Squirecam vs Crockett
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 9 armour, 4 artilleries and 19 infantry moved from Baltic States to Belarus 1 armour moved from Poland to Belarus 1 armour moved from Poland to Belarus 2 artilleries and 8 infantry moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 66 Sea Zone Battle in Belarus Germans attack with 11 armour, 6 artilleries and 27 infantry Russians defend with 1 infantry Germans roll dice for 11 armour, 6 artilleries and 27 infantry in Belarus, round 2 : 16/44 hits, 13.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 11 armour, 6 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 3 aaGuns moved from Baltic States to Belarus 3 artilleries and 10 infantry moved from Poland to Eastern Poland 1 fighter moved from Germany to Yugoslavia 3 tactical_bombers moved from Germany to Southern Italy 3 fighters moved from Germany to Southern Italy 2 bombers moved from Germany to Greece Place Units - Germans 1 airfield placed in Greece 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 3.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 aaGun, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Archangel to Novgorod 5 infantry moved from Karelia to Finland Russians take Finland from Germans 2 artilleries moved from Karelia to Finland 5 bombers moved from Russia to Yenisey 1 armour moved from Sikang to Shensi Chinese take Shensi from Japanese 1 armour moved from Shensi to Kansu Chinese take Kansu from Japanese 1 mech_infantry moved from Sikang to Samara 2 infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Russia to Samara 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Vologda to Yenisey 1 infantry moved from Vologda to Russia 1 artillery moved from Russia to Samara Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Rostov 2 fighters moved from Novgorod to Rostov 2 aaGuns moved from Karelia to Finland 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 9 infantry placed in Russia 1 aaGun placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone 6 infantry moved from Korea to Amur 2 artilleries and 13 infantry moved from Manchuria to Amur 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Jehol to Amur 2 fighters and 1 tactical_bomber moved from Anhwe to Amur 2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone 6 infantry moved from Korea to Amur 2 artilleries and 13 infantry moved from Manchuria to Amur 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Jehol to Amur 2 fighters and 1 tactical_bomber moved from Anhwe to Amur 2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur Combat - Japanese Battle in Amur Japanese attack with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 3 bombers; Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 9/31 hits, 9.50 expected hits Russians roll dice for 2 aaGuns, 3 bombers and 18 infantry in Amur, round 2 : 12/21 hits, 6.50 expected hits 12 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/19 hits, 7.50 expected hits Russians roll dice for 14 infantry in Amur, round 3 : 4/14 hits, 4.67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/15 hits, 6.83 expected hits Russians roll dice for 6 infantry in Amur, round 4 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 19 infantry Casualties for Americans: 3 bombers Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 1 armour and 1 artillery moved from 6 Sea Zone to Korea 1 aaGun moved from Manchuria to Amur 2 bombers moved from Amur to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea 2 fighters moved from Amur to Korea 3 artilleries and 3 infantry moved from Anhwe to Jehol Place Units - Japanese 4 armour, 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,2,1,6 Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Russians regular : 5.83 Russians AA : -1.00
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Russians rolled incredible, twice the expected hits.
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@squirecam music to my ears! Stuff happens!!
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@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
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@crockett36 said in Squirecam vs Crockett:
@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
The only bright spot to that attack.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 4 infantry moved from Western United States to British Columbia 4 artilleries moved from Western United States to British Columbia 1 submarine moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from Line Islands to Southeast Mexico 1 tactical_bomber moved from Western United States to Southeast Mexico 1 armour moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Combat - Americans Battle in Morocco Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 harbour placed in Southeast Mexico 1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 13 infantry moved from Kiangsi to Kwangsi 5 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Kweichow 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 4 infantry moved from Western United States to British Columbia 4 artilleries moved from Western United States to British Columbia 1 submarine moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from Line Islands to Southeast Mexico 1 tactical_bomber moved from Western United States to Southeast Mexico 1 armour moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Combat - Americans Battle in Morocco Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 harbour placed in Southeast Mexico 1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 13 infantry moved from Kiangsi to Kwangsi 5 infantry moved from Kwangtung to Kwangsi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Kweichow 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 bombers; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 3 submarines moved from 71 Sea Zone to 81 Sea Zone 2 submarines moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Rostov 1 tactical_bomber moved from Trans-Jordan to Rostov 1 fighter moved from Trans-Jordan to Rostov 1 mech_infantry moved from Persia to Turkmenistan 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 submarines moved from 39 Sea Zone to 76 Sea Zone 4 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Siam to French Indo China 1 artillery moved from Yunnan to Kwangsi 8 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Persia to Kazakhstan 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Syria to Egypt 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 3 tactical_bombers moved from Karelia to Rostov Combat - British Battle in Algeria Battle in Kazakhstan British attack with 1 fighter and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking Algeria from Italians, taking Kazakhstan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kazakhstan to Rostov 2 infantry moved from 81 Sea Zone to Egypt Place Units - British 3 fighters placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Japanese regular : 0.67 British regular : -0.17
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 armour, 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to 81 Sea Zone
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 armour, 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour, 1 artillery and 6 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 6 infantry in Western Ukraine, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 95 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 3 submarines and 1 transport 3 submarines owned by the British submerged Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Algeria to Tunisia 1 fighter moved from Bessarabia to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -1.00 British regular : -0.33
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 bombers moved from New South Wales to Shan State 1 infantry moved from Kiangsi to Kwangsi 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 66 Sea Zone to 86 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone ANZAC take 26 Sea Zone from Japanese 1 submarine moved from 21 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 3 submarines moved from 19 Sea Zone to 36 Sea Zone ANZAC take 20 Sea Zone from Japanese
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 bombers moved from New South Wales to Shan State 1 infantry moved from Kiangsi to Kwangsi 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 66 Sea Zone to 86 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone ANZAC take 26 Sea Zone from Japanese 1 submarine moved from 21 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 3 submarines moved from 19 Sea Zone to 36 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 fighter moved from Karelia to Rostov Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from 97 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Yugoslavia to 92 Sea Zone 1 fighter moved from Yugoslavia to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from 97 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone 3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Yugoslavia to 92 Sea Zone 1 fighter moved from Yugoslavia to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone 1 bomber moved from Greece to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport 3 submarines owned by the British submerged Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/12 hits, 7.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits British roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 92 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport Non Combat Move - Germans 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from 92 Sea Zone to Southern Italy 1 carrier and 1 transport moved from 97 Sea Zone to 93 Sea Zone 3 artilleries and 2 infantry moved from France to Southern France 5 aaGuns moved from Belarus to Bryansk 1 fighter moved from Yugoslavia to Eastern Poland Place Units - Germans 1 carrier and 2 destroyers placed in 93 Sea Zone 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Germans collect 45 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -5.00 British regular : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 bombers moved from Yenisey to Finland 1 infantry moved from Finland to Norway Russians take Norway from Germans 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Rostov to Caucasus 2 infantry moved from Samara to Russia 3 mech_infantrys moved from Samara to Russia 1 artillery moved from Samara to Russia 1 armour moved from Samara to Russia 1 armour moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Tsinghai to Novosibirsk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 2 infantry moved from Novgorod to Karelia Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 9 infantry placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Korea to Anhwe 2 bombers moved from Japan to Anhwe 2 fighters moved from Japan to Anhwe
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Korea to Anhwe 2 bombers moved from Japan to Anhwe 2 fighters moved from Japan to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/8 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 4 armour, 1 artillery and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers ANZAC defend with 3 submarines Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 3 submarines Non Combat Move - Japanese 8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol 1 artillery moved from Amur to Manchuria 1 artillery moved from Amur to Manchuria 1 mech_infantry moved from Amur to Jehol 1 armour moved from Korea to Jehol 1 artillery moved from Korea to Manchuria 1 aaGun moved from Amur to Manchuria Place Units - Japanese 1 artillery and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1 Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.33 Japanese regular : -4.17 ANZAC regular : 0.50