@The_Good_Captain it looks like it’s the wrong thread 😉
WW2 v3 1941
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@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Carrier couldn’t move because you used it in attack phaseMy misinterpretation then…stupid rules 😂
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@dangermouse650 said in WW2 v3 1941:
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like meI feel better now knowing I didn’t wake u 😁
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@dangermouse650 said in WW2 v3 1941:
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really toughWell, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Germany to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Russia causes 10 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland Place Units - Germans 1 factory placed in Bulgaria Romania 1 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry France : 1 aaGun and 1 fighter Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 1 factory Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 41 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 10x factory; Remaining resources: 13 PUs; 0 techTokens; Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 fighters moved from Russia to East Poland 3 infantry moved from Eastern Ukraine to East Poland Combat - Russians Battle in East Poland Russians attack with 2 fighters and 3 infantry Germans defend with 3 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/8 hits, 3.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland 2 fighters owned by the Russians retreated 1 infantry owned by the Russians retreated to Eastern Ukraine Germans win with 4 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 fighters moved from East Poland to Russia 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -1.67 Russians regular : -1.50
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 factory and 6 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 infantry Persia : 1 infantry Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 17 infantry Urals : 1 infantry
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 41 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to East Poland: 1 infantry EDIT: Turning off Edit Mode 2 destroyers moved from 51 Sea Zone to 56 Sea Zone 2 infantry moved from Hupeh to Suiyuan 2 fighters moved from Burma to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 destroyers Americans defend with 2 submarines Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Suiyuan to Hupeh 1 artillery and 1 infantry moved from Sikang to Yunnan 1 fighter moved from Japan to Alaska 1 fighter moved from Buryatia S.S.R. to Alaska 1 artillery moved from Soviet Far East to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from Australia to Hawaiian Islands 2 infantry moved from Burma to Yunnan 1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone Place Units - Japanese 1 armour and 1 fighter placed in East Indies 2 destroyers placed in 38 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 3.00 Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 armour, 1 factory and 1 fighter Fukien : 1 flag Hawaiian Islands : 1 flag, 1 fighter and 1 infantry Hupeh : 1 flag, 2 fighters Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Soviet Far East : 1 flag Suiyuan : 1 flag, 2 infantry Yunnan : 1 flag, 1 artillery and 3 infantry 36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports 38 Sea Zone : 2 destroyers 56 Sea Zone : 1 destroyer 62 Sea Zone : 3 transports 64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 2 / 0 Americans : 35 / 35
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - British 3 bombers moved from United Kingdom to Western United States 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry Russia : 2 fighters United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 3 bombers 2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 25 / 26 Italians : 15 / 17 Chinese : 2 / 0 Americans : 35 / 35
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 battleship moved from 15 Sea Zone to 34 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from 12 Sea Zone to Gibraltar 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 armour moved from Italy to Czechoslovakia Hungary Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Czechoslovakia Hungary : 1 armour East Poland : 1 armour and 1 infantry Egypt : 1 flag France : 1 armour, 1 artillery and 1 infantry French Equatorial Africa : 1 flag, 1 artillery Gibraltar : 1 artillery and 1 fighter Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry Persia : 1 flag, 1 artillery Trans-Jordan : 1 flag Ukraine : 1 infantry 13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport 34 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 42 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 2 / 0 Americans : 35 / 35
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 fighters moved from Wake Island to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 56 Sea Zone to Western United States 4 armour moved from Western Canada to Western United States 1 infantry moved from Western Canada to Central United States 1 artillery moved from Western Canada to Western United States Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour and 2 infantry placed in Eastern United States 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Territory Summary for Americans and Chinese :
Central United States : 1 infantry Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry Mexico : 1 infantry Midway : 1 infantry Ningxia : 1 infantry Sikang : 1 infantry Wake Island : 1 infantry Western Canada : 3 infantry Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry 41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35
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oh crap :hankey: :grimacing:
Got your heavy bombers -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Karelia S.S.R. to Caucasus 1 fighter moved from Ukraine to Caucasus 1 fighter moved from East Poland to Caucasus 2 armour moved from Ukraine to Caucasus 2 armour moved from East Poland to Caucasus 1 artillery moved from Ukraine to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus Combat - Germans Battle in Caucasus Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters Russians defend with 1 aaGun, 1 factory and 6 infantry Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour, 1 artillery and 1 bomber Casualties for Russians: 6 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Caucasus to East Poland 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Karelia S.S.R. 1 fighter moved from Germany to Northwestern Europe 1 armour moved from Germany to East Poland 1 armour moved from East Poland to Caucasus Place Units - Germans 2 armour placed in Bulgaria Romania Germans undo move 1. 1 armour and 1 bomber placed in Bulgaria Romania 1 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.00 Germans regular : 3.50 Russians AA : 0.17
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry France : 1 aaGun and 1 fighter Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 1 armour, 1 bomber and 1 factory Ukraine : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 41 / 42 Russians : 18 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 2 artilleries and 2 infantry moved from Russia to Caucasus 5 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 3 infantry moved from Belorussia to East Poland 2 fighters moved from Russia to East Poland Combat - Russians Battle in Caucasus Russians attack with 3 armour, 2 artilleries and 10 infantry Germans defend with 1 aaGun, 4 armour and 1 factory Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Caucasus, round 2 : 4/15 hits, 4.17 expected hits Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 infantry Casualties for Germans: 4 armour Battle in East Poland Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in East Poland 2 fighters owned by the Russians retreated Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from East Poland to Russia 3 infantry moved from Russia to Belorussia Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory and 8 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry Urals : 1 infantry
Production/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 41 / 42 British : 22 / 26 Italians : 18 / 18 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Suiyuan to Ningxia 2 fighters moved from Hupeh to Ningxia 1 artillery and 3 infantry moved from Yunnan to Sikang Combat - Japanese Battle in Ningxia Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Ningxia to Yunnan 1 fighter moved from East Indies to Yunnan 2 transports moved from 64 Sea Zone to 58 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 1 fighter moved from Hawaiian Islands to Alaska 2 transports moved from 58 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone Place Units - Japanese 2 armour, 1 fighter and 2 infantry placed in Japan 2 armour and 2 infantry placed in East Indies Japanese undo move 2. Japanese undo move 1. 3 armour, 1 fighter and 3 infantry placed in Japan 1 armour and 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.33 Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 3 fighters and 4 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 2 armour, 1 factory and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Ningxia : 1 flag, 2 infantry Philippine Islands : 1 flag Sikang : 1 flag, 1 artillery and 3 infantry Soviet Far East : 1 flag Suiyuan : 1 flag Yunnan : 1 flag, 3 fighters 38 Sea Zone : 3 destroyers and 2 transports 62 Sea Zone : 1 carrier, 2 fighters and 4 transports 64 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 22 / 26 Italians : 18 / 18 Chinese : 1 / 0 Americans : 35 / 35
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 cruiser and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; Combat Move - British 3 bombers moved from Western United States to 64 Sea Zone Combat - British Battle in 64 Sea Zone British attack with 3 bombers Japanese defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 3 bombers in 64 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 64 Sea Zone British roll dice for 2 bombers in 64 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the British lost in 64 Sea Zone 1 transport owned by the Japanese lost in 64 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 2 bombers Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 64 Sea Zone to Western United States 2 fighters moved from Russia to India Place Units - British 1 cruiser and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 22 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 British rolls : 0.00 British regular : -0.33
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 1 bomber 2 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 22 / 26 Italians : 18 / 18 Chinese : 1 / 0 Americans : 35 / 35
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 artillery moved from Gibraltar to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans Combat - Italians Non Combat Move - Italians 1 battleship moved from 34 Sea Zone to 14 Sea Zone 1 armour moved from Czechoslovakia Hungary to Ukraine 1 fighter moved from Italy to Ukraine 1 artillery and 1 infantry moved from Italy to Balkans Place Units - Italians 2 armour and 2 artilleries placed in Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Balkans : 1 artillery and 1 infantry Belgian Congo : 1 flag Brazil : 1 flag, 1 artillery and 1 infantry East Poland : 1 armour Egypt : 1 flag France : 1 armour and 1 artillery French Equatorial Africa : 1 flag French West Africa : 1 flag, 1 artillery Gibraltar : 1 fighter Italian Africa : 1 flag Italy : 1 aaGun, 2 armour, 2 artilleries and 1 factory Persia : 1 flag, 1 artillery Rhodesia : 1 flag, 1 infantry Trans-Jordan : 1 flag Ukraine : 1 armour, 1 fighter and 1 infantry 13 Sea Zone : 2 cruisers and 1 destroyer 14 Sea Zone : 1 battleship 18 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 35
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 infantry moved from Mexico to Panama 1 infantry moved from Western United States to Mexico 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry Mexico : 1 infantry Midway : 1 infantry Panama : 1 infantry Wake Island : 1 infantry Western Canada : 3 infantry Western United States : 1 aaGun, 4 armour, 3 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry 10 Sea Zone : 1 destroyer and 1 transport 41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 42 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Super subs Activate Technology - Germans Germans activating Super subs Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Germans buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 41 Sea Zone to 45 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Germany to East Poland 1 fighter moved from Germany to Baltic States Place Units - Germans 2 armour placed in Bulgaria Romania 2 armour placed in Karelia S.S.R. 2 armour and 1 fighter placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry East Poland : 1 flag, 2 armour, 1 artillery and 1 fighter France : 1 aaGun and 1 fighter Germany : 1 aaGun, 2 armour, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 bomber, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry Norway : 1 fighter and 2 infantry Bulgaria Romania : 2 armour, 1 bomber and 1 factory Ukraine : 1 flag, 1 armour and 1 fighter
Production/PUs Summary :
Germans : 37 / 39 Russians : 22 / 22 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry Germans defend with 1 armour and 1 fighter; Italians defend with 1 armour, 1 fighter and 1 infantry Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Ukraine, round 2 : 5/15 hits, 4.83 expected hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 27 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 armour and 1 fighter Non Combat Move - Russians 2 fighters moved from Ukraine to Russia Place Units - Russians 2 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.17
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 factory and 2 infantry Kazakh S.S.R. : 1 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 4 armour, 1 factory, 2 fighters and 10 infantry Ukraine : 3 armour, 2 artilleries and 6 infantry Urals : 1 infantry
Production/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 43 / 43 British : 20 / 26 Italians : 23 / 23 Chinese : 1 / 0 Americans : 32 / 33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 fighters moved from Yunnan to Chinghai 1 artillery and 3 infantry moved from Sikang to Chinghai 2 infantry moved from Ningxia to Chinghai Combat - Japanese Battle in Chinghai Japanese attack with 1 artillery, 3 fighters and 5 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Chinghai, round 2 : 4/9 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 fighters moved from Chinghai to Ningxia 2 armour and 1 infantry moved from East Indies to 38 Sea Zone 2 armour, 3 destroyers, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from Japan to Alaska 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 artillery and 1 infantry placed in East Indies 2 armour and 2 infantry placed in Japan 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.17 Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 4 fighters and 4 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry Chinghai : 1 flag, 1 artillery and 4 infantry East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry French Indo-China Thailand : 2 armour and 1 infantry Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Ningxia : 1 flag, 3 fighters Philippine Islands : 1 flag Sikang : 1 flag Soviet Far East : 1 flag Suiyuan : 1 flag Yunnan : 1 flag 36 Sea Zone : 3 destroyers and 2 transports 62 Sea Zone : 2 carriers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 20 / 26 Italians : 23 / 23 Chinese : 0 / 0 Americans : 32 / 33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; Place Units - British 1 carrier and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry Western United States : 1 bomber 2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 submarine
Production/PUs Summary :
Germans : 35 / 39 Russians : 24 / 24 Japanese : 44 / 44 British : 20 / 22 Italians : 23 / 23 Chinese : 0 / 0 Americans : 32 / 33