@Stucifer Whatever you do to make the game fun for me, I’ll take.
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies)
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@nikola1975 I changed my mind and moved some units in the Edit mode. Sorry about that, hope you don’t mind?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@nikola1975 I changed my mind and moved some units in the Edit mode. Sorry about that, hope you don’t mind?
No problem, that’s fine by me.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Kursk to Rostov 1 armour and 1 mech_infantry moved from Russia to Stalingrad 1 armour and 1 mech_infantry moved from Kursk to Stalingrad 1 infantry moved from Kazakhstan to Stalingrad 2 fighters and 1 tactical_bomber moved from Russia to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 4 armour Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 4 armour in Stalingrad, round 2 : 2/4 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 armour owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 4 armour Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 1 infantry moved from Gorky to Kirov 1 infantry moved from Russia to Gorky 3 artilleries and 6 infantry moved from Tula to Kursk 1 infantry moved from Bryansk to Kursk 1 infantry moved from Russia to Bryansk 1 infantry moved from Urals to Kazakhstan 2 infantry moved from Urals to Samara 2 artilleries and 4 infantry moved from Russia to Samara 4 artilleries and 10 infantry moved from Russia to Tula 2 aaGuns, 1 artillery and 9 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Urals Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.50
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@flyingbadger Big naval battle… I think it did not start well for IJN.
Losses? -
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Big naval battle… I think it did not start well for IJN.
Losses?Crap. Did not realise the Japanese planes from Japan would reach there… :scream:
Max defense will be needed.
Damage the 4 carriers
Damage the battleship
Kill the 2 subs
Kill 2 carriers -
@flyingbadger You hit 8. And Japan hit a lot this time.
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- Kill the 2 carriers
- Kill the 7 destroyers
- Kill the 3 cruisers
- Kill the 2 tactical bombers
- Kill 2 ANZAC fighters
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 5 artilleries, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone 1 submarine moved from 65 Sea Zone to 31 Sea Zone 1 carrier moved from 35 Sea Zone to 31 Sea Zone 1 submarine moved from 35 Sea Zone to 31 Sea Zone 1 destroyer moved from 35 Sea Zone to 31 Sea Zone 1 battleship moved from 35 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 1 bomber moved from Queensland to 31 Sea Zone 4 fighters and 3 tactical_bombers moved from Queensland to 31 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 2 infantry and 1 transport moved from 35 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Queensland to New South Wales 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shansi to Honan 1 artillery moved from Shansi to Honan 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State Combat - Japanese Battle in New Zealand Battle in Midway Battle in Wake Island Battle in New South Wales Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 3PUs while taking ANZAC capital Japanese win, taking New Zealand from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking New South Wales from ANZAC with 1 artillery remaining. Battle score for attacker is -2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 31 Sea Zone Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 submarines, 6 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 9/25 hits, 13.00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 6 fighters, 2 tactical_bombers and 4 transports in 31 Sea Zone, round 2 : 8/23 hits, 10.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 31 Sea Zone Japanese roll dice for 2 submarines in 31 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 5 destroyers, 9 fighters, 6 tactical_bombers and 1 transport in 31 Sea Zone, round 3 : 16/25 hits, 13.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 6 fighters, 2 tactical_bombers and 4 transports in 31 Sea Zone, round 3 : 9/21 hits, 9.83 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 6 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 6 tactical_bombers and 1 transport in 31 Sea Zone, round 4 : 7/20 hits, 11.17 expected hits Americans roll dice for 1 battleship, 4 fighters and 4 transports in 31 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone 2 transports owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 139 Casualties for Japanese: 4 carriers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber moved from 31 Sea Zone to Queensland 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 marine moved from Western Australia to 58 Sea Zone 1 cruiser and 1 marine moved from 58 Sea Zone to 64 Sea Zone 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Solomon Islands 1 fighter moved from 31 Sea Zone to Solomon Islands 1 tactical_bomber moved from 31 Sea Zone to Solomon Islands 1 tactical_bomber moved from 31 Sea Zone to Solomon Islands 1 fighter moved from 31 Sea Zone to Solomon Islands 1 fighter moved from 31 Sea Zone to Solomon Islands 1 destroyer moved from 17 Sea Zone to 24 Sea Zone 1 destroyer moved from 7 Sea Zone to 33 Sea Zone 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 2 infantry moved from Korea to Southern Manchuria 1 armour moved from Korea to Jehol 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 35 Sea Zone to 7 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 7 Sea Zone 2 armour and 1 artillery placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Shantung 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Japanese regular : -5.50 UK_Pacific regular : 0.33 ANZAC regular : 1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Malta to 93 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 12 Sea Zone 1 destroyer moved from 11 Sea Zone to 12 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Hopei 1 artillery moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Malta to 93 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 12 Sea Zone 1 destroyer moved from 11 Sea Zone to 12 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Hopei 1 artillery moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 fighters moved from Eastern India to Shan State 1 bomber moved from Eastern India to Malaya 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Shan State to Eastern India 1 artillery moved from Burma to Yunnan 3 infantry moved from Eastern India to Burma 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Western India 2 artilleries and 1 infantry moved from Southern Persia to Northwest Persia 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 fighters moved from Malta to Gibraltar 1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Malaya to Eastern India 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 2 fighters moved from Egypt to Gibraltar 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Southern Persia 1 factory_minor placed in Iraq 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,4,6,3 British collect 33 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.33 Japanese AA : -0.17 British regular : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 1 bomber moved from Greece to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 1 infantry British roll AA dice in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Greece 1 fighter moved from Malta to 99 Sea Zone 1 tactical_bomber moved from Malta to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British AA : -0.50 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Johnston Island to 27 Sea Zone 1 marine and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 marine moved from 28 Sea Zone to Hawaiian Islands Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Johnston Island to 27 Sea Zone 1 marine and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 marine moved from 28 Sea Zone to Hawaiian Islands Turn Complete - ANZAC Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt 3 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 2 mech_infantrys moved from Nenetsia to Yaroslavl 1 infantry moved from Vologda to Yaroslavl 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Novgorod to Yaroslavl 1 mech_infantry moved from Northern Caucasus to Southern Caucasus 2 armour moved from Northern Caucasus to Stalingrad 1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad 1 bomber moved from Ukraine to Southern Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad 1 armour moved from Northern Caucasus to Stalingrad 2 artilleries and 3 infantry moved from Ukraine to Rostov 1 fighter moved from Greece to Southern Caucasus Combat - Germans Battle in Southern Caucasus Germans attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Southern Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Caucasus Germans win, taking Southern Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Rostov 2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Ukraine Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Yaroslavl Germans attack with 5 armour, 1 artillery, 12 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 artillery, 12 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 1/21 hits, 6.00 expected hits Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 5 armour, 1 artillery, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 3 armour, 2 fighters and 2 tactical_bombers Russians defend with 2 armour and 1 mech_infantry Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Stalingrad, round 2 : 3/7 hits, 3.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Stalingrad, round 2 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Stalingrad to Ukraine 1 fighter moved from Southern Caucasus to Ukraine 1 bomber moved from Southern Caucasus to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery and 2 infantry moved from Baltic States to Northern Belarus 1 artillery and 4 infantry moved from Leningrad to Novgorod 1 aaGun moved from Novgorod to Yaroslavl 1 artillery and 3 infantry moved from Poland to Eastern Poland 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 107 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 artillery moved from Germany to Poland 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 armour moved from Germany to Eastern Poland Place Units - Germans 1 carrier, 1 destroyer and 1 fighter placed in 113 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 armour and 2 artilleries placed in Leningrad 2 infantry placed in France 1 armour, 1 artillery and 1 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -7.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Germans 1 artillery moved from Rostov to Stalingrad 2 infantry moved from Rostov to Stalingrad 1 infantry moved from Urals to Kazakhstan 2 artilleries and 6 infantry moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Russia to Stalingrad 1 infantry moved from Gorky to Russia 1 infantry moved from Kirov to Gorky 2 infantry moved from Urals to Samara 1 infantry moved from Bryansk to Russia 3 infantry moved from Tula to Russia 3 artilleries and 6 infantry moved from Tula to Kursk 1 artillery and 1 infantry moved from Tula to Kursk Combat - Russians Battle in Stalingrad Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 armour in Stalingrad, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Stalingrad Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Stalingrad, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Stalingrad, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 2 aaGuns, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 97 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Wake Island to 24 Sea Zone 1 infantry and 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 artillery and 2 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to Hopei 1 artillery moved from Honan to Hopei 1 infantry moved from South Australia to New South Wales 3 artilleries and 5 infantry moved from Queensland to New South Wales 2 marines moved from Queensland to New South Wales 2 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from Solomon Islands to Queensland 1 fighter and 1 tactical_bomber moved from Solomon Islands to Queensland 1 fighter moved from Solomon Islands to Queensland 1 destroyer moved from 24 Sea Zone to 34 Sea Zone 1 destroyer moved from 24 Sea Zone to 34 Sea Zone 1 destroyer moved from 7 Sea Zone to 33 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 2 battleships moved from 31 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 34 Sea Zone 1 cruiser moved from 31 Sea Zone to 55 Sea Zone 1 destroyer moved from 31 Sea Zone to 34 Sea Zone 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from Queensland to New South Wales 1 fighter and 1 tactical_bomber moved from Solomon Islands to Caroline Islands Combat - Japanese Battle in Alaska Battle in Marshall Islands Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win, taking Alaska from Americans, taking Marshall Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 2 artilleries, 1 bomber and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Hopei, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Hopei, round 3 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Hopei, round 4 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 bomber moved from Hopei to French Indo China 1 infantry moved from Shantung to Anhwe 1 armour moved from Jehol to Kiangsi 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Kwangsi 1 armour and 3 infantry moved from Korea to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from 37 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 infantry moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 25 Sea Zone to 7 Sea Zone 1 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Southern Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 armour moved from French Indo China to Kwangtung Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in New South Wales 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Shantung 1 transport placed in 7 Sea Zone 2 submarines placed in 7 Sea Zone 2 carriers placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : -1.00 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 107 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Scramble to SZ107?
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@flyingbadger Yes, scramble 3 fighters.