TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
2 fighters moved from Gibraltar to 115 Sea Zone
1 bomber moved from Gibraltar to 115 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
5 fighters moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from Queensland to 55 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 infantry, 2 marines, 2 submarines and 3 transports moved from 55 Sea Zone to 34 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 115 Sea Zone
Battle in 27 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 115 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 115 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
1 fighter owned by the Americans lost in 115 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 115 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Battle in 47 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 47 Sea Zone to 34 Sea Zone
1 carrier moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 104 Sea Zone to 121 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 fighter moved from 27 Sea Zone to Line Islands
1 bomber moved from 115 Sea Zone to United Kingdom
1 destroyer moved from 90 Sea Zone to 107 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 submarines placed in 11 Sea Zone
2 transports placed in 11 Sea Zone
3 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
17 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Kweichow, round 2 : 1/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Egypt to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to French Madagascar
1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from Szechwan to Burma
Combat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 83 Sea Zone to 82 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 armour moved from 113 Sea Zone to Normandy Bordeaux
1 carrier moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
1 tactical_bomber moved from Morocco to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from Yunnan to Kweichow
3 aaGuns moved from Yunnan to Kweichow
12 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to Eastern India
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Southern Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,4,3,2,4,2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,83
Americans regular : -2,00
Japanese regular : -0,33
Germans regular : -0,00
British regular : 0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 100 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 100 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 100 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
4 infantry moved from Northern Italy to Southern France
1 marine moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 100 Sea Zone to Southern Italy
Place Units - Italians
2 transports placed in 99 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 100 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 100 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 100 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
4 infantry moved from Northern Italy to Southern France
1 marine moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 100 Sea Zone to Southern Italy
Place Units - Italians
2 transports placed in 99 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to French West Africa: 1 infantry
EDIT: Removing units owned by Italians from French Central Africa: 1 infantry
EDIT: Changing ownership of French West Africa from Neutral_Axis to Italians
EDIT: Changing PUs for Italians from 33 to 34
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from 64 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 68 Sea Zone
1 fighter moved from 31 Sea Zone to 49 Sea Zone
1 carrier moved from 64 Sea Zone to 49 Sea Zone
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Poland to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
1 armour and 1 mech_infantry moved from Ukraine to Tambov
3 infantry moved from Ukraine to Kursk
2 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Archangel
2 armour moved from Ukraine to Tambov
4 infantry moved from Vyborg to Leningrad
Combat - Germans
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers moved from Poland to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
1 armour and 1 mech_infantry moved from Ukraine to Tambov
3 infantry moved from Ukraine to Kursk
2 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Archangel
2 armour moved from Ukraine to Tambov
4 infantry moved from Vyborg to Leningrad
Combat - Germans
Americans scrambles 2 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/13 hits, 5,67 expected hits
Americans roll dice for 2 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/10 hits, 5,33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/11 hits, 5,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/5 hits, 3,17 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for French: 1 fighter
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Leningrad
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 4 infantry in Leningrad, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans roll dice for 4 infantry in Leningrad, round 3 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 3 infantry in Leningrad, round 4 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Kursk, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 3 armour in Tambov, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Stalingrad, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Baltic States to Eastern Poland
3 infantry moved from Finland to Vyborg
8 infantry moved from Ukraine to Kursk
3 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
11 infantry moved from Western Ukraine to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Place Units - Germans
1 factory_minor placed in Ukraine
1 destroyer placed in 115 Sea Zone
1 artillery and 1 infantry placed in Germany
1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Yaroslavl to Kursk
1 fighter moved from Russia to Kursk
1 tactical_bomber moved from Yaroslavl to Kursk
1 fighter moved from Yaroslavl to Kursk
3 artilleries and 32 infantry moved from Bryansk to Kursk
2 artilleries and 20 infantry moved from Northern Belarus to Leningrad
Combat - Russians
Battle in Kursk
Russians attack with 3 artilleries, 3 fighters, 32 infantry and 1 tactical_bomber
Germans defend with 11 infantry
Russians roll dice for 3 artilleries, 3 fighters, 32 infantry and 1 tactical_bomber in Kursk, round 2 : 8/39 hits, 9,00 expected hits
Germans roll dice for 11 infantry in Kursk, round 2 : 0/11 hits, 3,67 expected hits
8 infantry owned by the Germans lost in Kursk
3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
32 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
Germans win with 3 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 8 infantry
Battle in Leningrad
Russians attack with 2 artilleries and 20 infantry
Germans defend with 1 airfield, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 20 infantry in Leningrad, round 2 : 4/22 hits, 4,33 expected hits
Germans roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 infantry moved from Samara to Russia
1 infantry moved from Urals to Samara
2 armour and 2 mech_infantrys moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Novgorod
1 aaGun moved from Northern Belarus to Leningrad
2 aaGuns and 9 infantry moved from Timguska to Urals
1 fighter moved from Kursk to Russia
1 fighter moved from Kursk to Bryansk
1 tactical_bomber moved from Kursk to Bryansk
1 fighter moved from Kursk to Bryansk
1 infantry moved from Southern Belarus to Northern Belarus
2 infantry moved from Yaroslavl to Vologda
3 infantry moved from Yenisey to Timguska
2 infantry moved from Kansu to Northern Sinkiang
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
1 fighter, 8 infantry and 1 tactical_bomber placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 34 Sea Zone
Americans scrambles 1 units out of 49 Sea Zone to defend against the attack in 34 Sea Zone
Battle in Dutch New Guinea
Battle in Midway
Battle in Northern Australia
Battle in Queensland
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 4 fighters
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 8/20 hits, 11,00 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 2 : 13/20 hits, 10,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Shantung to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 7 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 cruiser moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from Siam to Shan State
1 cruiser moved from 38 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 132 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Davao to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 battleship moved from 45 Sea Zone to 55 Sea Zone
1 cruiser moved from 45 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Northern Australia
1 cruiser moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Shan State
1 bomber moved from Shansi to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 armour moved from Siam to Shan State
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 mech_infantry moved from Chahar to Tsinghai
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Hopei
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 34 Sea Zone
Americans scrambles 1 units out of 49 Sea Zone to defend against the attack in 34 Sea Zone
Battle in Dutch New Guinea
Battle in Midway
Battle in Northern Australia
Battle in Queensland
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 4 fighters
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 8/20 hits, 11,00 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 2 : 13/20 hits, 10,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 transports in 34 Sea Zone, round 3 : 10/19 hits, 10,00 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 2 battleships, 1 carrier, 8 fighters and 3 transports in 34 Sea Zone, round 4 : 8/11 hits, 6,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking Northern Australia from ANZAC, taking Queensland from ANZAC with 2 battleships, 1 carrier, 7 fighters and 3 transports remaining. Battle score for attacker is -126
Casualties for Japanese: 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers
Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers and 2 submarines
Casualties for ANZAC: 2 fighters
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shan State, round 2 : 3/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 1/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 34 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 34 Sea Zone back to originating territory: Caroline Islands
5 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to Siam
1 fighter moved from Shantung to 37 Sea Zone
1 carrier moved from 132 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Siam
Place Units - Japanese
2 destroyers and 1 transport placed in 7 Sea Zone
1 destroyer placed in 132 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
Japanese undo move 3.
2 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 1 infantry placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 infantry placed in Shantung
1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
2 artilleries, 4 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 4 infantry, 2 marines and 3 transports moved from 34 Sea Zone to 7 Sea Zone
Americans take 18 Sea Zone from Japanese
2 artilleries, 4 infantry and 2 marines moved from 7 Sea Zone to Japan
1 bomber moved from Western United States to 7 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 fighter moved from Caroline Islands to 7 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 121 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
@malmessi74 it looks like my whole game was a Kamikaze… :face_with_rolling_eyes:
I think it is time to call it a game - thank you for playing! I need to learn much more in order to be able to challenge opponents in PtV. Several times I did not consider the possibility to scramble to neighbor zones and from carriers.
On top, I also did too many “normal” mistakes. I did not see the four ANZAC fighters which could scramble by surprise - I should not only look at the screen but also use the “territory” function. And I only considered that your amphibious attack could reach Australia - I never thought of Japan…
Good luck in your next games! Maybe we can have the rematch not immediately but after two weeks. Is that fine for you?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 56 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 40 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 40 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 56 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Northern Australia: 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Australia: 2 fighters
EDIT: Removing units owned by Japanese from Northern Australia: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 56 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northern Australia: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 56 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
1 fighter moved from New South Wales to New Guinea
1 cruiser moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
2 fighters moved from New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 fighter moved from Java to India
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Northern Territory to South Australia
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 8 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
5 fighters moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
3 carriers, 4 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to Midway
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
Place Units - Americans
1 harbour placed in Midway
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter and 7 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Spain to Portugal
British take Portugal from Germans
2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Persia to Saudi Arabia
2 fighters moved from Persia to Caucasus
1 fighter and 2 infantry moved from India to Burma
5 artilleries and 9 infantry moved from Iraq to Turkey
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/6 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Saudi Arabia
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 5 artilleries and 9 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 artilleries and 9 infantry in Turkey, round 2 : 1/14 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 2 fighters and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Caucasus
2 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Persia
5 armour and 7 mech_infantrys moved from Iraq to Northwest Persia
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Burma to India
2 fighters moved from Saudi Arabia to Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Spain
1 artillery moved from Persia to Northwest Persia
Place Units - British
1 airfield placed in Spain
1 artillery and 2 infantry placed in Quebec
1 fighter and 2 infantry placed in Persia
2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 12 infantry moved from Inner Mongolia to Tsinghai
3 armour moved from French Indo China to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Shan State to Sumatra
1 bomber moved from Eastern India to Sumatra
2 fighters and 2 tactical_bombers moved from Eastern India to Sumatra
1 fighter moved from French Indo China to Sumatra
1 fighter moved from French Indo China to Sumatra
1 fighter moved from French Indo China to Sumatra
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 21 Sea Zone to 132 Sea Zone
1 fighter moved from 21 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 132 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
10 armour and 4 mech_infantrys moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
10 armour and 4 mech_infantrys moved from Dzavhan to Yenisey
1 mech_infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 24 Sea Zone
1 artillery moved from 24 Sea Zone to Wake Island
1 infantry moved from 24 Sea Zone to Wake Island
1 fighter and 3 tactical_bombers moved from 21 Sea Zone to 38 Sea Zone
5 artilleries and 5 infantry moved from Baluchistan to Southern Persia
1 fighter moved from Kwangtung to 38 Sea Zone
1 fighter moved from 132 Sea Zone to 38 Sea Zone
5 submarines moved from 21 Sea Zone to 132 Sea Zone
1 armour and 1 mech_infantry moved from Olgiy to Yenisey
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Southern Persia
Japanese attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Southern Persia, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Japanese win, taking Southern Persia from British with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 11 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 11 armour and 5 mech_infantrys in Yenisey, round 2 : 7/16 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries and 12 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 12 infantry in Tsinghai, round 2 : 4/15 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 bomber, 6 fighters and 4 tactical_bombers
Americans defend with 2 artilleries, 3 infantry and 1 marine
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in Sumatra, round 2 : 6/11 hits, 6.17 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 marine in Sumatra, round 2 : 4/6 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in Sumatra
3 infantry owned by the Americans, 1 marine owned by the Americans and 2 artilleries owned by the Americans lost in Sumatra
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 3 infantry and 1 marine
Battle in 132 Sea Zone
Japanese attack with 6 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 132 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from Neutral with 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Wake Island, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Malaya
Japanese attack with 6 armour
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 6 armour in Malaya, round 2 : 1/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 6 armour in Malaya, round 3 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 6 armour remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 bomber moved from Sumatra to Shan State
3 fighters moved from Sumatra to Shan State
1 fighter and 2 tactical_bombers moved from Sumatra to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
3 fighters moved from 38 Sea Zone to 132 Sea Zone
1 fighter moved from Japan to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 tactical_bomber moved from 132 Sea Zone to Shan State
1 artillery and 3 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from 132 Sea Zone to Malaya
3 armour, 1 artillery and 1 infantry moved from Hopei to Tsinghai
1 infantry moved from Shansi to Chahar
1 armour moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Shansi
3 infantry moved from Honan to Tsinghai
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Honan to Tsinghai
1 infantry moved from Yunnan to Kweichow
1 armour moved from Eastern India to Yunnan
8 armour, 3 infantry and 5 mech_infantrys moved from Baluchistan to Southern Persia
1 artillery and 2 infantry moved from Western India to Baluchistan
1 infantry moved from Eastern India to Western India
2 armour moved from Eastern India to Baluchistan
5 submarines moved from 7 Sea Zone to 21 Sea Zone
4 infantry moved from Korea to Amur
EDIT: 2 infantry moved from Japan to 6 Sea Zone
EDIT: 2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
EDIT: 1 infantry moved from 9 Sea Zone to Aleutian Islands
EDIT: 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 21 Sea Zone to 132 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
Place Units - Japanese
2 destroyers and 6 submarines placed in 7 Sea Zone
3 infantry placed in Eastern India
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,2
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.83
Japanese regular : 1.33
ANZAC regular : -1.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Yugoslavia to 99 Sea Zone
Combat - Italians
Battle in Malta
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking Malta from British, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs