How’s the map going?
Axis & Allies Global 1940 House Rules Expansion
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
Nonetheless, no matter if you play FTF or TripleA - once you,ve played Global 1940 with the Axis & Allies Global 1940 House Rules Expansion - there is no going back…
:grin:
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@The-Captain does UK need to be at war with Japan to destroy it’s Pacific facilities ?
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Any Nation - even if not at War - can destroy a facility that this Nation controls from the start of that turn.
To destroy a factory/industrial complex, it must be converted to an Underground Factory on a previous turn - and it must also be controlled from the start of the turn where it is destroyed.
The Soviet Union has - as the only Nation - the option to destroy any of its industrial complexes any time during the game.
This is described in detail at page 21 :+1:
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@the-captain right on I just dusted Singapore’s harbor lol
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We’ll soon release the Axis & Allies Global 1940 Basic House Rules Expansion.
The purpose is to give players a more manageable approach to the use of the Axis & Allies Global 1940 House Rules Expansion.
More about this later, at the release date.
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@the-captain Good idea simplifying the Rules, your current house rules can be difficult+confusing to the uninitiated(namely Me)!!!
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@nolimit yea takes a while. i think this is month 4 and still learning : )
@The-Captain You guys probably already got it crunched out but : ) one thing I was thinking would be to have the Army Group just activate another Army instead of itself. You’d still need the extra 10 dudes to form one.
Just a thought. Looking forward to what you guys came up with.
Edit
Thinking a bit more and 2 Tank Armies might be a bit overpowered. You could have 1 of each required but that’d leave the Americans out. Oh well too bad for them lolOk last edit You’d get 3 @3 on the attack vs 2 @4. The 3’s definitely better but the 2 @ 5 on D idk. I haven’t done the math but I’d probably take that. Anyway I’ll stop. RD 3 Japan right now : )
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@barnee went ahead and ran it out on triplea battle calculator. The 20 tanks hittin at 3 come out better than the 16 and the 2 Big 5 hitters. Maybe it depends on number of units but still slightly better 4 % where as on offense it was 10 % or even a bit more.
I guess if I get real obsessed I’ll do the math : ) but yea it’d be what you’d expect. Stronger on offense D just a bit weaker which I didn’t expect but not surprised. i’d probably still take the 5 hitters in a dice game lol
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@barnee
Remember;Only 1 Tank Army can be active in each territory.
If you have 2 Tank Armies in the same territory - no matter if they are part of an Army Group or not - only 1 Tank Army is active. The total number of dice rolls for these 2 Tank Armies would be 16 (10 dice for the Tank Army that is active - and 6 dice for the second Tank Army).
This is the case both during attack and defense.
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@the-captain yea that’s one of the things you have to check. When to activate or deactivate. I haven’t got too far yet but I like the idea of it encouraging you to have multiple Armies instead of just one big stack.
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@barnee
When you get to Global 1943 setup, you’ll also see the Armies spread out from north to south on the Eastern Front.The Germans are in a position to form Army Groups North, Center and South in just 2 rounds.
Basically, this is what the Germans should always try to achieve (not only in Global 1943 Expansion) - beginning with planning and execution already from Early 1940.
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Rules Clarification is now added - next to the RULEBOOK, Axis & Allies Global 1940 House Rules Expansion.
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@the-captain Right on Where is Rulebook at again ? I don’t seem to see it.
Hey started fixing the Pacific Islands. Got it tested just a matter of rewriting now. Hopefully today or tomorrow. Probably 6-8 hours or so. Once I get started i tend to be a little obsessive, so we’ll see how it goes lol
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RULEBOOK is at page 1 in this Topic… release date 20th April 2021… all your work with G40 Expansion is based on that rulebook :relaxed:
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@the-captain ahh i didn’t see a notification. i thought it did that when posts got edited. Cool I’ll check it out : )
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@The-Captain Awesome ! Love it ! Well done :)
Kinda bummed i can’t air transport landmines but oh well : )
Looks very professional. Whoever does the graphic/ format or w/e it’s called : ) nice job. A couple minor things I noticed. You probably want to reword this in land mines:
“However, they do not defend if the enemy retreats
from combat during this minefield.”Maybe “during combat” or “when in combat” or something.
The other one was a simple typo:
These 2 Tactical Bombers
cannot support the Tank units inside “then” Soviet
Tank Army.Obviously meant the. As you know not being overly critical :) just wanted to point it out.
Once again, well done :grin:
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Great - I’ll correct these sentences:relaxed:
The graphic/format I make myself, using Publisher.
Thanks, by the way:+1: :+1:
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Hi Captain
I had planned to play my first game only with the Section 1 rules. Now, there is a rule that says Russia can move it’s factories, but that costs rail capacity. The rule of Strategic Rail movement is stated in a later section, so is there a limit then? Is there an unlimited amount of factories the Russian player can move, or is the limit 3 (the SRM limit)? -
Also, I wanted to say you made a very clear and exact rulebook. I have seen so many rulebooks with loopholes and unclear things, but you point out and explain almost everything (and with almost I mean only 1 or 2 things) so you really did a good job making the rulebook! There are some spell errors though:
defence (defense) - several times
concurred (conquered) - one timeI don’t remember exactly which pages the spell errors were stated though.