Today’s addition, now included in the first posting:
Attacking naval should be able to ignore transports if they are loaded or not
https://github.com/orgs/triplea-game/projects/3/views/1?pane=issue&itemId=66648743
@The-Captain this the one I modded with your rules. I have a link to your pdf rules doc in the game notes but Idk if they were familiar with it or not. Game notes also have the 2nd post here included.
Next time I see em on I might give em the “slap” noise to get their attention and ask.
@waxfingers heh heh yea sometimes I’ll take an empty bot and change the game. I try to be cool about it though and only do it to ones that have multiple empty ones
So @barnee you are in control of doing the XML and changes to both “Global 40 Expansion 6.3.0” and the “Global 40 House Rules 2.676.0” map?
Then the map I actually am looking for the options to be added to is the “Global 40 House Rules” map.
I am trying to get rail to work on my map. I see it works in your Expansion map and TWW but even copying the code completely my infantry does not want to load into the train (TWW style). Wondering if there is something else not put into the unit properties that I am missing.
@waxfingers yes exactly. House Rules Mod is where we’ll add your stuff.
Hmm … yea I can’t remember if you need a property turned on or not. I’m not super familiar with TWW. Lets jump over to Redesign and continue our discussion there.
I’ll take a quick look at what I did
@barnee
Cool:relaxed:
@barnee
Hi barnee, where did you find the symbols for Waffen-SS Oberst-gruppenführer etc. ? It looks great.
@the-captain heh heh ebbe from your neck of the woods. Think he’s Dutch though. : ) The numbers got turned backwards when I turned to face the Germans.
He’s got a newborn so I hesitate to ask for a fix. I might hack one together :)
hey just had a thought. Maybe give the Land Mines an arrow ? Would still wanna clarify in the log but ? N S E W ? could make them different colors too ? Well… still like red for armed but …
Would need NE SE NW SW too Idk. it might make for a quick visual where they are type thing.
Hmm…Idk Units are kinda crowded already. Well just a thought. Might pursue it : )
So, if they are armed (dug in) they get an arrow to show which border they defend…?
Anyway - if it works, why not try it:+1:
Change Log:
6.4
9/27/21
Change Max Build Limits for Waffen Infantry, Panzer Grenadiers, German Paras and King Tigers. Max builds are now Player Enforced for these Units. Add Russian Conscription, Advanced Production and Waffen Infantry Cost 2 for Basic Rules.
Perfect:+1:
@the-captain heh heh didn’t test much but we got a starting point. I’ll add some more notifcations and fix , well hopefully :), any errors that pop up.
Figured I’d just throw it out there since it took so long lol
Yeah - seems like a good idea:relaxed:
I have a fix for both Waffen Inf showing up in the Purchase Window when Basic is on. I’m gonna roll another test game before updating though.
Maybe I’ll get past rd 5 lol
How did the test game go - did you get past rd 5?
@the-captain heh heh haven’t started yet : ) Been babysitting mom last few days. We went on a “Avengers” kick. “Ant Man” last night lol
Might fire it up in a few. usually 1 rd a day once I get going.
Take your time - we’re still here:relaxed:
Change Log: 6.5
10/2/21
Fix Waffen Infantry showing twice in Purchase Window when Basic Rules are activated. Prevent Wolfpack from auto placing in Sea Zone 113 when Basic Rules activated.
So - do you have to purchase a Waffen-SS Infantry twice to reach the cost of 2 IPC (Basic Expansion) ?
@the-captain No i fixed it. Waffen2 costs 2 bucks and hes the only Waffen INF that’ll show up in the Purchase window now. With Basic activated
Change Log:
6.6
10/13/21
Change “Changer” to “Axis Alliance”. This has no affect on Game Play and just allows the proper Alliances to line up correctly at game start. Fix “Oberst 3” moving 3. Made Landmines Non Air-Transportable.
Have Russian “1 PU” remove all instead of just 1. Correct notification that you may not have more than 1 “Army Group” active, they just can only have 1 Active per Territory.