L21 #3 trulpen (X) vs Giallo (A+18) BM3


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 bombers moved from Eastern Poland to Russia
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: factory_major = 11, airfield = 2
            Battle in Scotland
            Battle in Eire
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 aaGuns, 12 armour, 3 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 9 infantry moved from Eastern Poland to Bessarabia
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            2 bombers moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 infantry moved from Belarus to Eastern Poland
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            8 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 aaGun and 6 infantry moved from Novgorod to Archangel
            9 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Eastern Poland to Southern Italy
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; 
            Russians buy 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 armour and 1 mech_infantry moved from Shensi to Timguska
            2 infantry moved from Manchuria to Amur
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                1 infantry owned by the Russians retreated to Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 6 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Rostov to Russia
            10 infantry moved from Bryansk to Russia
            6 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Rostov
            6 artilleries moved from Bryansk to Russia
            20 infantry moved from Bryansk to Russia
            1 aaGun and 6 infantry moved from Bryansk to Russia
            1 aaGun and 11 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            1 aaGun moved from Shensi to Tsinghai
            1 aaGun and 1 mech_infantry moved from Shensi to Suiyuyan
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : 0,00
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 2 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 34 Sea Zone to 17 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to Manchuria
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 marine
                Americans defend with 1 bomber; Russians defend with 1 aaGun and 3 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Manchuria, round 2 : 2/8 hits, 2,17 expected hits
                    Chinese roll dice for 1 aaGun, 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 3 : 5/7 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Siam to Shan State
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            3 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 17 Sea Zone to 19 Sea Zone
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
            1 carrier moved from 34 Sea Zone to 19 Sea Zone
            1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 aaGun moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 carrier moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
            5 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,4,6,5,1,5,2,4,4,4,1,5,2,3,3,2,6,5,6,4,2,1,5,3,4,6,1,2,1,2
            Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Japanese regular : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 armour moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Manchuria
            1 infantry moved from Korea to Manchuria
            3 fighters moved from Eastern United States to 8 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @trulpen scramble tokens?


  • @giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:

    @trulpen scramble tokens?

    1 kamikaze on each des (3) and scramble 3 figs.


  • Missed to move the tr by Australia.


  • @trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:

    Missed to move the tr by Australia.

    I would like to have moved it to z43.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 armour moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Manchuria
            1 infantry moved from Korea to Manchuria
            3 fighters moved from Eastern United States to 8 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 3 fighters and 1 submarine
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine
                    Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits
                    Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits
                    1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour, 2 fighters and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            5 fighters and 3 tactical_bombers moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            4 fighters and 1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,50
    Japanese regular : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 armour moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Manchuria
            1 infantry moved from Korea to Manchuria
            3 fighters moved from Eastern United States to 8 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 3 fighters and 1 submarine
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine
                    Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits
                    Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits
                    1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour, 2 fighters and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            5 fighters and 3 tactical_bombers moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            4 fighters and 1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
            Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 10 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            3 fighters moved from Bryansk to Russia
    
        Combat - British
            Battle in Scotland
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            3 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 77 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            2 infantry moved from West India to India
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Egypt to India
            3 aaGuns and 12 infantry moved from India to Burma
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,4,6,5,5,6,2,4,2,4
            British collect 26 PUs (7 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -2,50
    Japanese regular : 0,50
    Germans regular : -0,33
    British regular : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo you were lucky again


  • Yes, hit above average in both z6 and Manchuria.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from 98 Sea Zone to Alexandria
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Tobruk
            Battle in Alexandria
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            2 artilleries moved from Romania to Yugoslavia
            4 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 infantry and 1 tactical_bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 fighter moved from India to 43 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 fighter moved from South Australia to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 39 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 39 Sea Zone to Burma
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Japanese regular : 0,67
    ANZAC regular : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 fighter moved from India to 43 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 fighter moved from South Australia to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 39 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 destroyer
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 39 Sea Zone to Burma
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Japanese regular : 0,67
    ANZAC regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Bessarabia to Western Ukraine
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Ukraine to Tsinghai
            1 bomber moved from Ukraine to Smolensk
            1 armour moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            12 armour, 6 artilleries, 10 infantry and 17 mech_infantrys moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 1 bomber
                Russians defend with 1 aaGun
                    Russians roll AA dice in Tsinghai : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the Russians lost in Tsinghai
                Germans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Western Ukraine
                Germans attack with 1 artillery, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 13 armour, 6 artilleries, 10 infantry and 17 mech_infantrys in Rostov, round 2 : 21/46 hits, 14,00 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 2/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 13 armour, 6 artilleries, 8 infantry and 17 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            2 fighters and 1 tactical_bomber moved from Ukraine to Tobruk
            1 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun, 1 artillery and 9 infantry moved from Bessarabia to Ukraine
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Germany to Western Germany
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Morocco
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 transport moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from Eire to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 aaGun and 4 infantry moved from Archangel to Nenetsia
            1 bomber moved from Tsinghai to Kweichow
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 fighter placed in Western Germany
            1 armour and 3 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 9,50
    Russians AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kweichow
                Russians attack with 1 mech_infantry
                Germans defend with 1 bomber; Japanese defend with 1 infantry
                    Russians roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Suiyuyan to Chahar
            1 aaGun moved from Suiyuyan to Chahar
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    Germans regular : 1,00
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to Iwo Jima
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Hopei to Shensi
            2 bombers moved from Anhwe to Shensi
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Iwo Jima
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2,50 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 4/6 hits, 2,50 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 aaGun, 2 artilleries and 3 infantry moved from Shan State to French Indo China
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Hunan to Anhwe
            1 aaGun, 2 artilleries and 1 infantry moved from Yunnan to Kweichow
            2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 tactical_bombers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Jehol to Anhwe
            2 bombers moved from Shensi to French Indo China
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Hopei: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6,4
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -1,00
    Japanese regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Korea to 17 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            4 fighters and 3 tactical_bombers moved from Korea to Sakha
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 battleships, 7 carriers, 3 cruisers, 2 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Sakha
                Americans attack with 4 fighters and 3 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters and 3 tactical_bombers in Sakha, round 2 : 5/7 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 3 tactical_bombers moved from Sakha to Korea
            1 fighter moved from 17 Sea Zone to Korea
            4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            3 fighters moved from 8 Sea Zone to Korea
            1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 aaGun moved from Central United States to Eastern United States
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 destroyers and 1 submarine placed in 10 Sea Zone
            3 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,6,4,6,6,4,1,5,2,4,2,4,4,5,2,5,1,1,1,4,6,6,1,5,4,5,5,2,6,4,1,4,2,3,5,6,4,5
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    

    Savegame

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