OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
6 Player Free For All
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Kwantung: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 3 tactical_bombers moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone Combat - Japanese Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory Bombing raid in Manchuria causes 0 damage total. Battle in 49 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 2 aaGuns moved from 60 Sea Zone to Japan 2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan Place Units - Japanese 3 destroyers and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 British regular : -0.67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 17 infantry moved from Hawaiian Islands to 52 Sea Zone 3 armour moved from Hawaiian Islands to 52 Sea Zone 14 artilleries moved from Hawaiian Islands to 52 Sea Zone 3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone 3 armour moved from 46 Sea Zone to Australia 17 infantry moved from 46 Sea Zone to Australia 14 artilleries moved from 46 Sea Zone to Australia Combat - Americans Battle in Australia Americans attack with 3 armour, 14 artilleries and 17 infantry British defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Americans 17 infantry moved from Western United States to Western Canada 3 infantry moved from Alaska to Western Canada Place Units - Americans 6 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 British regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved Artillery Support Purchase Units - Russians Russians buy 6 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Afghanistan to Kazakh S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 8 armour moved from Archangel to Novosibirsk 10 armour and 2 halftracks moved from Russia to Novosibirsk Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk Place Units - Russians 6 armour and 6 infantry placed in Archangel Activate Technology - Russians Russians activating Improved Artillery Support Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Caucasus to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour, 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States 5 fighters and 5 tactical_bombers moved from 9 Sea Zone to Eastern United States 2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Eastern United States 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone 2 artilleries and 1 infantry moved from Venezuela to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone 2 artilleries and 8 infantry moved from Spain to 12 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 12 Sea Zone to 10 Sea Zone 3 armour, 7 artilleries and 18 infantry moved from Brazil to 18 Sea Zone 3 armour, 7 artilleries, 18 infantry and 14 transports moved from 18 Sea Zone to 10 Sea Zone 1 battleship moved from 9 Sea Zone to 10 Sea Zone 3 armour, 11 artilleries and 28 infantry moved from 10 Sea Zone to Eastern United States 1 bomber moved from Spain to Eastern United States Combat - Germans Battle in Eastern United States Germans attack with 4 armour, 12 artilleries, 1 bomber, 7 fighters, 29 infantry and 7 tactical_bombers Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory, 2 fighters and 37 infantry Americans roll AA dice in Eastern United States : 7/15 hits, 5.00 expected hits 4 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern United States Germans roll dice for 1 battleship in Eastern United States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 29 infantry and 5 tactical_bombers in Eastern United States, round 2 : 21/53 hits, 19.67 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 37 infantry in Eastern United States, round 2 : 19/46 hits, 16.17 expected hits 19 infantry owned by the Germans and 22 infantry owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 10 infantry and 5 tactical_bombers in Eastern United States, round 3 : 18/34 hits, 14.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 15 infantry in Eastern United States, round 3 : 8/24 hits, 8.83 expected hits 8 infantry owned by the Germans, 15 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Eastern United States, round 4 : 8/26 hits, 11.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Eastern United States, round 4 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans win, taking Eastern United States from Americans with 4 armour, 12 artilleries, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber, 4 fighters, 29 infantry and 2 tactical_bombers Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 37 infantry Non Combat Move - Germans 3 armour and 2 infantry moved from Argentina to Venezuela 3 armour moved from Brazil to Venezuela 1 artillery moved from Argentina to Brazil 1 infantry moved from Ukraine S.S.R. to Eastern Europe 3 fighters and 5 tactical_bombers moved from Eastern United States to Eastern Canada 3 transports moved from 9 Sea Zone to 12 Sea Zone 6 infantry moved from Spain to 12 Sea Zone 6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 6 infantry moved from 9 Sea Zone to Eastern Canada 2 carriers and 10 destroyers moved from 18 Sea Zone to 19 Sea Zone 5 carriers and 2 destroyers moved from 9 Sea Zone to 19 Sea Zone 2 armour moved from Spain to Southern Europe 6 infantry moved from Western Europe to Spain Place Units - Germans 1 fighter and 4 infantry placed in Algeria 5 infantry placed in Brazil 5 infantry placed in Western Europe 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Americans AA : 2.00 Germans rolls : 0.00 Germans regular : 2.00
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - British British spend 0 on tech rolls British roll 3,1 and gets 0 hits Purchase Units - British British buy 2 battleships, 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from India to Afghanistan British take Afghanistan from Russians 3 infantry moved from India to Himalaya British take Himalaya from Russians 2 infantry moved from Kwantung to Manchuria 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from India to 49 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone 3 fighters moved from 36 Sea Zone to 49 Sea Zone 3 fighters moved from 36 Sea Zone to 59 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 4 bombers moved from Kwantung to Manchuria 1 bomber moved from Kwantung to Japan Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Battle in Manchuria British attack with 4 bombers and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Manchuria British win with 4 bombers remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 59 Sea Zone British attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 59 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in 49 Sea Zone British attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber moved from Japan to Kwantung 4 bombers moved from Manchuria to Kwantung 7 infantry moved from French Indochina to Kwantung 1 armour moved from French Indochina to Kwantung 7 armour moved from India to Kwantung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina 1 fighter moved from 59 Sea Zone to 35 Sea Zone 3 submarines moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 36 Sea Zone 4 fighters moved from 49 Sea Zone to 36 Sea Zone 2 fighters moved from 59 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 59 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Kenya to Italian East Africa 1 artillery moved from Union of South Africa to Kenya Place Units - British 2 battleships, 1 carrier and 5 destroyers placed in 35 Sea Zone 1 fighter placed in 35 Sea Zone Turn Complete - British British collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Japanese AA : -0.17 British regular : 0.67
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 6 artilleries moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 6 artilleries Russians defend with 1 infantry Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 6 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 11 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone 11 artilleries and 11 infantry moved from 60 Sea Zone to Japan 4 bombers, 3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to Japan Place Units - Japanese 3 destroyers placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -0.33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea Americans take New Guinea from British 1 artillery moved from 47 Sea Zone to New Guinea 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies Americans take East Indies from British 1 artillery moved from 37 Sea Zone to East Indies 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo Americans take Borneo from British 1 infantry moved from 48 Sea Zone to Borneo 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea 1 artillery moved from 47 Sea Zone to New Guinea 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to East Indies 1 infantry moved from 37 Sea Zone to East Indies 1 infantry moved from Australia to 46 Sea Zone 1 armour moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 armour moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies 1 artillery moved from 37 Sea Zone to East Indies 2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 3 infantry moved from 47 Sea Zone to New Guinea 1 armour moved from 47 Sea Zone to New Guinea 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies 1 armour moved from 37 Sea Zone to East Indies 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo 1 artillery moved from 48 Sea Zone to Borneo Combat - Americans Rocket attack in Eastern United States does 2 damage to factory owned by Germans Rockets in Western United States roll: 2 Non Combat Move - Americans 8 infantry moved from Western United States to Western Canada Place Units - Americans 1 armour, 1 fighter and 7 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Russians Purchase Units - Russians Russians buy 5 armour, 5 artilleries and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Sinkiang to China Russians take China from British 1 halftrack moved from China to Manchuria 1 bomber moved from Novosibirsk to Manchuria 1 halftrack moved from Kazakh S.S.R. to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Novosibirsk 1 halftrack moved from Karelia S.S.R. to West Russia Russians take West Russia from Germans 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from West Russia to Russia 1 bomber moved from Novosibirsk to Manchuria 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Manchuria Russians attack with 2 bombers and 1 halftrack Japanese defend with 1 factory and 1 infantry Russians roll dice for 2 bombers and 1 halftrack in Manchuria, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 bombers and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers Japanese defend with 6 artilleries Russians roll dice for 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers in Yakut S.S.R., round 2 : 22/37 hits, 16.83 expected hits Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 2/6 hits, 2.00 expected hits 6 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Japanese: 6 artilleries Non Combat Move - Russians 1 bomber moved from Manchuria to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk 1 aaGun moved from Novosibirsk to Russia 1 aaGun moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 5 armour, 5 artilleries and 1 infantry placed in Archangel Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 5.50
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens; Germans buy 1 armour, 4 bombers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour and 1 infantry moved from Southern Europe to Ukraine S.S.R. 1 armour and 1 infantry moved from Southern Europe to Spain 9 infantry moved from Western Europe to Spain 6 infantry moved from Southern Europe to Western Europe 1 fighter moved from Algeria to Eastern Canada 1 aaGun, 4 armour and 12 artilleries moved from Eastern United States to Eastern Canada 3 transports moved from 9 Sea Zone to 12 Sea Zone 6 infantry moved from Spain to 12 Sea Zone 6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 6 infantry moved from 9 Sea Zone to Eastern Canada 8 transports moved from 10 Sea Zone to 19 Sea Zone 10 transports moved from 10 Sea Zone to 12 Sea Zone 8 armour and 2 infantry moved from Venezuela to 19 Sea Zone 8 armour, 2 infantry and 8 transports moved from 19 Sea Zone to 10 Sea Zone 8 armour and 2 infantry moved from 10 Sea Zone to Eastern United States 1 battleship and 3 transports moved from 10 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from Brazil to Venezuela Place Units - Germans 2 bombers placed in Western Europe 2 infantry placed in Algeria 2 bombers and 2 infantry placed in Brazil 1 armour and 7 infantry placed in Eastern United States Turn Complete - Germans Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - British British spend 0 on tech rolls British roll 1,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British buy 1 battleship, 1 bomber, 2 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Kwantung to China British take China from Russians 3 bombers moved from Kwantung to Japan 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from 36 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,1 and causes: 7 damage to unit: factory Bombing raid in Japan causes 7 damage total. Battle in 48 Sea Zone British attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 48 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Battle in 47 Sea Zone British attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 47 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Battle in 37 Sea Zone British attack with 1 tactical_bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 37 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Non Combat Move - British 1 infantry moved from French Indochina to India 3 infantry moved from Himalaya to India 1 infantry moved from Afghanistan to India 1 infantry moved from Persia to India 1 transport moved from 32 Sea Zone to 34 Sea Zone 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 armour moved from Kwantung to India 6 artilleries moved from Kwantung to French Indochina 8 infantry moved from Kwantung to French Indochina 2 bombers moved from Japan to Kwantung 1 battleship, 4 carriers, 13 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 48 Sea Zone to 35 Sea Zone 1 fighter moved from 47 Sea Zone to 35 Sea Zone 6 infantry moved from Kenya to Italian East Africa 2 infantry moved from Kenya to Italian East Africa 1 aaGun moved from India to French Indochina Place Units - British 1 battleship, 7 submarines and 3 transports placed in 35 Sea Zone 1 bomber placed in India 2 infantry placed in Union of South Africa Activate Technology - British British activating Jet Power Turn Complete - British British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 bombers and 2 infantry moved from Japan to Philipine Islands Combat - Japanese Battle in Philipine Islands Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Philipine Islands, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philipine Islands Japanese win, taking Philipine Islands from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Philipine Islands to Japan 1 artillery moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Japanese rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat - Americans Rocket attack in Eastern United States does 5 damage to factory owned by Germans Rockets in Western United States roll: 5 Non Combat Move - Americans 3 infantry moved from Western Canada to Alaska 24 infantry moved from Western Canada to Western United States 7 infantry moved from Western United States to Mexico 1 armour moved from Western United States to Mexico 1 fighter moved from Western United States to Mexico Place Units - Americans 6 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 halftrack moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 halftrack moved from Soviet Far East to Novosibirsk Combat - Russians Rocket attack in Japan does 6 damage to factory owned by Japanese Rockets in Yakut S.S.R. roll: 6 Battle in Buryatia S.S.R. Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Manchuria to Novosibirsk 1 aaGun moved from Russia to Archangel 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 5 armour moved from Archangel to Novosibirsk 15 armour moved from Yakut S.S.R. to Novosibirsk 5 artilleries and 10 infantry moved from Archangel to Russia Place Units - Russians 2 armour, 3 artilleries and 6 infantry placed in Archangel Activate Technology - Russians Russians activating Paratroopers Turn Complete - Russians Russians collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians rolls : 1.00 Japanese regular : 0.67 Russians regular : 1.33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens; Germans buy 2 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 5 infantry moved from Venezuela to 19 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Mexico 4 fighters and 5 tactical_bombers moved from Eastern Canada to Mexico 2 bombers and 2 infantry moved from Brazil to Western Canada 2 bombers and 2 infantry moved from Western Europe to Western Canada 9 armour and 9 infantry moved from Eastern United States to Western Canada 12 artilleries and 12 infantry moved from Eastern Canada to Western Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Ukraine S.S.R. Combat - Germans Battle in Mexico Germans attack with 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers Americans defend with 1 armour, 1 fighter and 7 infantry Germans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers in Mexico, round 2 : 4/15 hits, 6.83 expected hits Americans roll dice for 1 armour, 1 fighter and 7 infantry in Mexico, round 2 : 6/9 hits, 3.50 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Mexico 4 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated Americans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 5 infantry Battle in Western Canada Germans attack with 9 armour, 12 artilleries, 4 bombers and 25 infantry Americans defend with 1 infantry Germans roll dice for 9 armour, 12 artilleries, 4 bombers and 25 infantry in Western Canada, round 2 : 19/50 hits, 19.33 expected hits Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Germans win, taking Western Canada from Americans with 9 armour, 12 artilleries, 4 bombers and 25 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 4 bombers moved from Western Canada to Eastern Canada 7 submarines moved from 20 Sea Zone to 53 Sea Zone 4 fighters and 5 tactical_bombers moved from Mexico to 54 Sea Zone 7 carriers and 12 destroyers moved from 19 Sea Zone to 54 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 4 armour and 8 infantry moved from Spain to 12 Sea Zone 4 armour, 8 infantry and 6 transports moved from 12 Sea Zone to 9 Sea Zone 4 armour and 8 infantry moved from 9 Sea Zone to Eastern Canada 2 infantry moved from Spain to 12 Sea Zone 6 infantry moved from Algeria to 12 Sea Zone 8 infantry and 4 transports moved from 12 Sea Zone to 19 Sea Zone 8 infantry moved from 19 Sea Zone to Venezuela 1 aaGun and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Spain 1 aaGun moved from Spain to Western Europe 4 infantry moved from Western Europe to Spain 8 transports moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Eastern Europe Place Units - Germans 5 halftracks placed in Eastern United States 2 fighters and 3 tactical_bombers placed in Brazil 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Germans rolls : 0.00 Germans regular : -2.83
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Trans-Jordan 1 infantry moved from India to Afghanistan British take Afghanistan from Russians 1 infantry moved from Kwantung to Manchuria British take Manchuria from Russians 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indochina to 36 Sea Zone 2 infantry moved from French Indochina to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 4 battleships moved from 35 Sea Zone to 37 Sea Zone 8 fighters moved from 35 Sea Zone to East Indies 2 tactical_bombers moved from 35 Sea Zone to East Indies 1 bomber moved from India to East Indies Combat - British Battle in East Indies British attack with 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers Americans defend with 1 armour, 3 artilleries and 4 infantry British roll dice for 4 battleships in East Indies, round 2 : 1/4 hits, 2.67 expected hits British roll dice for 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers in East Indies, round 2 : 12/21 hits, 10.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 4 infantry in East Indies, round 2 : 4/8 hits, 2.83 expected hits 1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 4 infantry owned by the British lost in East Indies British win, taking East Indies from Americans with 4 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 4 infantry Casualties for Americans: 1 armour, 3 artilleries and 4 infantry Non Combat Move - British 5 carriers, 20 destroyers and 12 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 8 fighters moved from East Indies to 37 Sea Zone 1 armour moved from India to Persia 1 armour moved from India to Himalaya 1 aaGun moved from French Indochina to India 2 infantry moved from India to Persia 1 infantry moved from India to French Indochina 1 armour moved from Kwantung to China 1 bomber moved from East Indies to India 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Kwantung 2 artilleries moved from French Indochina to Kwantung 2 armour moved from Union of South Africa to Italian East Africa 18 infantry moved from Union of South Africa to Kenya Place Units - British 2 armour and 10 infantry placed in India 10 infantry placed in Union of South Africa Turn Complete - British British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 British rolls : 0.00 British regular : -0.33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 24 PUs; 1 techTokens; Japanese buy 3 destroyers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 bomber and 1 infantry moved from Japan to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Soviet Far East to Japan 1 bomber and 1 infantry moved from Japan to Buryatia S.S.R. 1 fighter and 1 tactical_bomber moved from Japan to Buryatia S.S.R. 1 bomber and 1 infantry moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Japan 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 3 destroyers placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Japanese rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Americans Rocket attack in Eastern United States does 6 damage to factory owned by Germans Rockets in Western United States roll: 6 Non Combat Move - Americans 1 fighter moved from Mexico to Midway 6 armour moved from Western United States to Mexico 26 infantry moved from Western United States to Mexico 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 40 Sea Zone Place Units - Americans 3 armour, 1 fighter and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 21 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Soviet Far East 1 tactical_bomber moved from Novosibirsk to Soviet Far East 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 bomber moved from Novosibirsk to Soviet Far East 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 halftrack moved from Kazakh S.S.R. to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Russia 1 halftrack moved from Russia to Novosibirsk 1 halftrack moved from Karelia S.S.R. to Belorussia Russians take Belorussia from Germans 1 halftrack moved from Belorussia to West Russia Russians take West Russia from Germans 1 halftrack moved from West Russia to Archangel 1 armour moved from Archangel to Novosibirsk 1 bomber moved from Novosibirsk to Soviet Far East Combat - Russians Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in Yakut S.S.R. roll: 2 Battle in Soviet Far East Russians attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Buryatia S.S.R. Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 bombers, 1 fighter and 1 tactical_bomber moved from Soviet Far East to Novosibirsk 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 5 artilleries and 10 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour, 3 artilleries, 1 bomber and 6 infantry placed in Archangel Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -1.33