Net pieces / TUV Round 1
–
Atlantic: -1.66 / -4.66
Eastern Front: -1.22 / +2.57
Total: -2.88 / -2.09
I accidentally swapped a plus and a minus in Ukraine. That’s why the numbers were so low for Germany, I was already wondering 😂
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Archangel to Novgorod
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries moved from Karelia to Finland
5 bombers moved from Russia to Yenisey
1 armour moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Samara
2 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Vologda to Yenisey
1 infantry moved from Vologda to Russia
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Rostov
2 fighters moved from Novgorod to Rostov
2 aaGuns moved from Karelia to Finland
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
9 infantry placed in Russia
1 aaGun placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Amur
2 artilleries and 13 infantry moved from Manchuria to Amur
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters and 1 tactical_bomber moved from Anhwe to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Amur
2 artilleries and 13 infantry moved from Manchuria to Amur
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Jehol to Amur
2 fighters and 1 tactical_bomber moved from Anhwe to Amur
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 3 bombers; Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 9/31 hits, 9.50 expected hits
Russians roll dice for 2 aaGuns, 3 bombers and 18 infantry in Amur, round 2 : 12/21 hits, 6.50 expected hits
12 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/19 hits, 7.50 expected hits
Russians roll dice for 14 infantry in Amur, round 3 : 4/14 hits, 4.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/15 hits, 6.83 expected hits
Russians roll dice for 6 infantry in Amur, round 4 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 19 infantry
Casualties for Americans: 3 bombers
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Japanese
1 armour and 1 artillery moved from 6 Sea Zone to Korea
1 aaGun moved from Manchuria to Amur
2 bombers moved from Amur to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Korea
2 fighters moved from Amur to Korea
3 artilleries and 3 infantry moved from Anhwe to Jehol
Place Units - Japanese
4 armour, 1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,1,2,1,6
Japanese collect 23 PUs (8 lost to blockades); end with 23 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Russians regular : 5.83
Russians AA : -1.00
Russians rolled incredible, twice the expected hits.
@squirecam music to my ears! Stuff happens!!
@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
@crockett36 said in Squirecam vs Crockett:
@crockett36 shucks. I just realized I blew the mongolian rule for no good reason.
The only bright spot to that attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
4 infantry moved from Western United States to British Columbia
4 artilleries moved from Western United States to British Columbia
1 submarine moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Line Islands to Southeast Mexico
1 tactical_bomber moved from Western United States to Southeast Mexico
1 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
13 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 submarines moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
4 infantry moved from Western United States to British Columbia
4 artilleries moved from Western United States to British Columbia
1 submarine moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from Line Islands to Southeast Mexico
1 tactical_bomber moved from Western United States to Southeast Mexico
1 armour moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to United Kingdom
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
1 fighter, 2 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
13 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 submarines moved from 71 Sea Zone to 81 Sea Zone
2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Rostov
1 tactical_bomber moved from Trans-Jordan to Rostov
1 fighter moved from Trans-Jordan to Rostov
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 76 Sea Zone
4 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to Kwangsi
8 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Persia to Kazakhstan
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Syria to Egypt
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 tactical_bombers moved from Karelia to Rostov
Combat - British
Battle in Algeria
Battle in Kazakhstan
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Algeria from Italians, taking Kazakhstan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Rostov
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 fighters placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 armour, 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 armour, 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 6 infantry in Western Ukraine, round 2 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 3 submarines and 1 transport
3 submarines owned by the British submerged
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to Tunisia
1 fighter moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -1.00
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to Shan State
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to Shan State
1 infantry moved from Kiangsi to Kwangsi
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 fighter moved from Karelia to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour, 6 artilleries and 27 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport
3 submarines owned by the British submerged
Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/12 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits
British roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - Germans
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 carrier and 1 transport moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 2 infantry moved from France to Southern France
5 aaGuns moved from Belarus to Bryansk
1 fighter moved from Yugoslavia to Eastern Poland
Place Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -5.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 bombers moved from Yenisey to Finland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Rostov to Caucasus
2 infantry moved from Samara to Russia
3 mech_infantrys moved from Samara to Russia
1 artillery moved from Samara to Russia
1 armour moved from Samara to Russia
1 armour moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Karelia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 armour placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Korea to Anhwe
2 bombers moved from Japan to Anhwe
2 fighters moved from Japan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 armour, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 armour, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
4 armour, 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Korea to Anhwe
2 bombers moved from Japan to Anhwe
2 fighters moved from Japan to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/8 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 4 armour, 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
ANZAC defend with 3 submarines
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Non Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 artillery moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 mech_infantry moved from Amur to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Japanese
1 artillery and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.33
Japanese regular : -4.17
ANZAC regular : 0.50
@squirecam two other unforced errors on my part. Not taking New G in non com and now not taking celebes in non com.