Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
11 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
11 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 2/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 1/6 hits, 3.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Malta to Egypt
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Egypt
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Neutral_Axis regular : 0.67
British regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Italian Somaliland to Kenya
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
Place Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
Place Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 5 infantry moved from Romania to Eastern Poland
9 armour moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 submarine moved from 82 Sea Zone to 71 Sea Zone
3 aaGuns, 5 artilleries and 13 infantry moved from Poland to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
@freh My laptop decided to take a crap and is no longer working. Luckily I was able to convince my wife to but a new computer but it won’t be here until mid May so we are going to have to put the game on hold until then. I will occasionally try and get my laptop back up but don’t count on the replies.
@dannyduck716 Ah that sucks!
Oh well, we can pick it up again once the new laptop arrives!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 submarine moved from 105 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 4 infantry moved from Novgorod to Archangel
2 fighters moved from Baltic States to Archangel
1 tactical_bomber moved from Baltic States to Archangel
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.17
@freh Finally back! Let’s do this!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Korea to Amur
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to French Indo China
3 infantry moved from Kwangsi to Kwangtung
1 marine moved from Kwangsi to French Indo China
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Kwangsi to Suiyuyan
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in French Indo China, round 2 : 3/9 hits, 3.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 marine
EDIT: Turning off Edit Mode
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 3 fighters, 2 tactical_bombers and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 fighters moved from French Indo China to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
4 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
2 bombers moved from Suiyuyan to Anhwe
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Shantung
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
UK_Pacific regular : 2.00
ANZAC regular : 0.67
British regular : -0.33
@dannyduck716 welcome back! How’s the new PC?
@freh Awesome. I was finally able to justify dropping over 2k on a gaming set up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
13 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
13 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to Kenya
1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in Alexandria
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/6 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British winBritish winBritish win, taking 71 Sea Zone from Neutral with 1 cruiser remaining with 1 cruiser remaining, taking Alexandria from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery and 4 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 4 infantry in Kenya, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from Burma to India
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 4 fighters
EDIT: Adding units owned by British to Archangel: 4 fighters
EDIT: Removing units owned by British from Scotland: 2 aaGuns and 4 infantry
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 4 infantry
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Archangel: 1 bomber
EDIT: Turning off Edit Mode
1 transport placed in 121 Sea Zone
1 destroyer placed in 71 Sea Zone
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : 1.67
Japanese regular : 1.00
British regular : -3.50
@dannyduck716 hey, I’ll do the move tomorrow if that’s ok. It’s taking me a bit longer to get back into this game and I have a bunch of family stuff planned for today. Hope that’s ok!
@freh no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Alexandria
1 battleship and 2 cruisers moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 1/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British AA : 0.83
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :