G1
German Buys - 5 x tank
2 x inf
4 inf: Poland -> Baltic States
1 art: Poland -> Baltic states
1 tank: Poland -> Baltic states
1 inf: Germany -> via trn sea zone 5 -> Baltic States
1 art: Germany -> via trn sea zone 5 -> Baltic States
(crusier sz 6 gets shore shot)
1 x tank: Poland -> East Poland
2 x Tank: Czech -> East Poland
1 x tank: Bul/Rom -> East Poland
1 x inf: Bul/Rom -> East Poland
1 x tank: Bul/Rom -> Ukraine
2 x inf: Bul/Rom -> Ukraine
1 x art: Bul/Rom -> Ukraine
1 x fighter: Poland -> SZ6
1 x sub: SZ 5 -> SZ6
1 x FIghter: Norway -> SZ2
1 x Sub: SZ7 -> SZ2
1 x Bomber: Germany -> SZ2
1 x Fighter: NW Europe -> SZ12
1 x sub: SZ7 -> SZ12
1 x Fighter: Germany -> SZ12
Link to German setup turn 1
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/German%20Turn%201%20setup.jpg
Germans win all combats and take light casualties. Worst loss is 1 x
fighter in SZ 12.
Results
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20turn%201%20after%20combat.jpg
After place units
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20Turn%201%20after%20place.jpg
R1
Russian Buys = 2 x inf
1 X art
2 x tanks
1 x fighter
No Combat moves
Non combat illustrated below.
leave 7 inf in bur
move 3 inf towards rus
move russian tank to kar ssr
stack 5 inf 1 art on archangel
stack 6 inf in cauc
Unit placements -
1 x tank 1 x fighter in kar ssr
2 x inf 1 x art 1 x tank in cauc
End of Russia Turn 1 map
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/End%20of%20Russia%20turn%201.jpg
note: What have I done wrong here? how can I make a better T1 buy and setup
to stop the germans taking kar or get in a position to trade back and still
be strong in the south.
J1
Japanese buys-
2 x trn
1 x inf
Combat moves
2 x ftr: SZ 57 -> SZ 53
1 x dstr: SZ 51 -> SZ 53
2 x ftr: SZ 57 -> sz 56
3 x inf: MAN -> sui
2 x inf: Kia -> Fuki
2 x inf: FIC -> Yun
1 x inf: FIC -> Fuki
1 x ftr: MAN -> Yun
1 x ftr: FOR -> Yun
1 x ftr: Jap -> Fuki
1 x inf: Car islds - via trn (SZ 51) > Phil isld
2 x inf: Car islds - via trn (SZ 51) > Borneo (Borneo Taken)
1 BS: SZ 61 -> SZ 50
1 x inf 1 x tank - via trn (japan SZ 62) > Phil isld
1 X Carrier w/ 2 x ftr: SZ 61 -> SZ37
1 x art 2 x inf -via trn x 2> SZ61 -> SZ37
1 x cruiser: SZ61 -> SZ37
2 x ftr: SZ37 -> SZ 35
3 x inf: SZ37 -> Burma
1 x art: SZ37 -> Burma
japan Turn 1 combat setup west map
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20turn%201%20west.jpg
japan Turn 1 combat setup east map
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20turn%201%20east.jpg
Combat
Sui taken
Burma Taken
SZ 50 win
Phil islds taken
SZ 53 win - ftr/dstr lost
Yunnan Taken
Fukien Taken
SZ 56 win - ftr lost
Hupeh stalemate - chinese retain territory
SZ 35 win - ftr lost
West map
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20end%20of%20turn%201%20west.jpg
East Map
http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20end%20of%20turn%201%20east.jpg
So this is my turn 1 up to now. How would you approach this game? I have
left Gibraltar so as to let a few more strategies in the med be viable. But
ordinarily I would take gibraltar with the germans to deny uk a NO and to
stop a build up of air units there on UK 1.
The allies need you!!!