L21 BM4 Surfer (X) vs. Sovietishcat (L+18)

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi
            2 fighters and 1 tactical_bomber moved from India to Persia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi
            2 fighters and 1 tactical_bomber moved from India to Persia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer Please use second file posted

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Java to 21 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Java to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Japan to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to Japan
            2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 3 infantry and 4 transports moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
            3 infantry moved from Shantung to Kiangsu
            1 mech_infantry moved from Hopei to Kiangsu
            1 bomber moved from Kweichow to Kiangsu
            1 mech_infantry moved from Chahar to Kiangsu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Sikang to Hopei
            1 infantry moved from Shensi to Sikang
            1 armour moved from Timguska to Shensi
            1 transport moved from 5 Sea Zone to 3 Sea Zone
            1 fighter moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            1 tactical_bomber moved from 21 Sea Zone to Kiangsu
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to Kiangsu
            1 fighter moved from 45 Sea Zone to 19 Sea Zone
            1 fighter moved from 45 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,4,3,4,6,2,2,3,4,2,4,4,3,1,6,1,4,3,5,2,3
            Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -4.50
    ANZAC regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Sovietishcat If you try to take Kiangsu with Chinese, save 1 AA…unless the battle goes horribly wrong after 3 rounds.

  • '19

    @surfer I’d like to keep my China troops just a little bit longer no point for sacrifice attack at this point!

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            2 marines moved from Portugal to 91 Sea Zone
            2 cruisers and 2 marines moved from 91 Sea Zone to 92 Sea Zone
            2 marines moved from 92 Sea Zone to Algeria
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Spain to Algeria
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 mech_infantry moved from Spain to Holland Belgium
                  Americans take Holland Belgium from Germans
    
        Combat - Americans
            Battle in Siberia
            Battle in Shantung
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 6/6 hits, 3,17 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Shantung
                Americans win, taking Siberia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 3 infantry
            Battle in Algeria
                Americans attack with 1 bomber and 2 marines
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 2 marines in Algeria, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 marine owned by the Americans lost in Algeria
                Americans win, taking Algeria from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is -1
                Casualties for Americans: 1 marine
                Casualties for Italians: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Shantung to Kiangsi
            1 artillery and 3 infantry moved from Manchuria to Korea
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to Midway
            2 fighters moved from Western United States to 25 Sea Zone
            1 mech_infantry moved from Colombia to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Algeria to Spain
            1 artillery and 1 infantry moved from Portugal to Spain
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to Spain
            1 aaGun, 1 armour, 7 infantry and 1 marine moved from Central United States to 101 Sea Zone
            1 aaGun, 1 armour, 7 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 7 infantry and 1 marine moved from 91 Sea Zone to Spain
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun moved from Central America to Colombia
    
        Place Units - Americans
            1 destroyer placed in 91 Sea Zone
            2 carriers placed in 92 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 3.
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Rhodesia to Angola
                  British take Angola from Italians
            1 mech_infantry moved from Persia to Turkey
                  British take Turkey from Italians
            1 mech_infantry moved from Shan State to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
            1 mech_infantry moved from Siam to Yunnan
            2 mech_infantrys moved from West India to Persia
            1 fighter moved from India to Kiangsi
            1 fighter moved from Egypt to Persia
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 98 Sea Zone to Persia
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            2 mech_infantrys moved from India to West India
            1 artillery moved from Union of South Africa to Rhodesia
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 aaGun and 1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery and 6 infantry moved from India to West India
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Spain
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 1,50
    Italians regular : 0,67
    Japanese regular : 1,33
    Germans regular : -0,17
    British regular : -0,33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Belgian Congo to Tanganyika Territory
            1 artillery, 9 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
    
        Combat - Italians
            Battle in Tanganyika Territory
                Italians attack with 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 3 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tanganyika Territory
                Italians win, taking Tanganyika Territory from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Turkey
                Italians attack with 1 artillery, 9 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Turkey, round 2 : 3/11 hits, 2.17 expected hits
                    British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from British with 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Bessarabia to Rostov
            1 artillery moved from Ukraine to Rostov
            2 armour moved from Caucasus to Turkey
            1 armour moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    I forgot my bomber in Japan. I want to sink the DD in SZ6
    attack for bomber
    [dice 1d6]


  • 1d6: 2

  • 2025 2024 '23 '22 '21 '20

    defense for DD

  • 2025 2024 '23 '22 '21 '20

    [dice 1d6]


  • 1d6: 1

  • 2025 2024 '23 '22 '21 '20

    Oh well, killed DD…
    bye, Italian far east bomber force.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Belgian Congo to Tanganyika Territory
            1 artillery, 9 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
    
        Combat - Italians
            Battle in Tanganyika Territory
                Italians attack with 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 3 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tanganyika Territory
                Italians win, taking Tanganyika Territory from British with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Turkey
                Italians attack with 1 artillery, 9 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Turkey, round 2 : 3/11 hits, 2.17 expected hits
                    British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from British with 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Bessarabia to Rostov
            1 artillery moved from Ukraine to Rostov
            2 armour moved from Caucasus to Turkey
            1 armour moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from Japan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - ANZAC
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 25 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Jehol to Manchuria
    
        Place Units - ANZAC
            1 fighter and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Spain to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer I am glad the Italian bomber is gone, gives USA a little break…

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 6 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
            1 infantry moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Rostov
            1 artillery moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Novosibirsk
            1 mech_infantry moved from Volgograd to Tsinghai
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter moved from Southern Italy to Southern France
            9 infantry moved from France to Southern France
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Western Germany to Volgograd
    
        Place Units - Germans
            2 armour and 1 infantry placed in Volgograd
            3 artilleries placed in Rostov
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry and 1 mech_infantry placed in France
            1 fighter and 1 mech_infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Persia to Russia
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 7 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Jehol
                  Japanese take Jehol from Chinese
            2 infantry moved from Kiangsu to Shantung
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 bomber moved from Kiangsu to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
            1 fighter moved from 19 Sea Zone to Shantung
            1 infantry moved from Kiangsu to Anhwe
            1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
            1 fighter moved from 19 Sea Zone to Anhwe
            1 fighter moved from Japan to 5 Sea Zone
            1 bomber moved from Japan to Korea
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            2 destroyers moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 carriers moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Shensi to Kweichow
            1 armour moved from Shensi to Kweichow
            1 artillery moved from Shensi to Kweichow
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Strategic bombing raid in Korea
                    Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Korea causes 4 damage total. 
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Shantung
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Hopei to Kiangsu
            1 artillery moved from Shensi to Hopei
            1 aaGun moved from Shensi to Kweichow
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 6 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 6 infantry moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shantung to Japan
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 bomber moved from Korea to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from Yunnan to Kiangsu
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 transport moved from 3 Sea Zone to 4 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
            Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 2.67
    Americans AA : -0.17
    

    Savegame

Suggested Topics

  • 29
  • 41
  • 65
  • 59
  • 86
  • 160
  • 201
  • 85
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.5k

Users

40.1k

Topics

1.7m

Posts