@marshmallowofwar said in Bismarck or Taranto?:
@cornwallis said in Bismarck or Taranto?:
@marshmallowofwar
Marsh, what do you do then on UK1 if i may ask?
And what do you buy?
I rarely do Taranto. Killing the ground forces in Ethiopia and Tobruk is much more devastating to Italy than killing its fleet, but you can’t be too predicatable.
First, the bid includes a fig in Scotland, a DD in sea zone 91, and a sub for sea zone 111. This makes it too risky for Germany to take out two sea zones on G1 and gives me one more surface ship to use in the Med on UK1.
UK1 build Atlantic is pretty much always is a minor IC for Egypt, two infantry and a fighter for the UK. If Germany wants to do Sea Lion it will be very expensive (the US will liberate London and Russia will effectively kill Germany by R9 or so).
I probably would kill the wounded German battleship, but again it’s not an absolute. If I’m stretched for resources, I’ll let it go.
The UK Pacific fleet and two planes from India goes to support the Ethiopia battle in sea zone 76, along with the CV/CC from sea zone 96. The DD from sea zone 99 blocks the Italian fleet from reaching Egypt via sea zone 99 and the ship left in sea zone 96 blocks the Italian fleet from reaching Egypt that way. Italy’s strat bomber is not enough to take on the sea zone 76 fleet and in any event could not land. (If Germany prepositioned her strat bombers on Southern Italy, they might do some damage but that precludes them from doing many other fire missions on G1.)
If Japan doesn’t kill it on J1, the BB for sea zone 37 will also wind up in the Med one turn after the rest of it unless I deem that I need it to head east to pair up with an Allied Pacific fleet.
Italy now has a very low chance of clearing the Med on I1, since it must clear three sea zones of four units using only eight nine units and while there’s a reasonable chance for each individual battle, added all together Italy generally fails at one of the attacks. To make these three attacks, Italy must distribute it’s fleet and air force across three different sea zones. The Allied ships are certain to kill at least one of those eight units and have a reasonable chance of getting as many as three! (For those not counting, that means Italy’s fleet is not massed together for defensive purposes and can be severely damaged with air and ship attacks on UK2 – so much for the “massed” Italian fleet.)
The UK2 build drops a CV and two DDs into sea zone 96, and the sea zone 76 fleet moves to sea zone 96. The UK now has two fully loaded CVs, two CCs, and three DDs in sea zone 96.
The surviving Italian fleet is now totally defensive on I2, with the survivors forced to retreat to the sea zone 95/97 where it has air cover. If it ventures out, it will die. If it doesn’t go back under air cover on I2, it dies on UK3.
The factory on Egypt now begins pumping out ships to make the UK fleet large enough to at least take the entire Luftwaffe with it, moving to sea zone 97 when it’s large enough (typically UK4 or 5). Fighters in the UK can now use sea zone 97 as landing zone one for a three step jump into Moscow.
Italy now has the unfortunate situation where it wants to protect its fleet but has to spend its paltry income to continue building ships for as along as possible to keep its paltry income. Any money spent on ships is money not spend defending Europe and not spent attacking Russia.
Defensive thinking is Axis death. If the Axis players want to protect their fleets, let them spend their time and resources doing so. They’ve lost the initiative at that point.
Marsh
Well this assumes OOB since a 24 bid is high for a BM game. That said, I would buy a carrier and still attack both fleets in 110 and 111. If you want to scramble then go ahead. I’ve still got over 70% wins on both battles even with them.
If you scramble and the dice go bad, you cant go through with your Egypt IC. If you dont scramble then the attacks aren’t even a risk.
I also think it would be foolish for the Italian player to throw away the fleet you just gave him trying to chase a first round bonus. Far better to wipe the french fleet (assuming no Vichy) and work on getting bonuses on the second turn.
I’m sure you’ve won games with this. But I think its poor strategy to just give away the IT fleet.