Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
6 Player Free For All
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 2 infantry and 10 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 transports moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 4 infantry moved from Algeria to 12 Sea Zone 1 armour moved from Spain to 12 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 9 Sea Zone to Eastern Canada 1 battleship moved from 18 Sea Zone to 9 Sea Zone 5 fighters and 5 tactical_bombers moved from 18 Sea Zone to Eastern Canada 3 armour, 1 artillery and 4 infantry moved from Brazil to Argentina 1 bomber moved from Algeria to Eastern Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Caucasus Germans take Caucasus from Russians 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Argentina 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Venezuela 2 armour, 2 artilleries and 4 infantry moved from Brazil to Venezuela 1 infantry moved from Brazil to Argentina Combat - Germans Battle in Eastern Canada Germans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers Americans defend with 9 infantry Germans roll dice for 1 battleship in Eastern Canada, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 5 tactical_bombers in Eastern Canada, round 2 : 8/17 hits, 8.33 expected hits Americans roll dice for 9 infantry in Eastern Canada, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Germans and 9 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from Americans with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Americans: 9 infantry Battle in Argentina Germans attack with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 3 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Argentina, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 3 artilleries and 3 infantry in Argentina, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Argentina Germans win, taking Argentina from Americans with 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries and 3 infantry Battle in Venezuela Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 3 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 3 infantry in Venezuela, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Venezuela Germans win, taking Venezuela from Americans with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries and 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Argentina to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 18 Sea Zone 5 carriers and 2 destroyers moved from 18 Sea Zone to 9 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Eastern Canada to 9 Sea Zone 1 bomber moved from 9 Sea Zone to Spain 11 transports moved from 18 Sea Zone to 12 Sea Zone 4 artilleries and 5 infantry moved from Algeria to 12 Sea Zone 5 armour moved from Spain to 12 Sea Zone 8 infantry moved from Spain to 12 Sea Zone 5 armour, 4 artilleries, 13 infantry and 11 transports moved from 12 Sea Zone to 18 Sea Zone 5 armour, 4 artilleries and 13 infantry moved from 18 Sea Zone to Brazil 1 aaGun and 5 infantry moved from Western Europe to Spain 5 armour and 5 infantry moved from Southern Europe to Spain 8 infantry moved from Southern Europe to Western Europe 7 submarines moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Argentina to 18 Sea Zone Place Units - Germans 5 transports placed in 18 Sea Zone 5 transports placed in 12 Sea Zone 2 infantry placed in Western Europe Activate Technology - Germans Germans activating Paratroopers Turn Complete - Germans Germans collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Germans rolls : 1.00 Germans regular : 2.67
-
Ok, done. @Colonel_Sanders please use the second file, so we can spare @feckingwrecked the hundreds of MARTI dice emails. :dizzy_face:
-
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
-
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 3 armour, 1 artillery, 3 destroyers, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 infantry moved from China to Manchuria 5 bombers moved from China to Manchuria 1 fighter moved from China to Manchuria 1 armour moved from China to Himalaya British take Himalaya from Russians 1 infantry moved from Afghanistan to Persia British take Persia from Russians 1 armour moved from Himalaya to French Indochina 7 infantry moved from India to French Indochina 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Philipine Islands British take Philipine Islands from Japanese Combat - British Battle in Manchuria British attack with 5 bombers, 1 fighter and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 5 bombers moved from Manchuria to Kwantung 1 fighter moved from Manchuria to 36 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 3 carriers, 8 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 2 armour moved from China to India 1 aaGun, 21 armour, 18 artilleries and 25 infantry moved from China to Kwantung 10 infantry moved from Kenya to Union of South Africa Place Units - British 3 destroyers and 3 submarines placed in 35 Sea Zone 1 armour, 4 infantry and 1 tactical_bomber placed in India 2 armour, 1 artillery and 3 infantry placed in Union of South Africa Turn Complete - British British collect 90 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kwantung: 5 armour EDIT: Adding units owned by British to India: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Kwantung: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -1.17
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Manchuria 3 tactical_bombers moved from Buryatia S.S.R. to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 4 bombers moved from Buryatia S.S.R. to Manchuria 1 destroyer moved from 60 Sea Zone to 49 Sea Zone 1 destroyer moved from 60 Sea Zone to 59 Sea Zone Combat - Japanese Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 3,4,4,2 and causes: 0 damage to unit: factory Bombing raid in Manchuria causes 0 damage total. Battle in 49 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 5 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory and 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Manchuria Japanese win, taking Manchuria from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 aaGuns, 2 armour, 7 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone 4 bombers moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Manchuria to Buryatia S.S.R. 3 tactical_bombers moved from Manchuria to Buryatia S.S.R. 2 aaGuns moved from 60 Sea Zone to Japan 2 armour, 7 artilleries and 11 infantry moved from 60 Sea Zone to Japan Place Units - Japanese 3 destroyers and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 British regular : -0.67
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 17 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 14 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 17 infantry moved from Hawaiian Islands to 52 Sea Zone 3 armour moved from Hawaiian Islands to 52 Sea Zone 14 artilleries moved from Hawaiian Islands to 52 Sea Zone 3 armour, 14 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 17 infantry, 3 tactical_bombers and 17 transports moved from 52 Sea Zone to 46 Sea Zone 3 armour moved from 46 Sea Zone to Australia 17 infantry moved from 46 Sea Zone to Australia 14 artilleries moved from 46 Sea Zone to Australia Combat - Americans Battle in Australia Americans attack with 3 armour, 14 artilleries and 17 infantry British defend with 1 infantry Americans roll dice for 2 battleships and 2 cruisers in Australia, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Americans win, taking Australia from British with 3 armour, 14 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Americans 17 infantry moved from Western United States to Western Canada 3 infantry moved from Alaska to Western Canada Place Units - Americans 6 infantry placed in Eastern United States 8 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 British regular : -0.33 Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,6 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved Artillery Support Purchase Units - Russians Russians buy 6 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Novosibirsk to Himalaya Russians take Himalaya from British 1 halftrack moved from Himalaya to Sinkiang 1 halftrack moved from Afghanistan to Kazakh S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 8 armour moved from Archangel to Novosibirsk 10 armour and 2 halftracks moved from Russia to Novosibirsk Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk Place Units - Russians 6 armour and 6 infantry placed in Archangel Activate Technology - Russians Russians activating Improved Artillery Support Turn Complete - Russians Russians collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Caucasus to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour, 1 artillery and 1 infantry moved from Eastern Canada to Eastern United States 5 fighters and 5 tactical_bombers moved from 9 Sea Zone to Eastern United States 2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Eastern United States 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone 2 artilleries and 1 infantry moved from Venezuela to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone 2 artilleries and 8 infantry moved from Spain to 12 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 12 Sea Zone to 10 Sea Zone 3 armour, 7 artilleries and 18 infantry moved from Brazil to 18 Sea Zone 3 armour, 7 artilleries, 18 infantry and 14 transports moved from 18 Sea Zone to 10 Sea Zone 1 battleship moved from 9 Sea Zone to 10 Sea Zone 3 armour, 11 artilleries and 28 infantry moved from 10 Sea Zone to Eastern United States 1 bomber moved from Spain to Eastern United States Combat - Germans Battle in Eastern United States Germans attack with 4 armour, 12 artilleries, 1 bomber, 7 fighters, 29 infantry and 7 tactical_bombers Americans defend with 1 aaGun, 1 armour, 6 artilleries, 1 factory, 2 fighters and 37 infantry Americans roll AA dice in Eastern United States : 7/15 hits, 5.00 expected hits 4 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern United States Germans roll dice for 1 battleship in Eastern United States, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 29 infantry and 5 tactical_bombers in Eastern United States, round 2 : 21/53 hits, 19.67 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 37 infantry in Eastern United States, round 2 : 19/46 hits, 16.17 expected hits 19 infantry owned by the Germans and 22 infantry owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 10 infantry and 5 tactical_bombers in Eastern United States, round 3 : 18/34 hits, 14.17 expected hits Americans roll dice for 1 armour, 6 artilleries, 2 fighters and 15 infantry in Eastern United States, round 3 : 8/24 hits, 8.83 expected hits 8 infantry owned by the Germans, 15 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans roll dice for 4 armour, 12 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers in Eastern United States, round 4 : 8/26 hits, 11.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Eastern United States, round 4 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Eastern United States Germans win, taking Eastern United States from Americans with 4 armour, 12 artilleries, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber, 4 fighters, 29 infantry and 2 tactical_bombers Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 37 infantry Non Combat Move - Germans 3 armour and 2 infantry moved from Argentina to Venezuela 3 armour moved from Brazil to Venezuela 1 artillery moved from Argentina to Brazil 1 infantry moved from Ukraine S.S.R. to Eastern Europe 3 fighters and 5 tactical_bombers moved from Eastern United States to Eastern Canada 3 transports moved from 9 Sea Zone to 12 Sea Zone 6 infantry moved from Spain to 12 Sea Zone 6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 6 infantry moved from 9 Sea Zone to Eastern Canada 2 carriers and 10 destroyers moved from 18 Sea Zone to 19 Sea Zone 5 carriers and 2 destroyers moved from 9 Sea Zone to 19 Sea Zone 2 armour moved from Spain to Southern Europe 6 infantry moved from Western Europe to Spain Place Units - Germans 1 fighter and 4 infantry placed in Algeria 5 infantry placed in Brazil 5 infantry placed in Western Europe 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Americans AA : 2.00 Germans rolls : 0.00 Germans regular : 2.00
-
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - British British spend 0 on tech rolls British roll 3,1 and gets 0 hits Purchase Units - British British buy 2 battleships, 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 infantry moved from India to Afghanistan British take Afghanistan from Russians 3 infantry moved from India to Himalaya British take Himalaya from Russians 2 infantry moved from Kwantung to Manchuria 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from India to 49 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 59 Sea Zone 3 fighters moved from 36 Sea Zone to 49 Sea Zone 3 fighters moved from 36 Sea Zone to 59 Sea Zone 1 fighter moved from 36 Sea Zone to 49 Sea Zone 4 bombers moved from Kwantung to Manchuria 1 bomber moved from Kwantung to Japan Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Battle in Manchuria British attack with 4 bombers and 2 infantry Japanese defend with 1 factory and 2 infantry British roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Manchuria British win with 4 bombers remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 59 Sea Zone British attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 59 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in 49 Sea Zone British attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 49 Sea Zone British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber moved from Japan to Kwantung 4 bombers moved from Manchuria to Kwantung 7 infantry moved from French Indochina to Kwantung 1 armour moved from French Indochina to Kwantung 7 armour moved from India to Kwantung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indochina 1 fighter moved from 59 Sea Zone to 35 Sea Zone 3 submarines moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 36 Sea Zone 4 fighters moved from 49 Sea Zone to 36 Sea Zone 2 fighters moved from 59 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 59 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Kenya to Italian East Africa 1 artillery moved from Union of South Africa to Kenya Place Units - British 2 battleships, 1 carrier and 5 destroyers placed in 35 Sea Zone 1 fighter placed in 35 Sea Zone Turn Complete - British British collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Japanese AA : -0.17 British regular : 0.67
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 6 artilleries moved from Buryatia S.S.R. to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 6 artilleries Russians defend with 1 infantry Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 6 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 11 artilleries and 11 infantry moved from Buryatia S.S.R. to 60 Sea Zone 11 artilleries and 11 infantry moved from 60 Sea Zone to Japan 4 bombers, 3 fighters and 3 tactical_bombers moved from Buryatia S.S.R. to Japan Place Units - Japanese 3 destroyers placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -0.33
-
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 18 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea Americans take New Guinea from British 1 artillery moved from 47 Sea Zone to New Guinea 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies Americans take East Indies from British 1 artillery moved from 37 Sea Zone to East Indies 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo Americans take Borneo from British 1 infantry moved from 48 Sea Zone to Borneo 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea 1 artillery moved from 47 Sea Zone to New Guinea 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to East Indies 1 infantry moved from 37 Sea Zone to East Indies 1 infantry moved from Australia to 46 Sea Zone 1 armour moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 armour moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to Borneo 1 infantry moved from 48 Sea Zone to Borneo 1 infantry moved from Australia to 46 Sea Zone 1 artillery moved from Australia to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies 1 artillery moved from 37 Sea Zone to East Indies 2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 3 infantry moved from 47 Sea Zone to New Guinea 1 armour moved from 47 Sea Zone to New Guinea 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies 1 armour moved from 37 Sea Zone to East Indies 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo 1 artillery moved from 48 Sea Zone to Borneo Combat - Americans Rocket attack in Eastern United States does 2 damage to factory owned by Germans Rockets in Western United States roll: 2 Non Combat Move - Americans 8 infantry moved from Western United States to Western Canada Place Units - Americans 1 armour, 1 fighter and 7 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Russians Purchase Units - Russians Russians buy 5 armour, 5 artilleries and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 halftrack moved from Sinkiang to China Russians take China from British 1 halftrack moved from China to Manchuria 1 bomber moved from Novosibirsk to Manchuria 1 halftrack moved from Kazakh S.S.R. to Caucasus Russians take Caucasus from Germans 1 halftrack moved from Caucasus to Novosibirsk 1 halftrack moved from Karelia S.S.R. to West Russia Russians take West Russia from Germans 6 armour moved from Archangel to Novosibirsk 1 halftrack moved from West Russia to Russia 1 bomber moved from Novosibirsk to Manchuria 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Manchuria Russians attack with 2 bombers and 1 halftrack Japanese defend with 1 factory and 1 infantry Russians roll dice for 2 bombers and 1 halftrack in Manchuria, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 bombers and 1 halftrack remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers Japanese defend with 6 artilleries Russians roll dice for 18 armour, 1 artillery, 3 fighters, 4 halftracks, 8 infantry and 3 tactical_bombers in Yakut S.S.R., round 2 : 22/37 hits, 16.83 expected hits Japanese roll dice for 6 artilleries in Yakut S.S.R., round 2 : 2/6 hits, 2.00 expected hits 6 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 18 armour, 1 artillery, 3 fighters, 4 halftracks, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 2 infantry Casualties for Japanese: 6 artilleries Non Combat Move - Russians 1 bomber moved from Manchuria to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk 1 aaGun moved from Novosibirsk to Russia 1 aaGun moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 tactical_bomber moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 5 armour, 5 artilleries and 1 infantry placed in Archangel Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 5.50
-
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens; Germans buy 1 armour, 4 bombers and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour and 1 infantry moved from Southern Europe to Ukraine S.S.R. 1 armour and 1 infantry moved from Southern Europe to Spain 9 infantry moved from Western Europe to Spain 6 infantry moved from Southern Europe to Western Europe 1 fighter moved from Algeria to Eastern Canada 1 aaGun, 4 armour and 12 artilleries moved from Eastern United States to Eastern Canada 3 transports moved from 9 Sea Zone to 12 Sea Zone 6 infantry moved from Spain to 12 Sea Zone 6 infantry and 3 transports moved from 12 Sea Zone to 9 Sea Zone 6 infantry moved from 9 Sea Zone to Eastern Canada 8 transports moved from 10 Sea Zone to 19 Sea Zone 10 transports moved from 10 Sea Zone to 12 Sea Zone 8 armour and 2 infantry moved from Venezuela to 19 Sea Zone 8 armour, 2 infantry and 8 transports moved from 19 Sea Zone to 10 Sea Zone 8 armour and 2 infantry moved from 10 Sea Zone to Eastern United States 1 battleship and 3 transports moved from 10 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from Brazil to Venezuela Place Units - Germans 2 bombers placed in Western Europe 2 infantry placed in Algeria 2 bombers and 2 infantry placed in Brazil 1 armour and 7 infantry placed in Eastern United States Turn Complete - Germans Germans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
-
TripleA Turn Summary: British round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - British British spend 0 on tech rolls British roll 1,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British buy 1 battleship, 1 bomber, 2 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Kwantung to China British take China from Russians 3 bombers moved from Kwantung to Japan 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Italian East Africa 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from 36 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - British Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6,1 and causes: 7 damage to unit: factory Bombing raid in Japan causes 7 damage total. Battle in 48 Sea Zone British attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 48 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Battle in 47 Sea Zone British attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 47 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Battle in 37 Sea Zone British attack with 1 tactical_bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 37 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Americans: 4 transports Non Combat Move - British 1 infantry moved from French Indochina to India 3 infantry moved from Himalaya to India 1 infantry moved from Afghanistan to India 1 infantry moved from Persia to India 1 transport moved from 32 Sea Zone to 34 Sea Zone 2 infantry moved from Italian East Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 armour moved from Kwantung to India 6 artilleries moved from Kwantung to French Indochina 8 infantry moved from Kwantung to French Indochina 2 bombers moved from Japan to Kwantung 1 battleship, 4 carriers, 13 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 48 Sea Zone to 35 Sea Zone 1 fighter moved from 47 Sea Zone to 35 Sea Zone 6 infantry moved from Kenya to Italian East Africa 2 infantry moved from Kenya to Italian East Africa 1 aaGun moved from India to French Indochina Place Units - British 1 battleship, 7 submarines and 3 transports placed in 35 Sea Zone 1 bomber placed in India 2 infantry placed in Union of South Africa Activate Technology - British British activating Jet Power Turn Complete - British British collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese AA : 0.50
-
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 bombers and 2 infantry moved from Japan to Philipine Islands Combat - Japanese Battle in Philipine Islands Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Philipine Islands, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philipine Islands Japanese win, taking Philipine Islands from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Philipine Islands to Japan 1 artillery moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Japanese rolls : 0.00 British regular : 0.67
-
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 19 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat - Americans Rocket attack in Eastern United States does 5 damage to factory owned by Germans Rockets in Western United States roll: 5 Non Combat Move - Americans 3 infantry moved from Western Canada to Alaska 24 infantry moved from Western Canada to Western United States 7 infantry moved from Western United States to Mexico 1 armour moved from Western United States to Mexico 1 fighter moved from Western United States to Mexico Place Units - Americans 6 armour and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Paratroopers Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Novosibirsk to Buryatia S.S.R. 1 tactical_bomber moved from Novosibirsk to Buryatia S.S.R. 1 halftrack moved from Novosibirsk to Afghanistan Russians take Afghanistan from British 1 halftrack moved from Afghanistan to Kazakh S.S.R. 1 halftrack moved from Russia to Belorussia Russians take West Russia from Germans Russians take Belorussia from Germans 1 halftrack moved from Belorussia to Karelia S.S.R. 1 halftrack moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 halftrack moved from Soviet Far East to Novosibirsk Combat - Russians Rocket attack in Japan does 6 damage to factory owned by Japanese Rockets in Yakut S.S.R. roll: 6 Battle in Buryatia S.S.R. Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk 1 halftrack moved from Manchuria to Novosibirsk 1 aaGun moved from Russia to Archangel 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 halftrack moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 5 armour moved from Archangel to Novosibirsk 15 armour moved from Yakut S.S.R. to Novosibirsk 5 artilleries and 10 infantry moved from Archangel to Russia Place Units - Russians 2 armour, 3 artilleries and 6 infantry placed in Archangel Activate Technology - Russians Russians activating Paratroopers Turn Complete - Russians Russians collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians rolls : 1.00 Japanese regular : 0.67 Russians regular : 1.33
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 86 PUs; 1 techTokens; Germans buy 2 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 5 infantry moved from Venezuela to 19 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone 1 artillery and 5 infantry moved from 54 Sea Zone to Mexico 4 fighters and 5 tactical_bombers moved from Eastern Canada to Mexico 2 bombers and 2 infantry moved from Brazil to Western Canada 2 bombers and 2 infantry moved from Western Europe to Western Canada 9 armour and 9 infantry moved from Eastern United States to Western Canada 12 artilleries and 12 infantry moved from Eastern Canada to Western Canada 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya 1 armour moved from Ukraine S.S.R. to West Russia Germans take West Russia from Russians 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Ukraine S.S.R. Combat - Germans Battle in Mexico Germans attack with 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers Americans defend with 1 armour, 1 fighter and 7 infantry Germans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery, 4 fighters, 5 infantry and 5 tactical_bombers in Mexico, round 2 : 4/15 hits, 6.83 expected hits Americans roll dice for 1 armour, 1 fighter and 7 infantry in Mexico, round 2 : 6/9 hits, 3.50 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Mexico 4 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated Americans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 5 infantry Battle in Western Canada Germans attack with 9 armour, 12 artilleries, 4 bombers and 25 infantry Americans defend with 1 infantry Germans roll dice for 9 armour, 12 artilleries, 4 bombers and 25 infantry in Western Canada, round 2 : 19/50 hits, 19.33 expected hits Americans roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Germans win, taking Western Canada from Americans with 9 armour, 12 artilleries, 4 bombers and 25 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 4 bombers moved from Western Canada to Eastern Canada 7 submarines moved from 20 Sea Zone to 53 Sea Zone 4 fighters and 5 tactical_bombers moved from Mexico to 54 Sea Zone 7 carriers and 12 destroyers moved from 19 Sea Zone to 54 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 4 armour and 8 infantry moved from Spain to 12 Sea Zone 4 armour, 8 infantry and 6 transports moved from 12 Sea Zone to 9 Sea Zone 4 armour and 8 infantry moved from 9 Sea Zone to Eastern Canada 2 infantry moved from Spain to 12 Sea Zone 6 infantry moved from Algeria to 12 Sea Zone 8 infantry and 4 transports moved from 12 Sea Zone to 19 Sea Zone 8 infantry moved from 19 Sea Zone to Venezuela 1 aaGun and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 aaGun moved from 12 Sea Zone to Spain 1 aaGun moved from Spain to Western Europe 4 infantry moved from Western Europe to Spain 8 transports moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Ukraine S.S.R. to Eastern Europe Place Units - Germans 5 halftracks placed in Eastern United States 2 fighters and 3 tactical_bombers placed in Brazil 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Germans rolls : 0.00 Germans regular : -2.83
-
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Italian East Africa to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Trans-Jordan 1 infantry moved from India to Afghanistan British take Afghanistan from Russians 1 infantry moved from Kwantung to Manchuria British take Manchuria from Russians 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 1 artillery moved from French Indochina to 36 Sea Zone 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indochina to 36 Sea Zone 2 infantry moved from French Indochina to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to East Indies 2 artilleries moved from 37 Sea Zone to East Indies 4 battleships moved from 35 Sea Zone to 37 Sea Zone 8 fighters moved from 35 Sea Zone to East Indies 2 tactical_bombers moved from 35 Sea Zone to East Indies 1 bomber moved from India to East Indies Combat - British Battle in East Indies British attack with 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers Americans defend with 1 armour, 3 artilleries and 4 infantry British roll dice for 4 battleships in East Indies, round 2 : 1/4 hits, 2.67 expected hits British roll dice for 4 artilleries, 1 bomber, 8 fighters, 6 infantry and 2 tactical_bombers in East Indies, round 2 : 12/21 hits, 10.67 expected hits Americans roll dice for 1 armour, 3 artilleries and 4 infantry in East Indies, round 2 : 4/8 hits, 2.83 expected hits 1 armour owned by the Americans, 4 infantry owned by the Americans, 3 artilleries owned by the Americans and 4 infantry owned by the British lost in East Indies British win, taking East Indies from Americans with 4 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 4 infantry Casualties for Americans: 1 armour, 3 artilleries and 4 infantry Non Combat Move - British 5 carriers, 20 destroyers and 12 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 1 tactical_bomber moved from East Indies to 37 Sea Zone 8 fighters moved from East Indies to 37 Sea Zone 1 armour moved from India to Persia 1 armour moved from India to Himalaya 1 aaGun moved from French Indochina to India 2 infantry moved from India to Persia 1 infantry moved from India to French Indochina 1 armour moved from Kwantung to China 1 bomber moved from East Indies to India 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Himalaya 1 infantry moved from French Indochina to Kwantung 2 artilleries moved from French Indochina to Kwantung 2 armour moved from Union of South Africa to Italian East Africa 18 infantry moved from Union of South Africa to Kenya Place Units - British 2 armour and 10 infantry placed in India 10 infantry placed in Union of South Africa Turn Complete - British British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 British rolls : 0.00 British regular : -0.33