moved from 8 Sea Zone to 9 Sea Zone
            1 marine moved from 9 Sea Zone to Aleutian Islands
            1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
    
        Combat - Americans
            Battle in Morocco
            Battle in 9 Sea Zone
                Americans attack with 1 cruiser and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 9 Sea Zone
                Americans win, taking Morocco from Italians with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Aleutian Islands, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Korea from Japanese, taking Aleutian Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 6 Sea Zone to Northern Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Northern Manchuria
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 destroyer moved from 8 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 8 Sea Zone to 10 Sea Zone
            1 submarine moved from 17 Sea Zone to 27 Sea Zone
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            3 fighters placed in Western United States
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Americans undo move 3.
            1 artillery and 2 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
            2 destroyers placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Szechwan to Hunan
            1 infantry moved from Shansi to Honan
            1 infantry moved from Honan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Honan to Hopei
            1 infantry moved from Inner Mongolia to Honan
            13 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            6 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            2 artilleries placed in Kwangsi
            Chinese undo move 1.
            1 artillery placed in Kwangsi
            1 artillery placed in Hopei
            2 infantry placed in Kwangsi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from Eastern India to Shan State
            1 infantry moved from Iraq to 82 Sea Zone
            1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to French Madagascar
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 armour moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Belgian Congo
                  British take Belgian Congo from Italians
            1 fighter and 1 tactical_bomber moved from Egypt to Rhodesia
            2 infantry moved from Union of South Africa to Rhodesia
            1 carrier moved from 109 Sea Zone to 93 Sea Zone
            1 bomber moved from British Guiana to Morocco
            1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 cruiser moved from 82 Sea Zone to 83 Sea Zone
            1 battleship moved from 82 Sea Zone to 83 Sea Zone
            1 destroyer moved from 82 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in Rhodesia
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rhodesia, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rhodesia
                British win, taking French Madagascar from Neutral_Axis, taking Rhodesia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Shan State to Eastern India
            4 infantry moved from Eastern India to Burma
            2 artilleries moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 artillery moved from Eastern India to Burma
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 mech_infantry moved from Syria to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Southern Persia
            1 artillery moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Rhodesia to Union of South Africa
            1 armour moved from Gibraltar to 93 Sea Zone
            1 armour and 1 transport moved from 93 Sea Zone to 88 Sea Zone
            1 armour moved from 88 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from United Kingdom to 93 Sea Zone
    
        Place Units - British
            1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
            1 tactical_bomber placed in United Kingdom
            1 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,2,6,4
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.00
    Italians regular : -1.00
    Japanese regular : -1.00
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Russia
    
        Combat - Italians
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Southern Belarus
            2 armour moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Greece
            1 artillery moved from Cyprus to 101 Sea Zone
            1 artillery moved from Crete to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 98 Sea Zone
            2 infantry moved from Tobruk to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Greece
            1 infantry moved from 99 Sea Zone to Greece
            1 battleship, 2 cruisers and 1 submarine moved from 101 Sea Zone to 99 Sea Zone
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Place Units - Italians
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
            2 infantry moved from Leningrad to Archangel
            1 armour moved from Southern Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
                  Germans take Bryansk from Russians
            7 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Southern Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Greece to Russia
            1 fighter moved from Greece to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,8 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Archangel
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 0/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 4 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Ukraine, round 2 : 8/13 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Ukraine to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Belarus
            2 aaGuns moved from Southern Belarus to Bryansk
            1 artillery moved from Eastern Poland to Southern Belarus
            1 aaGun moved from Bessarabia to Ukraine
            2 armour and 2 mech_infantrys moved from Leningrad to Southern Belarus
            2 aaGuns, 3 artilleries and 4 infantry moved from Leningrad to Northern Belarus
            7 infantry moved from Vyborg to Leningrad
            2 fighters and 1 tactical_bomber moved from Archangel to Leningrad
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            2 artilleries and 3 infantry moved from Germany to Poland
            1 submarine moved from 128 Sea Zone to 115 Sea Zone
            1 submarine moved from 126 Sea Zone to 127 Sea Zone
            2 bombers moved from Russia to Southern Belarus
    
        Place Units - Germans
            1 factory_minor placed in Leningrad
            2 armour and 2 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 destroyer placed in 115 Sea Zone
            1 artillery and 1 infantry placed in France
            1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -0.33
    Russians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 13 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            1 infantry moved from Amur to Northern Manchuria
            1 artillery moved from Amur to Northern Manchuria
            1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
            1 armour moved from Yaroslavl to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            5 infantry moved from Tula to Russia
            1 infantry moved from Samara to Stalingrad
            1 armour and 1 mech_infantry moved from Russia to Stalingrad
            17 infantry moved from Yaroslavl to Russia
            1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
            1 fighter and 1 tactical_bomber moved from Stalingrad to Russia
            1 armour and 1 mech_infantry moved from Yaroslavl to Russia
            2 artilleries moved from Yaroslavl to Russia
            10 infantry moved from Rostov to Stalingrad
            4 artilleries moved from Rostov to Stalingrad
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Yaroslavl to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 1 artillery and 1 mech_infantry placed in Urals
            1 artillery and 1 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @FlyingBadger My grand plan for the American-financed Samsung factory failed miserably. IJN has 9 fucking transports :( No wonder they can’t stop Chinese infantry on the continent…


  • @nikola1975 Yeah, my purchsing strategy has failed when combined with my play. I think a good player could have made it work, but I think I need factories as I’ve still not grasped setting up logistics or transport shuttles.

    This is after going away and having a think about what to do! Was just going to copy what you did with Japan but figured you’d know the weaknesses to that…

    I thought the move against Japan was aggresive, and even if Korea is recaptured it has caused Japan to basically turtle, not sure where they go from here. I cannot believe how badly I’ve done in Yunnan again, I always mess it up, should have put the bid around there but don’t think it would have made any difference. I think I’d still lose even if the Allies only had China!


  • @flyingbadger Hm, yes. It seems Japan will be in a problem if they stall the attack. That is why I am trying with Japan 1 attacks.


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            2 bombers and 2 fighters moved from Japan to 9 Sea Zone
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
            3 artilleries and 9 infantry moved from Jehol to Southern Manchuria
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            2 artilleries moved from Kwangtung to 21 Sea Zone
            2 artilleries and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 76 Sea Zone to 74 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 When you’re in a hole this deep you may as well keep on digging… :hole:
    Carrier scramble to SZ9?
    e773630d-63af-4439-9d91-7b3aba709478-image.png


  • @flyingbadger No.

    It’s not that bad, I have to worry about this huge fleet.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            2 bombers and 2 fighters moved from Japan to 9 Sea Zone
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
            3 artilleries and 9 infantry moved from Jehol to Southern Manchuria
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            2 artilleries moved from Kwangtung to 21 Sea Zone
            2 artilleries and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 76 Sea Zone to 74 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                Americans defend with 1 aaGun and 1 transport
                    1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 11
                Casualties for Americans: 1 aaGun and 1 transport
            Battle in 74 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 74 Sea Zone
                Japanese win, taking 74 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Southern Manchuria
                Japanese attack with 4 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 10 infantry in Southern Manchuria, round 2 : 3/14 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking Southern Manchuria from Chinese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 9 Sea Zone
                Japanese attack with 2 bombers and 2 fighters
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 bombers and 2 fighters in 9 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 9 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 27 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Marshall Islands
            2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 34 Sea Zone
            2 bombers moved from 9 Sea Zone to Japan
            1 carrier moved from 36 Sea Zone to 7 Sea Zone
            1 fighter moved from 9 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            2 marines moved from Japan to 7 Sea Zone
            2 marines and 1 transport moved from 7 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            5 infantry moved from Davao to 36 Sea Zone
            5 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
            5 infantry moved from 34 Sea Zone to Caroline Islands
            1 mech_infantry moved from Kwangtung to Fukien
            2 aaGuns moved from Jehol to Southern Manchuria
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers placed in Japan
            1 destroyer and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 1.33
    

    Savegame


  • @nikola1975 said in L22 PtV FlyingBadger(Axis+7) vs Nikola1975 (Allies):

    @flyingbadger No.

    It’s not that bad, I have to worry about this huge fleet.

    They are just a few harmless boats innocently drifting towards San Franciso, nothing to worry about…


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Northern Manchuria to 20 Sea Zone
            4 fighters and 1 tactical_bomber moved from Northern Manchuria to 6 Sea Zone
            1 submarine moved from 64 Sea Zone to 59 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to French West Africa
            1 cruiser moved from 10 Sea Zone to 9 Sea Zone
            1 marine moved from Aleutian Islands to 9 Sea Zone
            1 cruiser and 1 marine moved from 9 Sea Zone to 1 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 1 marine, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 11 Sea Zone
            3 fighters moved from Western United States to 11 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 27 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger Scramble from Japan to defend those Samsung-destroying transports?

3 / 10

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