crockett36 L vs jkeller X oob +30

  • 2024 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tunisia
            1 armour moved from Western Ukraine to Tambov
                  Italians take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Libya to Tobruk
            2 fighters moved from Southern Italy to 113 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Tunisia
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from Libya to Tunisia
            1 fighter moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Tobruk, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in 113 Sea Zone
                Italians attack with 2 fighters
                Russians defend with 1 cruiser
                    Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Tunisia
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Tobruk to Southern Italy
            1 armour moved from Southern Italy to Yugoslavia
            2 infantry moved from Greece to Bulgaria
            2 fighters moved from 113 Sea Zone to Western Germany
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.33
    Russians regular : -0.50
    British regular : 0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : 0.00
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 15 on tech rolls
                Germans roll 1,4,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Volgograd
            5 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Eastern Poland to Baltic States
            7 mech_infantrys moved from Eastern Poland to Baltic States
            10 mech_infantrys moved from Germany to Baltic States
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Baltic States
            1 tactical_bomber moved from Western Ukraine to Belarus
            6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Russia
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 infantry moved from Bryansk to Rostov
            4 infantry moved from Bryansk to Belarus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/1 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Rostov
                Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber, 1 infantry and 17 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 17 mech_infantrys in Baltic States, round 2 : 4/1 hits, 3.67 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 17 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 4 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Russia
                Germans attack with 6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 10 infantry
                    Germans roll dice for 6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys in Russia, round 2 : 15/0 hits, 15.00 expected hits
                    Russians roll dice for 10 infantry in Russia, round 2 : 4/1 hits, 3.33 expected hits
                    10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                Germans captures 33PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 6 armour, 11 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Russians: 10 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Baltic States to Western Germany
            3 aaGuns moved from Bryansk to Western Ukraine
            2 tactical_bombers moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Rostov to Western Ukraine
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            Germans undo move 1.
            3 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 53 PUs (2 lost to blockades); end with 87 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 1.00
    Germans regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - Russians
            2 mech_infantrys moved from Kazakhstan to Tambov
            1 tactical_bomber moved from Vologda to Tambov
            3 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Tsinghai to Caucasus
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Tsinghai to Samara
            6 artilleries and 6 infantry moved from Novgorod to Karelia
            2 fighters moved from Vologda to Karelia
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Russians attack with 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Tambov to Novosibirsk
            3 aaGuns, 7 artilleries and 26 infantry moved from Vologda to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Germans regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 20 on tech rolls
                Japanese roll 5,3,3,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese repair damage of 11x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 4 techTokens; 
            Japanese buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Siam to Shan State
            2 mech_infantrys moved from Yunnan to Szechwan
            2 mech_infantrys moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from Jehol to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to Szechwan
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
            1 fighter moved from 6 Sea Zone to 4 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 tactical_bomber moved from Japan to 24 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone
            1 fighter moved from 6 Sea Zone to 15 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 24 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 24 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 6 mech_infantrys and 1 tactical_bomber
                Chinese defend with 4 infantry; Russians defend with 1 aaGun
                    Russians roll AA dice in Szechwan : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 6 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1.50 expected hits
                    Chinese roll dice for 1 aaGun and 4 infantry in Szechwan, round 2 : 1/1 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Szechwan
                    Japanese roll dice for 5 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/1 hits, 1.33 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/1 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 4 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 5 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Russians: 1 aaGun
                Casualties for Chinese: 4 infantry
            Battle in 4 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 3 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 4 Sea Zone and was removed
            1 fighter moved from 15 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 24 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 24 Sea Zone
            1 fighter moved from 17 Sea Zone to 24 Sea Zone
            1 fighter moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from 4 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            3 transports moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from 42 Sea Zone to Kwangsi
            1 tactical_bomber moved from 42 Sea Zone to Kwangsi
            1 tactical_bomber moved from Szechwan to Yunnan
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry and 1 mech_infantry placed in Kiangsu
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.17
    Japanese regular : -0.67
    ANZAC regular : -0.17
    Russians AA : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 10 infantry and 5 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            3 artilleries moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from Brazil to 86 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            5 bombers moved from Gibraltar to Iraq
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            3 cruisers moved from 101 Sea Zone to 102 Sea Zone
            3 cruisers moved from 102 Sea Zone to 91 Sea Zone
            1 battleship and 2 cruisers moved from 1 Sea Zone to 10 Sea Zone
            1 carrier moved from 1 Sea Zone to 10 Sea Zone
            4 transports moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            1 submarine moved from 14 Sea Zone to 15 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 15 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Siberia to Novosibirsk
            5 fighters and 1 tactical_bomber moved from Yenisey to Novosibirsk
            2 fighters moved from Buryatia to Novosibirsk
            2 mech_infantrys moved from Sakha to Yakut S.S.R.
            2 artilleries moved from Siberia to Amur
            4 infantry moved from Siberia to Amur
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 15 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 15 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer and 5 transports placed in 101 Sea Zone
            5 infantry placed in Eastern United States
            4 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    

    Savegame

  • 2024 '22

    TripleA Manual Gamesave Post: Chinese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 10 infantry and 5 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            3 artilleries moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from Brazil to 86 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            5 bombers moved from Gibraltar to Iraq
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            3 cruisers moved from 101 Sea Zone to 102 Sea Zone
            3 cruisers moved from 102 Sea Zone to 91 Sea Zone
            1 battleship and 2 cruisers moved from 1 Sea Zone to 10 Sea Zone
            1 carrier moved from 1 Sea Zone to 10 Sea Zone
            4 transports moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            1 submarine moved from 14 Sea Zone to 15 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 15 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Siberia to Novosibirsk
            5 fighters and 1 tactical_bomber moved from Yenisey to Novosibirsk
            2 fighters moved from Buryatia to Novosibirsk
            2 mech_infantrys moved from Sakha to Yakut S.S.R.
            2 artilleries moved from Siberia to Amur
            4 infantry moved from Siberia to Amur
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 15 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 15 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer and 5 transports placed in 101 Sea Zone
            5 infantry placed in Eastern United States
            4 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 3,5,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from India to Burma
            3 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from United Kingdom to Karelia
            2 artilleries moved from India to Burma
            2 fighters moved from Egypt to Eastern Persia
            2 fighters moved from India to Eastern Persia
    
        Non Combat Move - British
            2 aaGuns moved from India to Burma
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Tobruk to Libya
            2 fighters moved from Western Germany to 109 Sea Zone
            3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Yugoslavia to Bessarabia
            2 infantry moved from Bulgaria to Romania
    
        Combat - Italians
            Battle in 109 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the British submerged
                    Italians roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            2 fighters moved from 109 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Southern France
            Italians undo move 2.
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,2
            Italians collect 9 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Western Australia to 42 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
            1 fighter moved from Gibraltar to United Kingdom
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.17
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4,3,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Baltic States to Belarus
            1 mech_infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Russia to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            2 fighters moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Ukraine to Tambov
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 tactical_bomber moved from Eastern Poland to Tambov
            1 bomber moved from Western Germany to Kazakhstan
            2 mech_infantrys moved from Rostov to Kazakhstan
            4 mech_infantrys moved from Volgograd to Caucasus
            5 armour moved from Volgograd to Caucasus
            2 infantry moved from Belarus to Bryansk
            5 armour, 8 artilleries, 17 infantry and 13 mech_infantrys moved from Russia to Samara
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries, 3 infantry and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 2/1 hits, 2.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys in Samara, round 2 : 12/0 hits, 12.00 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 5 armour and 4 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 3/1 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Tambov to Ukraine
            2 tactical_bombers moved from Tambov to Russia
            6 mech_infantrys moved from Germany to Western Germany
            15 mech_infantrys moved from Baltic States to Novgorod
            2 artilleries moved from Eastern Poland to Western Ukraine
            3 aaGuns moved from Western Ukraine to Bryansk
            3 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 bomber, 1 fighter and 6 mech_infantrys placed in Western Germany
            3 armour placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 59 PUs (6 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 tactical_bomber moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Novosibirsk to Timguska
            1 artillery moved from Karelia to Finland
                  Russians take Finland from Germans
            5 artilleries moved from Karelia to Finland
            4 infantry moved from Karelia to Finland
            2 fighters moved from Karelia to Evenkiyskiy
            1 infantry moved from Karelia to Vyborg
            9 infantry moved from Siberia to Amur
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kazakhstan to Kansu
            3 aaGuns, 6 artilleries and 21 infantry moved from Novosibirsk to Kansu
            2 aaGuns moved from Siberia to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.50
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,6,6,5 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Long Range Aircraft
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            3 submarines moved from 25 Sea Zone to 15 Sea Zone
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 infantry moved from Shan State to Burma
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Kwangsi to Burma
            2 mech_infantrys moved from Szechwan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            2 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 15 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 24 Sea Zone to Amur
            5 tactical_bombers moved from 6 Sea Zone to Amur
            3 fighters moved from 6 Sea Zone to Amur
            8 infantry moved from 5 Sea Zone to Amur
            2 cruisers moved from 6 Sea Zone to 5 Sea Zone
            2 battleships moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 5 fighters, 9 infantry and 5 tactical_bombers
                Americans defend with 2 artilleries and 4 infantry; Russians defend with 2 aaGuns and 9 infantry
                    Russians roll AA dice in Amur : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/1 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 7/1 hits, 7.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 artilleries and 13 infantry in Amur, round 2 : 5/0 hits, 5.00 expected hits
                    5 infantry owned by the Japanese, 3 infantry owned by the Russians, 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 7/1 hits, 6.33 expected hits
                    Russians roll dice for 2 artilleries and 6 infantry in Amur, round 3 : 2/1 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 6/0 hits, 6.00 expected hits
                    Russians roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 fighter and 8 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
                Casualties for Americans: 2 artilleries and 4 infantry
            Battle in Hopei
                Japanese attack with 3 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 15 Sea Zone
                Japanese attack with 1 destroyer and 3 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 3 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                    Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 2 artilleries and 4 infantry
                    British roll AA dice in Burma : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 3/0 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 aaGuns, 2 artilleries and 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from 42 Sea Zone to Kwangsi
            1 fighter moved from Burma to Kwangsi
            2 tactical_bombers moved from Burma to Kwangsi
            1 carrier moved from 24 Sea Zone to 6 Sea Zone
            1 destroyer moved from 24 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 fighters moved from Amur to 6 Sea Zone
            2 fighters moved from Amur to Korea
            4 tactical_bombers moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to Korea
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            2 fighters placed in 6 Sea Zone
            1 tactical_bomber placed in 6 Sea Zone
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.17
    Japanese regular : 1.00
    British AA : -0.50
    UK_Pacific regular : -0.67
    ANZAC regular : 0.50
    Russians regular : 0.00
    Russians AA : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            5 bombers moved from Iraq to Burma
            2 bombers moved from Novosibirsk to Burma
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
            2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Novosibirsk to Kansu
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Yakut S.S.R. to Sakha
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
                    Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
                    4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 artilleries and 6 infantry
                Casualties for Germans: 5 mech_infantrys
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Burma
                Americans attack with 7 bombers
                Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
                    Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -13
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            4 fighters moved from Hopei to Shensi
            1 tactical_bomber moved from Hopei to Shensi
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers, 1 fighter and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            5 bombers moved from Iraq to Burma
            2 bombers moved from Novosibirsk to Burma
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei
            2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Novosibirsk to Kansu
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            1 cruiser moved from 10 Sea Zone to 11 Sea Zone
            6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Yakut S.S.R. to Sakha
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry
                    Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits
                    4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 2 artilleries and 6 infantry
                Casualties for Germans: 5 mech_infantrys
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Burma
                Americans attack with 7 bombers
                Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys
                    Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma
                    Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 4 bombers remaining. Battle score for attacker is -13
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            4 bombers moved from Burma to India
            4 fighters moved from Hopei to Shensi
            1 tactical_bomber moved from Hopei to Shensi
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers, 1 fighter and 6 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,2,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            3 fighters moved from Karelia to Finland
            1 infantry moved from India to Burma
            4 fighters moved from Eastern Persia to Trans-Jordan
            1 armour moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 cruiser and 3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2024 '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Normandy Bordeaux to Southern Italy
            1 armour moved from Bessarabia to Rostov
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Romania to Bessarabia
            2 artilleries moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 2 artilleries and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Tobruk
                    Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3
            Italians collect 6 PUs (11 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Western Australia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield placed in Western Australia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to Western Australia: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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