@nolimit
This is my crazy changing sides idea for my “bonkers” Axis And Allies game: Axis/“continental bloc”: France, Germany, Soviet Union, and China. Allies/“naval bloc”: ANZAC, UK, Japan, Italy, and US. British units in the territory France will move to the territory United Kingdom, and the vice versa for French units in the territory United Kingdom.
Ground forces comparison (not including neutral US):
Infantry: 86 to 95 (in favour of the Axis)
Tanks: 6 to 13 (in favour of the Axis)
Artillery: 19 to 13 (in favour of the Allies)
Mechanised infantry: 4 to 6 (in favour of the Axis)
Anti aircraft artillery: 17 to 13 (in favour of the Allies)
Total ground units (Allies to Axis): 132 to 139 (in favour of the Axis)
Total IPCs worth of ground units: 471 IPCs worth of ground units to 504 IPCs worth of ground units (in favour of the Axis)
Adding the US adds another 8 infantry, one tank, three mechanised infantry, two artillery, and four anti aircraft artillery, or 70 IPCs worth of ground units.
Naval forces comparison (not including neutral US):
Battleships: 6 to 1 (in favour of the Allies)
Cruisers: 10 to 4 (in favour of the Allies)
Destroyers: 12 to 2 (in favour of the Allies)
Transports: 11 to 1 (in favour of the Allies)
Aircraft carriers: 4 to 1 (in favour of the Allies)
Submarines: 3 to 7 (in favour of the Axis)
Total ships: 42 ships to 15 ships (in favour of the Allies)
Total IPCs worth of ships: 475 IPCs worth of ships to 113 IPCs worth of ships (in favour of the Allies)
Adding the US navy at setup brings another one battleship, one aircraft carrier, 3 transports, 3 cruisers, 3 destroyers, two submarines, or 13 ships, or 129 IPCs worth of ships to the Allies.
This looks a little more balanced.