@Bardoly:
I definitely not trying to argue for the sake of arguing, and I do understand that in the 1900’s, ships could travel longer distances more quickly than in the 1800’s. I’m just saying that in a wartime situation, if a whole fleet of ships were moving from America to the Phillipines, for example, then Japan would have had some notice, and would have been able to attack the fleet and/or reposition their fleets in response. That’s why in the game, ships are limited to a movement value of 2 so that after one country moves their fleet 2 spaces, then the other country has the option to move their ships.
that is a very good point, but that is only true in certain situations, certainly youdont think it should take britain the whole came to reiforce india or eygpt with transport, becasue with ships moving two or three spaces a turn that is what happens.
How about this system, ships can move from any port to another port in one turn if they can trace a path from from the one port to the other that does not go through a a sea zone that contains enemy ships or is adjacent to them.
THis rule would better simulate the battles in the soloman inlands which if japan controled and had naval forces in would keep US ships from getting to austrailia, just like reality.