FMRommel (CP) vs Dawg (Ent) 1914


  • TripleA Turn Summary: France round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 field_gun and 1 infantry moved from Paris to Picardy
            2 field_guns, 1 fighter, 8 heavy_guns and 3 infantry moved from Paris to Champagne
            3 infantry moved from Burgundy to Champagne
            1 infantry moved from Western Sudan to Uganda
                  Britain take Uganda from Germany
            1 cavalry moved from Congo to British East Africa
                  Britain take British East Africa from Germany
            1 colonial moved from Western Sudan to Congo
            1 colonial and 2 infantry moved from Chad to Western Sudan
            2 colonials moved from Cyrenaica to Western Sudan
            1 colonial moved from Niger to Chad
            1 colonial and 1 field_gun moved from Tunisia to Tripolitania
            2 colonials moved from Algeria to Tunisia
            2 cavalrys moved from Nagpur to Sindh
            2 cavalrys moved from Yanaon to Nagpur
            1 colonial, 1 cruiser, 1 infantry and 2 transports moved from Sea Zone 136 East China Sea to Sea Zone 137 Yellow Sea
            1 colonial and 1 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
            2 colonials, 1 field_gun and 1 infantry moved from Shanghai 1 to Shanghai 2
    
        Purchase Units - France
            France buy 2 cavalrys, 3 colonials, 8 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
            Battle in Shanghai 2
                France attack with 3 colonials, 1 field_gun and 2 infantry
                Germany defend with 2 infantry and 4 trenchs
                    France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 2, round 2 : 2/6 hits, 1.83 expected hits
                Units damaged: 2 trenchs owned by the Germany
                    Germany roll dice for 2 infantry and 4 trenchs in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the France lost in Shanghai 2
                    France roll dice for 3 colonials, 1 field_gun and 1 infantry in Shanghai 2, round 3 : 3/5 hits, 1.67 expected hits
                Units damaged: 1 trench owned by the Germany
                    Germany roll dice for 2 infantry and 4 trenchs in Shanghai 2, round 3 : 1/2 hits, 0.67 expected hits
                    1 trench owned by the Germany and 1 infantry owned by the France lost in Shanghai 2
                    France roll dice for 3 colonials and 1 field_gun in Shanghai 2, round 4 : 1/4 hits, 1.50 expected hits
                    Germany roll dice for 2 infantry and 3 trenchs in Shanghai 2, round 4 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Germany lost in Shanghai 2
                    France roll dice for 3 colonials and 1 field_gun in Shanghai 2, round 5 : 1/4 hits, 1.50 expected hits
                    Germany roll dice for 2 infantry and 2 trenchs in Shanghai 2, round 5 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Germany lost in Shanghai 2
                    France roll dice for 3 colonials and 1 field_gun in Shanghai 2, round 6 : 0/4 hits, 1.50 expected hits
                    Germany roll dice for 2 infantry and 1 trench in Shanghai 2, round 6 : 0/2 hits, 0.67 expected hits
                    France roll dice for 3 colonials and 1 field_gun in Shanghai 2, round 7 : 2/4 hits, 1.50 expected hits
                    Germany roll dice for 2 infantry and 1 trench in Shanghai 2, round 7 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany, 1 trench owned by the Germany and 1 colonial owned by the France lost in Shanghai 2
                    France roll dice for 2 colonials and 1 field_gun in Shanghai 2, round 8 : 1/3 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Shanghai 2, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 colonial owned by the France lost in Shanghai 2
                France win, taking Shanghai 2 from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 6
                Casualties for France: 2 colonials and 2 infantry
                Casualties for Germany: 2 infantry and 4 trenchs
            Battle in Champagne
                France attack with 2 field_guns, 1 fighter, 8 heavy_guns and 6 infantry
                Germany defend with 6 field_guns, 2 fighters, 5 heavy_guns and 3 infantry
                    France roll dice for 2 field_guns, 1 fighter, 8 heavy_guns and 6 infantry in Champagne, round 2 : 6/17 hits, 5.67 expected hits
                    Germany roll dice for 6 field_guns, 2 fighters, 5 heavy_guns and 3 infantry in Champagne, round 2 : 7/16 hits, 7.33 expected hits
                    3 field_guns owned by the Germany, 3 infantry owned by the Germany, 1 field_gun owned by the France and 6 infantry owned by the France lost in Champagne
                    France roll dice for 1 field_gun, 1 fighter and 8 heavy_guns in Champagne, round 3 : 3/10 hits, 3.33 expected hits
                    Germany roll dice for 3 field_guns, 2 fighters and 5 heavy_guns in Champagne, round 3 : 6/10 hits, 5.33 expected hits
                    3 field_guns owned by the Germany, 5 heavy_guns owned by the France and 1 field_gun owned by the France lost in Champagne
                1 fighter owned by the France retreated
                3 heavy_guns owned by the France retreated to Paris
                Germany win with 2 fighters and 5 heavy_guns remaining. Battle score for attacker is -18
                Casualties for France: 2 field_guns, 5 heavy_guns and 6 infantry
                Casualties for Germany: 6 field_guns and 3 infantry
            Battle in Picardy
                France attack with 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 3 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Picardy
                France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - France
            1 fighter moved from Champagne to Paris
            2 field_guns and 4 infantry moved from Rhone to Burgundy
            1 infantry moved from Rhone to Burgundy
    
        Place Units - France
            2 cavalrys placed in Yanaon
            8 heavy_guns and 3 trenchs placed in Paris
            2 colonials placed in Algiers
            1 colonial placed in Tobruk
            France undo move 3.
            1 colonial placed in Tobruk
            1 colonial placed in Algiers
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    France rolls : 0.00
    France regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Serbia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Serbia
            1 infantry moved from Albania to Montenegro
            1 infantry moved from Macedonia to Albania
            2 field_guns and 4 infantry moved from Macedonia to Greece
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun and 2 trenchs; Remaining resources: 0 PUs; 
    
        Combat - Serbia
            Battle in Montenegro
                Serbia attack with 1 infantry
                Austria defend with 1 field_gun
                    Serbia roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.17 expected hits
                    Austria roll dice for 1 field_gun in Montenegro, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Montenegro
                Austria win with 1 field_gun remaining. Battle score for attacker is -3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Serbia
    
        Place Units - Serbia
            1 heavy_gun and 2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.17
    Austria regular : 0.67
    

    Savegame


  • @fmerwinrommel some good. some bad. and some ugly.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 6,6,5,3 and gets 2 hits
            Austria removing all Technology Tokens after successful research.
            Austria discover mustardGas
    
        Combat Move - Austria
            1 fighter and 2 infantry moved from Serbia to Albania
            7 field_guns, 2 heavy_guns and 7 infantry moved from Serbia to Macedonia
    
        Purchase Units - Austria
            Austria buy 8 field_guns, 4 gass, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Albania
                Austria attack with 1 fighter and 2 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 1 fighter and 2 infantry in Albania, round 2 : 0/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 fighter and 2 infantry in Albania, round 3 : 0/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 1 fighter and 2 infantry in Albania, round 4 : 1/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Albania
                Austria win, taking Albania from Serbia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Austria: 1 infantry
                Casualties for Serbia: 1 infantry
            Battle in Macedonia
                Austria attack with 7 field_guns, 2 heavy_guns and 7 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 7 field_guns, 2 heavy_guns and 7 infantry in Macedonia, round 2 : 5/16 hits, 5.33 expected hits
                    Serbia roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Macedonia
                Austria win, taking Macedonia from Serbia with 7 field_guns, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            1 field_gun moved from Montenegro to Serbia
            1 fighter moved from Albania to Serbia
            1 field_gun moved from Carpathia to Galicia
            1 field_gun and 6 infantry moved from Transylvania to Galicia
            3 heavy_guns and 5 infantry moved from Venice to Milan
            6 infantry moved from Trieste to Venice
            1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 55 Western Mediterranean
            6 gass moved from Hungary to Trieste
            4 infantry moved from Belgrade to Transylvania
    
        Place Units - Austria
            1 field_gun, 1 heavy_gun and 2 infantry placed in Venice
            6 infantry placed in Trieste
            4 gass placed in Belgrade
            7 field_guns placed in Hungary
            1 infantry placed in Vienna
    
        Activate Technology - Austria
            Austria activating mustardGas
    
        Turn Complete - Austria
            Austria collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.33
    Austria regular : -1.83
    

    Savegame


  • No matter how much money Austria earns or troops it builds, its never enough to crush Italy and Serbia simultaneously, while defending Galicia. Bat calc gives me no chance of taking Gre without lots more gas and infantry. So the gas goes towards Italy. Thinking long-term, I built art instead of inf for Galicia. The little extra cost buys much more offense. Don’t know why France still buys cav for India when it has slots available in Brit and Mars. France was safe, attacking Champ was unnecessary loss of HG, since G built HG for defense instead of art. But realistic, I listened to an audiobook on WWI and French generals kept attacking when they shouldn’t have. Benefitted Germany. Then French went defensive before and at beginning of WWII, when they should have been aggressive to deter G, when the G generals were still uncertain.


  • TripleA Turn Summary: Italy round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            2 infantry moved from Latium to Tuscany
            4 infantry moved from Tuscany to Piedmont
            1 infantry moved from Rome to Latium
            1 field_gun moved from Rome to Latium
            1 field_gun and 1 infantry moved from Cyrenaica to Lower Egypt
            1 cavalry moved from Sinai to Yemen
                  Arabia take Yemen from Turkey
    
        Purchase Units - Italy
            Italy buy 1 field_gun and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 field_gun and 2 infantry placed in Piedmont
            3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            1 Bedouin moved from Sinai to Mecca
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Non Combat Move - Arabia
            1 Bedouin moved from Sinai to Mecca
    
        Place Units - Arabia
            2 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Nice moves having UK take Hejaz and Italian cav take Yemen to force Turkey to spread out its forces to recapture territory

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Turkey round 4

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
            Turkey removing all Technology Tokens after successful research.
            Turkey discover armour
    
        Combat Move - Turkey
            1 field_gun and 1 infantry moved from Arabia to Yemen
            2 fighters and 2 infantry moved from Palestine to Hejaz
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            3 field_guns and 3 infantry moved from Tehran to Khurasan
            3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea
            2 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 infantry moved from Dardanelles to Sea Zone 68 Aegean Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 battlecruiser and 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
            3 field_guns and 3 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 1,6,1,4 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover armour
    
        Combat Move - Turkey
            1 field_gun and 1 infantry moved from Arabia to Yemen
            2 fighters and 2 infantry moved from Palestine to Hejaz
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            3 field_guns and 3 infantry moved from Tehran to Khurasan
            3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea
            2 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 infantry moved from Dardanelles to Sea Zone 68 Aegean Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 battlecruiser and 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
            3 field_guns and 3 infantry moved from Sea Zone 70 Eastern Mediterranean to Tobruk
    
        Purchase Units - Turkey
            Turkey buy 6 field_guns, 6 infantry and 2 submarines; Remaining resources: 8 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Tobruk
                Turkey attack with 3 field_guns and 3 infantry
                France defend with 1 Factory and 6 colonials
                    Turkey roll dice for 1 battlecruiser and 1 battleship in Tobruk, round 2 : 2/2 hits, 1.33 expected hits
                    Turkey roll dice for 3 field_guns and 3 infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
                    France roll dice for 6 colonials in Tobruk, round 2 : 0/6 hits, 2.00 expected hits
                    4 colonials owned by the France lost in Tobruk
                    Turkey roll dice for 3 field_guns and 3 infantry in Tobruk, round 3 : 2/6 hits, 2.00 expected hits
                    France roll dice for 2 colonials in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 2 colonials owned by the France lost in Tobruk
                Turkey win, taking Tobruk from France with 3 field_guns and 2 infantry remaining. Battle score for attacker is 15
                Casualties for France: 6 colonials
                Casualties for Turkey: 1 infantry
            Battle in Hejaz
                Turkey attack with 2 fighters and 2 infantry
                Britain defend with 1 field_gun and 1 infantry
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 1/4 hits, 1.33 expected hits
                    Arabia roll dice for 1 field_gun and 1 infantry in Hejaz, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Britain lost in Hejaz
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 2/4 hits, 1.33 expected hits
                    Arabia roll dice for 1 field_gun in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Britain lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Britain: 1 field_gun and 1 infantry
            Battle in Yemen
                Turkey attack with 1 field_gun and 1 infantry
                Italy defend with 1 cavalry
                    Turkey roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 1/2 hits, 0.67 expected hits
                    Arabia roll dice for 1 cavalry in Yemen, round 2 : 1/1 hits, 0.17 expected hits
                    1 infantry owned by the Turkey and 1 cavalry owned by the Italy lost in Yemen
                Turkey win, taking Yemen from Arabia with 1 field_gun remaining. Battle score for attacker is 1
                Casualties for Turkey: 1 infantry
                Casualties for Italy: 1 cavalry
            Battle in Khurasan
                Turkey attack with 3 field_guns and 3 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 3 field_guns and 3 infantry in Khurasan, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan
                    Turkey roll dice for 3 field_guns and 2 infantry in Khurasan, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 infantry in Khurasan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Khurasan
                Turkey loses 0 PUs for violating Khurasans neutrality.
                Turkey win, taking Khurasan from Neutral with 3 field_guns and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            3 infantry moved from Lurs to Georgia
            3 infantry moved from Armenia to Georgia
            1 heavy_gun moved from Mesopotamia to Arabia
            1 infantry moved from Baghdad to Mesopotamia
            2 infantry moved from Baghdad to Mesopotamia
            1 field_gun and 2 infantry moved from Damascus to Palestine
            1 fighter moved from Hejaz to Arabia
            1 fighter moved from Hejaz to Palestine
            2 infantry moved from Dardanelles to Smyrna
            1 infantry moved from Constantinople to Smyrna
            1 heavy_gun moved from Bulgaria to Dardanelles
    
        Place Units - Turkey
            2 submarines placed in Sea Zone 68 Aegean Sea
            3 field_guns and 3 infantry placed in Constantinople
            3 field_guns placed in Baghdad
            3 infantry placed in Damascus
    
        Activate Technology - Turkey
            Turkey activating armour
            Trigger TurkeyT5: buytank added to productionTurkey
    
        Turn Complete - Turkey
            Turkey collect 72 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    France regular : -1.67
    Arabia regular : -0.17
    Neutral regular : 0.00
    Turkey regular : 0.67
    

    Savegame


  • Ha, the French in Tobruk just rolled over, but the Italian cav went down fighting. Decided to go for innovation instead of land offense. So it will be tanks instead of gas. CP just surpassed the Allies in income and production.


  • TripleA Turn Summary: Britain round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            1 infantry and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            3 field_guns moved from London to Sea Zone 15 English Channel
            1 cavalry moved from London to Sea Zone 15 English Channel
            5 infantry moved from London to Sea Zone 15 English Channel
            1 cavalry, 3 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Belgium
            1 infantry moved from Chad to Cyrenaica
            3 cavalrys, 1 field_gun and 2 infantry moved from German Southwest Africa to Northern Rhodesia
            1 colonial moved from Congo to Northern Rhodesia
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 infantry moved from Nagpur to Rajputana
            1 cavalry moved from Deccan to Sindh
            1 field_gun and 1 infantry moved from Bombay to Gujarat
            1 field_gun and 1 infantry moved from Goa to Madras
            2 cavalrys and 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 battlecruiser, 2 cavalrys, 2 colonials, 5 cruisers, 1 destroyer and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
            2 cavalrys and 2 colonials moved from Sea Zone 122 Bismarck Sea to German New Guinea
            1 colonial, 2 field_guns and 2 infantry moved from Papua to German New Guinea
            1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 95 South Atlantic
            5 colonials moved from Texas to Monterrey
    
        Purchase Units - Britain
            Britain buy 4 cavalrys, 8 field_guns, 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Britain
            Battle in Monterrey
                Britain attack with 5 colonials
                Neutral defend with 2 infantry
                    Britain roll dice for 5 colonials in Monterrey, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Monterrey, round 2 : 1/2 hits, 0.67 expected hits
                    1 colonial owned by the Britain and 2 infantry owned by the Neutral lost in Monterrey
                Britain loses 0 PUs for violating Monterreys neutrality.
                Britain win, taking Monterrey from Neutral with 4 colonials remaining. Battle score for attacker is 3
                Casualties for Britain: 1 colonial
                Casualties for Neutral: 2 infantry
            Battle in Northern Rhodesia
                Britain attack with 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry
                Germany defend with 1 cavalry, 2 field_guns, 4 infantry and 1 trench
                    Britain roll dice for 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Northern Rhodesia, round 2 : 2/7 hits, 1.67 expected hits
                    Germany roll dice for 1 cavalry, 2 field_guns, 4 infantry and 1 trench in Northern Rhodesia, round 2 : 3/7 hits, 2.17 expected hits
                    1 trench owned by the Germany and 3 cavalrys owned by the Britain lost in Northern Rhodesia
                    Britain roll dice for 1 colonial, 1 field_gun and 2 infantry in Northern Rhodesia, round 3 : 0/4 hits, 1.17 expected hits
                    Germany roll dice for 1 cavalry, 2 field_guns and 4 infantry in Northern Rhodesia, round 3 : 4/7 hits, 2.17 expected hits
                    1 colonial owned by the Britain, 2 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Northern Rhodesia
                Germany win with 1 cavalry, 2 field_guns and 4 infantry remaining. Battle score for attacker is -22
                Casualties for Britain: 3 cavalrys, 1 colonial, 1 field_gun and 2 infantry
                Casualties for Germany: 1 trench
            Battle in Belgium
                Britain attack with 1 cavalry, 3 field_guns and 6 infantry
                Germany defend with 1 Factory, 1 field_gun and 1 infantry
                    Britain roll dice for 1 battleship in Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    Britain roll dice for 1 cavalry, 3 field_guns and 6 infantry in Belgium, round 2 : 3/10 hits, 2.67 expected hits
                    Germany roll dice for 1 field_gun and 1 infantry in Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Belgium
                Britain win, taking Belgium from Germany with 1 cavalry, 3 field_guns and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Germany: 1 field_gun and 1 infantry
            Battle in German New Guinea
                Britain attack with 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry
                Germany defend with 1 Factory, 8 infantry and 2 trenchs
                    Britain roll dice for 1 battlecruiser in German New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                    Britain roll dice for 2 cavalrys, 3 colonials, 2 field_guns and 2 infantry in German New Guinea, round 2 : 2/9 hits, 2.67 expected hits
                Units damaged: 2 trenchs owned by the Germany
                    Germany roll dice for 8 infantry and 2 trenchs in German New Guinea, round 2 : 3/8 hits, 2.67 expected hits
                    2 infantry owned by the Britain and 1 cavalry owned by the Britain lost in German New Guinea
                1 colonial owned by the Britain and 2 field_guns owned by the Britain retreated to Papua
                    Britain roll dice for 1 cavalry and 2 colonials in German New Guinea, round 3 : 1/3 hits, 0.83 expected hits
                    Germany roll dice for 8 infantry and 2 trenchs in German New Guinea, round 3 : 4/8 hits, 2.67 expected hits
                    2 colonials owned by the Britain, 1 trench owned by the Germany and 1 cavalry owned by the Britain lost in German New Guinea
                Germany win with 8 infantry and 1 trench remaining. Battle score for attacker is -17
                Casualties for Britain: 2 cavalrys, 2 colonials and 2 infantry
                Casualties for Germany: 1 trench
    
        Non Combat Move - Britain
    
        Place Units - Britain
            1 field_gun and 1 infantry placed in Sydney-Canberra
            5 field_guns placed in London
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            2 cavalrys placed in Cape Town
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            2 cavalrys placed in Calcutta
    
        Turn Complete - Britain
            Britain collect 84 PUs; end with 85 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germany regular : 3.67
    Britain rolls : 0.00
    Neutral regular : 0.33
    Britain regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Russia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            5 conscripts, 2 field_guns and 5 infantry moved from Finland to Norway
            7 conscripts and 1 infantry moved from St. Petersburg to Pskov
            1 conscript, 2 field_guns and 3 infantry moved from Minsk to Belarus
            1 conscript, 1 field_gun and 1 infantry moved from Moscow to Don
            3 conscripts moved from Don to Belarus
            3 heavy_guns moved from Belarus to Odessa
            1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            3 conscripts moved from Vladivostok to Primorsky
            1 conscript and 1 field_gun moved from Chukotka to Sakhe
            2 infantry moved from Omsk to Novosibirsk
    
        Purchase Units - Russia
            Russia buy 10 conscripts, 1 field_gun, 3 infantry and 15 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Sakhe
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 infantry
                    Russia roll dice for 1 conscript and 1 field_gun in Sakhe, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript and 1 field_gun in Sakhe, round 3 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 infantry in Sakhe, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Sakhe
                Russia win, taking Sakhe from Communists with 1 field_gun remaining. Battle score for attacker is 1
                Casualties for Russia: 1 conscript
                Casualties for Communists: 1 infantry
            Battle in Norway
                Russia attack with 5 conscripts, 2 field_guns and 5 infantry
                Germany defend with 1 stormtruppen
                    Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 2 : 0/9 hits, 1.83 expected hits
                    Germany roll dice for 1 stormtruppen in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 5 conscripts, 2 field_guns and 5 infantry in Norway, round 3 : 4/9 hits, 1.83 expected hits
                    Germany roll dice for 1 stormtruppen in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 stormtruppen owned by the Germany lost in Norway
                Russia win, taking Norway from Germany with 5 conscripts, 2 field_guns and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 stormtruppen
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 trenchs placed in Odessa
            3 conscripts placed in Minsk
            3 conscripts placed in Kiev
            3 trenchs placed in Primorsky
            3 trenchs placed in Krasnoyarsk
            3 trenchs placed in Novosibirsk
            3 conscripts placed in Vladivostok
            1 conscript and 1 infantry placed in Omsk
            1 field_gun and 2 infantry placed in Moscow
            Russia undo move 10.
            1 field_gun and 2 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    Russia rolls : 0.00
    Communists regular : 0.33
    Russia regular : 0.33
    

    Savegame


  • [dice 2d6]


  • 2d6: 1, 3

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript, 1 field_gun and 1 infantry moved from Yakutsk to Sakhe
    
        Purchase Units - Communists
            Communists buy 4 cavalrys, 4 conscripts and 3 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Sakhe
                Communists attack with 1 conscript, 1 field_gun and 1 infantry
                Russia defend with 1 field_gun
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 1/3 hits, 0.83 expected hits
                    Russia roll dice for 1 field_gun in Sakhe, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia lost in Sakhe
                Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russia: 1 field_gun
    
        Non Combat Move - Communists
            1 infantry moved from Aldan to Khabarovsk
            1 infantry moved from Tiksi to Bratsk
            1 conscript moved from Bratsk to Buryatia
            2 field_guns moved from Irkutsk to Bratsk
            1 conscript moved from Yakutsk to Tiksi
            2 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            3 cavalrys placed in Irkutsk
            1 cavalry, 4 conscripts and 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Communists from 35 to 39
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 0.17
    Russia regular : -0.33
    

    Savegame


  • rolled forum dice for war bonds.


  • I rarely build cav, and never this many, but Com lost most of them taking Irk and Rus has trenches guarded by conscripts, which is not cost effective to kill with gas. Cavs cost the same as gas, attack at 2 with art support, but stay alive to take hits for the art. And the defending conscripts won’t inflict that many hits. I was surprised that Rus didn’t move the 3 conscripts from Don > Cauc. The Russian serfs should rebel after digging 15 trenches. It’s never wise to rush German machine gun nests at poor odds. It didn’t help that the dice favored me on the second round of UK attacks in Rhod and GNG. Too bad for me that I hadn’t built any art in GNG.


  • Learned something new about 1914. The damaged G trench in GNG repaired itself at the end of Brit turn. Never noticed a trench repair itself, and didn’t even wait until G’s turn.


  • @fmerwinrommel sorry. health issues. i’ll try to do my turn soon.

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