L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd

  • 2024 2023 '22 '21

    @feltmarskal please full scramble for both


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Okinawa to Kwangtung
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports
                Americans defend with 1 destroyer, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 35 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 destroyers and 1 submarine
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters moved from Hunan to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Shantung to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 4 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 battleship, 2 carriers and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Korea to Marianas
            1 bomber moved from 26 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -0.83
    Japanese regular : 0.33
    UK_Pacific regular : 1.33
    British regular : 0.33
    

    Savegame


  • @feltmarskal If you are attacking Hawaii , i must be in on every round casualties.


  • @feltmarskal no worries - I will first take out your fighters and the battleship ;-)

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Western United States
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,1,3,5,2,6,5,1,2,5,3,3,3
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Combat Move - British
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Malta to 97 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal do you scramble in SZ97? And how?


  • @martin No scramble

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Western United States
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,1,3,5,2,6,5,1,2,5,3,3,3
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 mech_infantry moved from Egypt to Tobruk
            1 fighter moved from Malta to 97 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 fighter and 1 transport
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Tobruk
                British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2,17 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/7 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1,50 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Tobruk, round 4 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 4 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Tobruk, round 5 : 0/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 5 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Tobruk, round 6 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 6 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 111 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 battleship
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Quebec to 106 Sea Zone
            1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 armour moved from 88 Sea Zone to British Guiana
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 destroyer moved from 71 Sea Zone to 58 Sea Zone
            2 infantry moved from India to Burma
            2 infantry moved from Burma to Yunnan
            1 artillery moved from India to Burma
            3 aaGuns moved from India to Burma
            2 fighters moved from 37 Sea Zone to Burma
            1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter moved from 96 Sea Zone to Malta
    
        Place Units - British
            1 armour placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 39 Sea Zone
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Italians regular : -4,00
    Japanese regular : -0,50
    Germans regular : 0,33
    British regular : -4,33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 cruiser, 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 cruiser and 1 submarine
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 11
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 cruiser and 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 93 Sea Zone to Southern Italy
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            2 infantry moved from Albania to Bulgaria
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,5
            Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Italians regular : -0.83
    British regular : -0.50
    

    Savegame


  • @feltmarskal Forgot to move Africa, not sure J1 work with Hawaii


  • @feltmarskal I for sure hope your J1 does not work! :-)

    What did you want to do in Africa? I could move that guy to Keny, if you want.

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Algeria to Tunisia
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @feltmarskal you could also do an attack in Tunisia, but I don’t know how this works with the Marti dice server.


  • @martin I´m on holiday for one week


  • @feltmarskal that’s a good timing: I will be leaving as well, on Wednesday, and I am back to continue our battle, on Saturday evening. Will you still make a move, today?

    Enjoy your holiday!


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 110 Sea Zone to 104 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from France to Southern France
            2 armour, 1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
            2 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 3/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 transport; Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Americans: 1 cruiser and 1 transport
                Casualties for British: 1 transport
            Battle in Southern France
                Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 carrier, 1 cruiser and 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier and 1 cruiser in 104 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
            Battle in Holland Belgium
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to France
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            6 artilleries and 4 infantry placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    French regular : -1.33
    Neutral_Allies regular : 0.33
    Germans regular : 1.67
    British regular : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Novgorod to Belarus
            2 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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