@Arthur-Bomber-Harris tip BB and kill cruiser please
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
-
@feltmarskal I will assume that you will not scramble in SZ6
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Soviet Far East to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 7 destroyers moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in Korea Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier and 1 submarine Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier and 1 submarine Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 2 fighters moved from 6 Sea Zone to 15 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from British Columbia to 1 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from British Columbia to Alaska 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States Americans undo move 2. 1 armour, 1 artillery and 5 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber and 1 mech_infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 5. Americans undo move 2. 1 armour, 1 artillery and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Germans regular : 1,17
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 4 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Kwangsi to Yunnan 6 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Soviet Far East to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 7 destroyers moved from 15 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in Korea Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 carrier and 1 submarine Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier and 1 submarine Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 2 fighters moved from 6 Sea Zone to 15 Sea Zone 3 destroyers moved from 10 Sea Zone to 15 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from British Columbia to 1 Sea Zone 1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from British Columbia to Alaska 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States Americans undo move 2. 1 armour, 1 artillery and 5 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber and 1 mech_infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 5. Americans undo move 2. 1 armour, 1 artillery and 4 infantry placed in Western United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 4 artilleries moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Kwangsi to Yunnan 6 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 2/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Trans-Jordan to Iraq 1 mech_infantry moved from India to Shan State 1 bomber moved from India to Shan State 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Tunisia to Libya Combat - British Battle in Greece Battle in Persia British attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 mech_infantry British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Greece from Germans, taking Persia from Germans with 2 artilleries remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Iraq British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 1 fighter in Iraq, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Iraq British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 artillery Battle in Shan State British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber moved from Shan State to India 1 artillery moved from Eastern Persia to Turkmenistan 1 fighter moved from Iraq to Egypt 1 artillery and 1 infantry moved from India to West India 1 armour and 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Scotland to United Kingdom 2 aaGuns moved from Kwangsi to Yunnan 1 aaGun moved from Kwangsi to Yunnan 4 infantry moved from Kwangsi to Yunnan Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : 1,00 Japanese regular : -1,00 Germans regular : 3,83 British regular : 2,67
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 infantry moved from Yugoslavia to Albania 3 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,3,1 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Siam Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Siam from Japanese with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 submarine moved from 36 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Siam Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 submarine and 1 tactical_bomber ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Siam from Japanese with 1 carrier, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in Queensland 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 0,33
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 bomber moved from Southern Italy to 80 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Northwest Persia to Persia 2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang 3 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Caucasus to Persia 1 artillery moved from Rostov to Bryansk 2 infantry moved from Rostov to Bryansk 3 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 artillery moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Archangel Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Persia Germans attack with 2 armour and 4 mech_infantrys British defend with 2 artilleries Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 artilleries in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Persia Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in 110 Sea Zone Germans attack with 2 bombers, 1 carrier and 2 destroyers British defend with 1 destroyer Germans roll dice for 2 bombers, 1 carrier and 2 destroyers in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 carrier and 2 destroyers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Archangel Germans attack with 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Turkmenistan Germans attack with 3 mech_infantrys British defend with 1 artillery Germans roll dice for 3 mech_infantrys in Turkmenistan, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Battle in Sikang Germans attack with 2 armour and 5 mech_infantrys Chinese defend with 3 infantry Germans roll dice for 2 armour and 5 mech_infantrys in Sikang, round 2 : 0/7 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 armour and 5 mech_infantrys in Sikang, round 3 : 3/7 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in 104 Sea Zone Germans attack with 3 fighters Americans defend with 1 destroyer Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Holland Belgium to Germany 5 artilleries and 4 infantry moved from Holland Belgium to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns and 7 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Belarus to Nenetsia 3 infantry moved from Volgograd to Kazakhstan 10 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 bomber moved from 80 Sea Zone to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Caucasus 1 fighter moved from 99 Sea Zone to Caucasus 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 artilleries placed in Volgograd 2 bombers and 1 fighter placed in Western Germany 1 destroyer and 3 transports placed in 112 Sea Zone 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,3,3,2,1 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Russians regular : 1.33 Germans regular : 2.50 British regular : -1.33
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Urals 4 infantry moved from Russia to Bryansk 1 artillery and 3 infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 2 fighters moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 5 infantry in Bryansk, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Russia 2 fighters moved from Bryansk to Russia 5 artilleries moved from Russia to Tambov 12 infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 2,33 Russians regular : 2,83
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from French Indo China to Siam 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from Kwangtung to Siam 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 carrier, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Buryatia to Amur 2 fighters moved from Japan to Amur 1 fighter moved from Japan to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 carrier, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 7 destroyers and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 7 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits 5 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Japanese: 1 carrier Casualties for Americans: 7 destroyers and 1 transport Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Battle in Siam Japanese attack with 1 fighter and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Siam, round 2 : 2/4 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 2 infantry in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 fighters and 1 infantry Americans defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 2 fighters moved from Amur to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from Siam to French Indo China 1 bomber moved from 44 Sea Zone to Kwangtung 2 mech_infantrys moved from Kwangtung to Anhwe Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone Japanese undo move 2. 1 destroyer and 1 transport placed in 19 Sea Zone 1 mech_infantry placed in Kiangsu Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 destroyer and 1 transport placed in 20 Sea Zone 1 artillery and 2 infantry placed in French Indo China 2 mech_infantrys placed in Kiangsu 1 infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : 0.50 ANZAC regular : 0.33 Russians regular : -0.83
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Amur 1 fighter moved from Soviet Far East to Amur 3 destroyers moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 15 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@feltmarskal do you scramble to SZ6? How?
-
@martin No scramble
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Amur 1 fighter moved from Soviet Far East to Amur 3 destroyers moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Amur Americans attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur Americans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Amur to Korea 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 aaGun, 2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 15 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 bomber moved from Eastern United States to Soviet Far East Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,33
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Shensi 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Kwangsi Chinese undo move 3. 1 infantry placed in Kwangsi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Amur 1 fighter moved from Soviet Far East to Amur 3 destroyers moved from 15 Sea Zone to 6 Sea Zone 2 fighters moved from 15 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 15 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Amur Americans attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Amur Americans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Amur to Korea 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 aaGun, 2 artilleries and 2 infantry moved from Soviet Far East to 3 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 15 Sea Zone to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 bomber moved from Eastern United States to Soviet Far East Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Szechwan 2 infantry placed in Shensi 1 infantry placed in Tsinghai Chinese undo move 3. 1 infantry placed in Kwangsi Chinese undo move 3. 1 infantry placed in Kwangsi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Germans 1 infantry moved from West India to Eastern Persia 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 bomber moved from India to 20 Sea Zone Combat - British Battle in 20 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 20 Sea Zone to Philippines 1 fighter moved from Egypt to Greece 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 armour moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Trans-Jordan to Iraq Place Units - British 1 fighter and 9 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 3 artilleries, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 3 artilleries, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 2,67 Japanese regular : 1,00 British regular : -0,33
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 4 infantry moved from Caucasus to Volgograd 2 infantry moved from Albania to Bulgaria 3 infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 5 infantry British defend with 1 infantry Italians roll dice for 5 infantry in Bulgaria, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1,4,5,3,4 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Yunnan to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -2,00
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Yunnan to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Siam, round 5 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Siam to Yunnan 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -2,00
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 bomber, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Eire 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to Scotland 4 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 armour and 4 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Nenetsia to Urals 1 mech_infantry moved from Archangel to Urals 1 bomber moved from Northwest Persia to Urals 1 fighter moved from Caucasus to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 artillery and 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk Combat - Germans
Combat Hit Differential Summary :