What if after the first round in all combats the attack had to retreat?
Of course this would make the game longer. But it would also help out the Soveits and make for a more realistic eastern front. It would make egypt and india a little more defendable as well as western europe and germany. It would make amphibious assualts very risky efforts as the attacker cannot retreat, so if they do not win in the first round they are pushed back into the sea and destroyed.
This is a preferable idea to those god-awful co-exiting rules which have two differnt armies in the same territory and this way it is much simpler because its isn’t accualy adding any rules to the game, it is just limiting the attackers ability.
You could also create more specail abilities, like in any land battle after the first round of combat tanks/bombers/fighters can attack again in a second round of combat called the breakthrough round. However in this breakthrough round your infantry and artllery cannot attack and cannot be taken as causalties, so your more powerful units are vulnerable.
And before the main round of combat I would also add a blitzkrieg round where your tanks/fighter/bombers can attack, but with out inf and atlilery support (like in the breakthrough round) so it would be very risky and would only occur if the attacker chose to do so. Blitzkrieg attacks would also not be possible in amphibious assaults
I would also add a new unit in the this case, the mobile infantry peice (combination of Mechanized, Motorized and even cavalry) would attack and defend at 1, move 2, cost 3 and can attack and be taken as a casualty in the blitzkreig and breakthrough phases.
so the the battle rounds in a land battle would look like , and remember only the units that fire can be taken as casaulties
1.Blitzkreig round
Attacker( mobile infantry, tanks, fighter, bombers fire)
Defender (all of defender units fire)
2. Main Round
Attacker( all of attackers unit fire)
Defender (all of defender units fire)
3. Breakthrough round
Attacker ( mobile infantry, tanks, fighter, bombers fire)
Defender(all defender units fire)
a battle system like this (along with dogfighting and air superiority rules) really has the potetial to take A&A battles to the next level; making them more realistic and adding a tactical element.