• TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            5 Transports moved from sz57 to sz50
            5 Infantrys moved from W.Australia to sz50
            5 Infantrys moved from Derby to sz50
            10 Infantrys and 5 Transports moved from sz50 to sz57
            10 Infantrys moved from sz57 to Lambok
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz51
            2 Infantrys moved from sz51 to W.Australia
            6 Infantrys moved from S.W.Australia to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Transport placed in sz37
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters moved from Magadan to sz1
            5 Infantrys moved from Magadan to Yakutsk
            1 Tank and 6 Tankettes moved from Palana to Yakutsk
            7 Infantrys moved from Palana to Magadan
            2 EarlyFighters moved from Anchorage to Magadan
            2 Fighters moved from Alaska to Magadan
            2 Tankettes moved from Yakutsk to Ustkut
            1 Tankette moved from Yakutsk to Ustkut
            2 B.Transports moved from sz4 to sz5
            2 Tanks and 4 Tankettes moved from N.Canada to sz5
            2 Transports moved from sz4 to sz5
            3 Infantrys moved from Anchorage to sz5
            2 B.Transports, 3 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4
            3 Infantrys, 2 Tanks and 4 Tankettes moved from sz4 to Palana
            12 Tankettes moved from Rocky Mt to N.Canada
    
        Purchase Units - Americans
            Americans buy 4 Bombers, 1 Destroyer and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters
                Hisaichi defend with 1 B.Transport and 2 Destroyers; Masaharu defend with 2 B.Transports, 1 T.Boat and 4 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters in sz1, round 2 : 4/10 hits, 4.83 expected hits
                    Masaharu roll dice for 3 B.Transports, 3 Destroyers, 1 T.Boat and 4 Transports in sz1, round 2 : 4/11 hits, 2.83 expected hits
                1 B.Transport owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 T.Boat owned by the Masaharu, 4 EarlyFighters owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29, 1 Bomber and 4 L.Fighters in sz1, round 3 : 5/6 hits, 3.50 expected hits
                    Masaharu roll dice for 2 B.Transports, 3 Destroyers and 3 Transports in sz1, round 3 : 3/8 hits, 2.33 expected hits
                3 L.Fighters owned by the Americans, 2 B.Transports owned by the Masaharu and 3 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29, 1 Bomber and 1 L.Fighter in sz1, round 4 : 2/3 hits, 2.00 expected hits
                    Masaharu roll dice for 3 Destroyers in sz1, round 4 : 2/3 hits, 1.50 expected hits
                    1 Bomber owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 L.Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz1
                    Americans roll dice for 1 B29 in sz1, round 5 : 1/1 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Destroyer in sz1, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz1
                Americans win with 1 B29 remaining. Battle score for attacker is -11
                Casualties for Americans: 1 Bomber, 4 EarlyFighters and 4 L.Fighters
                Casualties for Hisaichi: 1 B.Transport and 2 Destroyers
                Casualties for Masaharu: 2 B.Transports, 1 T.Boat and 4 Transports
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
            Battle in Ustkut
                Americans attack with 3 Tankettes
                Hisaichi defend with 2 Mech.Infs
                    Americans roll dice for 3 Tankettes in Ustkut, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Ustkut, round 2 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 2 Tankettes owned by the Americans lost in Ustkut
                    Americans roll dice for 1 Tankette in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tankette in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Americans lost in Ustkut
                Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for Americans: 3 Tankettes
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Americans
            1 B29 moved from sz1 to Magadan
            1 Tank moved from Wake to sz19
            1 Marine moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            1 B.Transport, 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 Infantry, 1 Marine and 1 Tank moved from sz19 to sz8
            2 Destroyers moved from sz20 to sz8
            2 Destroyers moved from sz4 to sz8
    
        Place Units - Americans
            1 Destroyer placed in sz25
            2 Bombers placed in Alaska
            2 Bombers placed in Anchorage
            8 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Masaharu regular : 1.83
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            2 Tankettes moved from Quingdao to Angarsk
            1 Infantry moved from Irkutsk to Angarsk
            1 EarlyFighter moved from Quingdao to Angarsk
            2 Artillerys, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Bomber moved from Manchuria to Angarsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 B.Transport, 2 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes
                British defend with 3 Tankettes
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes in Angarsk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 Tankettes in Angarsk, round 2 : 0/3 hits, 0.50 expected hits
                    2 Tankettes owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes in Angarsk, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Tankette in Angarsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 12
                Casualties for British: 3 Tankettes
    
        Non Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            2 Artillerys and 1 Marine moved from Manchuria to Hsingan
            1 Bomber moved from Angarsk to Belogorsk
            1 EarlyFighter moved from Angarsk to Quingdao
    
        Place Units - Masaharu
            3 Infantrys placed in Akina
            1 B.Transport and 2 Destroyers placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            5 Infantrys moved from Tulun to Ulaan Ude
            2 Infantrys moved from Bratsk to Ustkut
            1 Elite moved from Tulun to Ustkut
            2 Mech.Infs moved from Bratsk to Ulaan Ude
            6 Mech.Infs moved from Kaask to Ulaan Ude
            2 Infantrys moved from Krasnoyarsk to Bratsk
    
        Purchase Units - Russians
            Russians buy 2 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 Elite and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut
                Russians win, taking Ustkut from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Infantry and 5 Mech.Infs placed in Kaask
            1 Infantry placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            13 Artillerys, 1 Infantry and 2 Tanks moved from Bali to Lambok
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Submarine moved from sz59 to sz58
            3 EarlyFighters moved from sz59 to sz58
            1 Infantry moved from sz70 to Celebs
            1 Artillery moved from sz70 to Celebs
            1 B.Transport moved from sz59 to sz60
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to Sumatra
                  Yamamoto take Sumatra from British
            4 Artillerys and 1 Infantry moved from Kwangsi to Chunking
            8 Infantrys moved from N.French I. to Burma
            2 Infantrys moved from Hankou to Nanking
            2 Infantrys moved from Hankou to Hanan
            1 Artillery, 1 Infantry and 1 Marine moved from Kichedung to Nanking
            1 Carrier, 8 Destroyers and 1 EarlyFighter moved from sz76 to sz16
            1 Destroyer moved from sz16 to sz7
            2 Destroyers moved from sz78 to sz16
            1 Fighter moved from Tokyo to sz16
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 B.Transport moved from sz67 to sz74
            2 Infantrys moved from S.Japan to sz74
            1 B.Transport and 2 Infantrys moved from sz74 to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 Destroyers, 10 Infantrys, 1 Submarine and 4 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Celebs
                British win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Chunking
                Yamamoto attack with 4 Artillerys and 1 Infantry
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Chunking, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 4 Artillerys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Mech.Inf
            Battle in Lambok
                Yamamoto attack with 13 Artillerys, 1 Infantry and 2 Tanks
                Anzac defend with 10 Infantrys
                    Yamamoto roll dice for 13 Artillerys, 1 Infantry and 2 Tanks in Lambok, round 2 : 7/16 hits, 5.67 expected hits
                    Dutch roll dice for 10 Infantrys in Lambok, round 2 : 3/10 hits, 3.33 expected hits
                    7 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 11 Artillerys and 2 Tanks in Lambok, round 3 : 5/13 hits, 4.67 expected hits
                    Dutch roll dice for 3 Infantrys in Lambok, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Lambok
                Yamamoto win, taking Lambok from Dutch with 10 Artillerys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Artillerys and 1 Infantry
                Casualties for Anzac: 10 Infantrys
            Battle in sz58
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                British defend with 1 B.Transport
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 B.Transport in sz58, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the British and 1 Submarine owned by the Yamamoto lost in sz58
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 B.Transport
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from sz58 to sz59
            2 Infantrys moved from Malaya to Thailand
    
        Place Units - Yamamoto
            2 Destroyers and 1 Submarine placed in sz78
            6 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in Davao
            3 Tankettes placed in Kichedung
            2 Artillerys and 2 Infantrys placed in S.Japan
            1 Tankette placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 1.33
    Dutch regular : -0.33
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Mech.Inf moved from Sian to Shansi
                  Chinese take Shansi from Hisaichi
            1 Mech.Inf moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Mech.Inf moved from Shantung to Hopeh
                  Chinese take Hopeh from Hisaichi
            3 Infantrys and 1 Marine moved from W.Sian to Hanan
            1 Infantry moved from Sian to Shangsi
            1 Infantry moved from Gansu to Shangsi
            4 Infantrys and 1 Marine moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Tsingnan to Shangsi
            1 Mech.Inf moved from Tsingnan to N.Shangsi
            3 Infantrys and 1 Marine moved from Nancheng to Sikang
            4 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Xining to Nancheng
            2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 3 Infantrys and 1 Marine
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 3 Infantrys and 1 Marine in Hanan, round 2 : 1/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hanan
                    Chinese roll dice for 2 Infantrys and 1 Marine in Hanan, round 3 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hanan
                Chinese win, taking Hanan from Yamamoto with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            1 AAGun moved from Gobi to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 0.50
    

    Savegame


  • @dawgoneit skip the dutch


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Tankettes moved from Kwangsi to Hanan
            1 EarlyFighter moved from Hankou to Hanan
            3 Tankettes moved from Kwangsi to N.Chunking
            3 Infantrys moved from Kichedung to sz74
            3 Infantrys moved from sz74 to Shantung
                  Hisaichi take Shantung from Chinese
            1 Infantry and 1 Marine moved from Peking to Hopeh
            1 Infantry moved from Peking to E.Shansi
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Infantry moved from sz74 to Hopeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports and 6 Tankettes; Remaining resources: 10 PUs; 
    
        Combat - Hisaichi
            Battle in Hanan
                Hisaichi attack with 1 EarlyFighter and 3 Tankettes
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 EarlyFighter and 3 Tankettes in Hanan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Hanan, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 3 Tankettes in Hanan, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Hanan, round 3 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Hanan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Hanan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Hanan, round 5 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Hanan, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Hanan, round 6 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine in Hanan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Marine in Hanan, round 7 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                1 EarlyFighter owned by the Hisaichi retreated
                Chinese win with 1 Marine remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Chinese: 2 Infantrys
            Battle in Hopeh
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Hopeh, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hopeh, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Hopeh, round 3 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hopeh, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hopeh
                Hisaichi win, taking Hopeh from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.Chunking
                Hisaichi attack with 3 Tankettes
                British defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking
                    Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in N.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Tankettes
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Hanan to Chunking
            1 Destroyer moved from sz76 to sz17
            2 Destroyers moved from sz76 to sz7
            2 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            2 Artillerys placed in Peking
            2 B.Transports placed in sz60
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Kiangsi: 3 Tankettes
            EDIT: Adding units owned by Hisaichi to Kwangsi: 3 Tankettes
            EDIT: Removing units owned by Hisaichi from Hongkong: 6 Tankettes
            EDIT: Turning off Edit Mode
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Hisaichi regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys and 2 Transports moved from sz73 to sz60
            4 Infantrys moved from sz60 to N.S
            1 EarlyFighter moved from Phuket to N.S
            1 Infantry moved from Phuket to Thailand
            1 Tank moved from Phuket to Burma
            1 Infantry moved from Thailand to Burma
            1 Infantry moved from Burma to W.Chunking
                  Thai take W.Chunking from Chinese
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.S
                Thai attack with 1 EarlyFighter and 4 Infantrys
                British defend with 2 Artillerys
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in N.S, round 2 : 1/5 hits, 1.00 expected hits
                    British roll dice for 2 Artillerys in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in N.S, round 3 : 1/5 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Thai win, taking N.S from British with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from N.S to sz60
    
        Place Units - Thai
            4 Infantrys, 1 Mech.Inf and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            1 B.Transport moved from sz61 to sz63
            1 Artillery moved from Calcutta to sz63
            1 Marine moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz63 to sz64
            1 Destroyer moved from sz64 to sz66
            1 Infantry moved from Java to Bali
                  British take Bali from Yamamoto
            1 Fighter moved from sz57 to sz60
            2 Fighters moved from sz61 to sz60
            4 EarlyFighters moved from Bengal to sz60
            1 Transport moved from sz61 to sz63
            1 Artillery moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz64
            2 Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Artillerys, 1 Infantry and 2 Transports moved from sz63 to sz64
            4 Artillerys, 3 Infantrys and 1 Marine moved from sz64 to Burma
            3 Mech.Infs and 2 Tankettes moved from Bengal to Burma
            1 Infantry and 1 Tank moved from Moresby to sz49
            1 Infantry, 1 Tank and 1 Transport moved from sz49 to sz57
            1 Infantry and 1 Tank moved from sz57 to Soem
            2 Tankettes moved from Palana to Yakutsk
            4 Infantrys moved from Yakutsk to Angarsk
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from Vancouver to N.Canada
            2 Infantrys moved from British Columbia to N.Canada
            1 Artillery and 1 Infantry moved from Vancouver to British Columbia
            3 Mech.Infs moved from Dheli to Bengal
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Fighters, 4 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes
                Yamamoto defend with 8 Infantrys; Thai defend with 6 Infantrys and 1 Tank
                    British roll dice for 4 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes in Burma, round 2 : 5/13 hits, 4.50 expected hits
                    Thai roll dice for 14 Infantrys and 1 Tank in Burma, round 2 : 7/15 hits, 5.17 expected hits
                    2 Infantrys owned by the Thai, 3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Tankettes owned by the British and 3 Infantrys owned by the British lost in Burma
                    British roll dice for 2 Artillerys, 1 Marine and 3 Mech.Infs in Burma, round 3 : 5/6 hits, 2.17 expected hits
                    Thai roll dice for 9 Infantrys and 1 Tank in Burma, round 3 : 3/10 hits, 3.50 expected hits
                    4 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 Marine owned by the British lost in Burma
                    British roll dice for 3 Mech.Infs in Burma, round 4 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 4 Infantrys and 1 Tank in Burma, round 4 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Burma
                    British roll dice for 2 Mech.Infs in Burma, round 5 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Burma, round 5 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Burma
                    British roll dice for 1 Mech.Inf in Burma, round 6 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Tank in Burma, round 6 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Burma
                Thai win with 1 Tank remaining. Battle score for attacker is -20
                Casualties for British: 4 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tankettes
                Casualties for Thai: 6 Infantrys
                Casualties for Yamamoto: 8 Infantrys
            Battle in sz60
                British attack with 4 EarlyFighters and 3 Fighters
                Hisaichi defend with 2 B.Transports, 1 Carrier, 1 Destroyer and 1 EarlyFighter; Yamamoto defend with 1 B.Transport; Thai defend with 1 EarlyFighter and 2 Transports
                    British roll dice for 4 EarlyFighters and 3 Fighters in sz60, round 2 : 1/7 hits, 2.83 expected hits
                    Hisaichi roll dice for 3 B.Transports, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz60, round 2 : 3/9 hits, 2.83 expected hits
                    3 EarlyFighters owned by the British and 1 B.Transport owned by the Yamamoto lost in sz60
                3 Fighters owned by the British and 1 EarlyFighter owned by the British retreated
                Hisaichi win with 2 B.Transports, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -16
                Casualties for British: 3 EarlyFighters
                Casualties for Yamamoto: 1 B.Transport
            Battle in Angarsk
                British attack with 4 Infantrys
                Masaharu defend with 1 Infantry and 2 Tankettes
                    British roll dice for 4 Infantrys in Angarsk, round 2 : 1/4 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry and 2 Tankettes in Angarsk, round 2 : 1/3 hits, 0.67 expected hits
                    1 Tankette owned by the Masaharu and 1 Infantry owned by the British lost in Angarsk
                    British roll dice for 3 Infantrys in Angarsk, round 3 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Tankette in Angarsk, round 3 : 2/2 hits, 0.50 expected hits
                    2 Infantrys owned by the British lost in Angarsk
                1 Infantry owned by the British retreated to Yakutsk
                Masaharu win with 1 Infantry and 1 Tankette remaining. Battle score for attacker is -2
                Casualties for British: 3 Infantrys
                Casualties for Masaharu: 1 Tankette
    
        Non Combat Move - British
            3 Fighters moved from sz60 to sz57
            1 Destroyer moved from sz61 to sz66
            1 B.Carrier moved from sz61 to sz57
            1 EarlyFighter moved from sz60 to Java
            1 EarlyFighter moved from Moresby to sz57
    
        Place Units - British
            2 Artillerys, 4 Infantrys and 1 Marine placed in Calcutta
            2 Fighters placed in Bengal
            1 Fighter placed in Calcutta
            2 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.83
    Thai regular : 0.50
    British regular : 3.33
    Hisaichi regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            6 Transports moved from sz57 to sz50
            1 Marine moved from W.Australia to sz50
            10 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            11 Infantrys, 1 Marine and 6 Transports moved from sz50 to sz57
            1 Fighter, 11 Infantrys and 1 Marine moved from sz57 to Soem
            1 Transport moved from sz51 to sz37
            4 Infantrys moved from Melbourne to sz37
            4 Infantrys and 2 Transports moved from sz37 to sz51
            4 Infantrys moved from sz51 to W.Australia
            3 Infantrys moved from S.W.Australia to W.Australia
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 Submarines moved from sz61 to sz57
    
        Place Units - Anzac
            1 Destroyer placed in sz51
            1 Transport placed in sz37
            3 Infantrys placed in Darwin
            2 Infantrys placed in W.Australia
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            2 Bombers moved from Alaska to sz16
            1 B29 and 2 EarlyFighters moved from Magadan to sz16
            2 Destroyers and 1 Submarine moved from sz25 to sz20
            2 Fighters moved from sz8 to sz16
            1 Battleship, 1 Carrier and 12 Destroyers moved from sz8 to sz16
            1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from sz8 to sz4
            4 Artillerys, 5 Infantrys, 1 Marine, 9 Tanks and 9 Tankettes moved from Yakutsk to Vostok
            2 B.Transports moved from sz4 to sz5
            8 Tankettes moved from N.Canada to sz5
            2 B.Transports and 8 Tankettes moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            4 Tankettes moved from N.Canada to sz5
            4 Tankettes and 2 Transports moved from sz5 to sz4
            1 Transport moved from sz4 to sz7
            2 Bombers moved from Anchorage to sz7
            2 Fighters moved from Magadan to sz7
            7 Infantrys moved from Magadan to Yakutsk
            2 Tanks and 4 Tankettes moved from Palana to Yakutsk
            3 Infantrys moved from Palana to Magadan
            8 Tankettes moved from Rocky Mt to N.Canada
    
        Purchase Units - Americans
            Americans buy 3 B29s, 1 Destroyer, 2 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz16
                Americans attack with 1 B29, 1 Battleship, 2 Bombers, 1 Carrier, 12 Destroyers, 2 EarlyFighters and 2 Fighters
                Yamamoto defend with 1 Carrier, 10 Destroyers, 1 EarlyFighter and 1 Fighter
                    Americans roll dice for 1 B29, 1 Battleship, 2 Bombers, 1 Carrier, 12 Destroyers, 2 EarlyFighters and 2 Fighters in sz16, round 2 : 9/21 hits, 8.67 expected hits
                    Yamamoto roll dice for 1 Carrier, 10 Destroyers, 1 EarlyFighter and 1 Fighter in sz16, round 2 : 5/13 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 7 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz16
                    Americans roll dice for 1 B29, 1 Battleship, 2 Bombers, 1 Carrier, 10 Destroyers and 2 Fighters in sz16, round 3 : 8/17 hits, 7.33 expected hits
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in sz16, round 3 : 2/4 hits, 2.17 expected hits
                    2 Bombers owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz16
                Americans win with 1 B29, 1 Battleship, 1 Carrier, 10 Destroyers and 2 Fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 2 Bombers, 2 Destroyers and 2 EarlyFighters
                Casualties for Yamamoto: 1 Carrier, 10 Destroyers, 1 EarlyFighter and 1 Fighter
            Battle in Vostok
                Americans attack with 4 Artillerys, 5 Infantrys, 1 Marine, 9 Tanks and 9 Tankettes
                Hisaichi defend with 2 Artillerys, 10 Infantrys and 2 Tanks; Masaharu defend with 13 Infantrys
                    Americans roll dice for 4 Artillerys, 5 Infantrys, 1 Marine, 9 Tanks and 9 Tankettes in Vostok, round 2 : 11/28 hits, 10.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 23 Infantrys and 2 Tanks in Vostok, round 2 : 7/27 hits, 9.33 expected hits
                    1 Infantry owned by the Masaharu, 5 Infantrys owned by the Americans, 10 Infantrys owned by the Hisaichi and 2 Tankettes owned by the Americans lost in Vostok
                    Americans roll dice for 4 Artillerys, 1 Marine, 9 Tanks and 7 Tankettes in Vostok, round 3 : 3/21 hits, 8.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 12 Infantrys and 2 Tanks in Vostok, round 3 : 5/16 hits, 5.67 expected hits
                    3 Infantrys owned by the Masaharu and 5 Tankettes owned by the Americans lost in Vostok
                    Americans roll dice for 4 Artillerys, 1 Marine, 9 Tanks and 2 Tankettes in Vostok, round 4 : 10/16 hits, 7.00 expected hits
                    Masaharu roll dice for 2 Artillerys, 9 Infantrys and 2 Tanks in Vostok, round 4 : 5/13 hits, 4.67 expected hits
                    1 Marine owned by the Americans, 9 Infantrys owned by the Masaharu, 2 Artillerys owned by the Americans, 1 Artillery owned by the Hisaichi and 2 Tankettes owned by the Americans lost in Vostok
                    Americans roll dice for 2 Artillerys and 9 Tanks in Vostok, round 5 : 4/11 hits, 5.17 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Tanks in Vostok, round 5 : 1/3 hits, 1.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Artillery owned by the Americans and 1 Artillery owned by the Hisaichi lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Artillery and 9 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 3 Artillerys, 5 Infantrys, 1 Marine and 9 Tankettes
                Casualties for Hisaichi: 2 Artillerys, 10 Infantrys and 2 Tanks
                Casualties for Masaharu: 13 Infantrys
            Battle in sz7
                Americans attack with 2 Bombers, 2 Fighters and 1 Transport
                Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Bombers, 2 Fighters and 1 Transport in sz7, round 2 : 3/4 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Hisaichi, 1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Transport
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Hisaichi: 2 Destroyers
    
        Non Combat Move - Americans
            2 Bombers and 2 Fighters moved from sz7 to Yakutsk
            1 B29 moved from sz16 to Yakutsk
            1 Infantry, 1 Marine, 1 Tank and 12 Tankettes moved from sz4 to Palana
    
        Place Units - Americans
            1 Destroyer placed in sz4
            1 B29 placed in Alaska
            2 B29s placed in Anchorage
            2 Infantrys and 6 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Americans regular : -1.83
    Masaharu regular : -3.00
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            1 Bomber and 3 Infantrys moved from Belogorsk to Vostok
            4 Infantrys moved from Akina to sz15
            1 B.Transport, 2 Destroyers and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
            1 EarlyFighter moved from Quingdao to Vostok
            2 Artillerys moved from Quingdao to Vostok
            1 Artillery and 1 Marine moved from Quingdao to Vostok
            1 Infantry and 1 Tankette moved from Angarsk to Ustkut
            1 Infantry moved from Quingdao to Irkutsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Infantry and 1 Tankette
                Russians defend with 1 Elite and 1 Infantry
                    Masaharu roll dice for 1 Infantry and 1 Tankette in Ustkut, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Masaharu roll dice for 1 Tankette in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Ustkut, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Tankette owned by the Masaharu lost in Ustkut
                Russians win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for Masaharu: 1 Infantry and 1 Tankette
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 7 Infantrys and 1 Marine
                Americans defend with 1 Artillery and 9 Tanks
                    Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 7 Infantrys and 1 Marine in Vostok, round 2 : 5/13 hits, 4.00 expected hits
                    Russians roll dice for 1 Artillery and 9 Tanks in Vostok, round 2 : 6/10 hits, 4.83 expected hits
                    6 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 4 Tanks owned by the Americans lost in Vostok
                    Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Marine in Vostok, round 3 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 5 Tanks in Vostok, round 3 : 3/5 hits, 2.50 expected hits
                    1 Marine owned by the Masaharu, 1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu and 3 Tanks owned by the Americans lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 1 EarlyFighter in Vostok, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 Tanks in Vostok, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 28
                Casualties for Masaharu: 1 Artillery, 7 Infantrys and 1 Marine
                Casualties for Americans: 1 Artillery and 9 Tanks
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vostok to Quingdao
            1 Bomber moved from Vostok to Quingdao
            2 Artillerys and 1 Marine moved from Hsingan to Quingdao
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            2 Artillerys and 2 Infantrys placed in Manchuria
            3 Infantrys placed in Akina
            1 Destroyer placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.67
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            4 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 29 Infantrys, 1 Marine, 17 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
            5 Mech.Infs moved from Kaask to Quingdao
            2 Infantrys moved from Bratsk to Ustkut
            1 Infantry moved from Kaask to Tulun
            1 Infantry moved from Achinsk to Kyzyl
            1 Elite moved from Ustkut to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 4 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 29 Infantrys, 1 Marine, 22 Mech.Infs and 4 Tanks
                Masaharu defend with 9 Artillerys, 1 Bomber, 1 EarlyFighter, 11 Infantrys, 2 Marines and 5 Tanks; Yamamoto defend with 4 Artillerys, 9 Infantrys and 6 Tanks
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 29 Infantrys, 1 Marine, 22 Mech.Infs and 4 Tanks in Quingdao, round 2 : 19/63 hits, 21.50 expected hits
                    Masaharu roll dice for 13 Artillerys, 1 Bomber, 1 EarlyFighter, 20 Infantrys, 2 Marines and 11 Tanks in Quingdao, round 2 : 20/48 hits, 17.83 expected hits
                    20 Infantrys owned by the Russians, 11 Infantrys owned by the Masaharu, 7 Infantrys owned by the Yamamoto and 1 Bomber owned by the Masaharu lost in Quingdao
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 9 Infantrys, 1 Marine, 22 Mech.Infs and 4 Tanks in Quingdao, round 3 : 14/43 hits, 15.67 expected hits
                    Masaharu roll dice for 13 Artillerys, 1 EarlyFighter, 2 Infantrys, 2 Marines and 11 Tanks in Quingdao, round 3 : 9/29 hits, 11.67 expected hits
                    9 Infantrys owned by the Russians, 2 Marines owned by the Masaharu, 4 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 6 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 1 Fighter, 1 Marine, 22 Mech.Infs and 4 Tanks in Quingdao, round 4 : 10/34 hits, 12.67 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter and 11 Tanks in Quingdao, round 4 : 8/15 hits, 7.00 expected hits
                    4 Artillerys owned by the Russians, 3 Mech.Infs owned by the Russians, 1 Marine owned by the Russians, 3 Artillerys owned by the Masaharu, 6 Tanks owned by the Yamamoto and 1 Tank owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter, 19 Mech.Infs and 4 Tanks in Quingdao, round 5 : 9/26 hits, 9.83 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 5 : 3/5 hits, 2.50 expected hits
                3 Mech.Infs owned by the Russians, 4 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter, 1 Elite, 1 Fighter, 16 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 68
                Casualties for Russians: 4 Artillerys, 29 Infantrys, 1 Marine and 6 Mech.Infs
                Casualties for Masaharu: 9 Artillerys, 1 Bomber, 1 EarlyFighter, 11 Infantrys, 2 Marines and 5 Tanks
                Casualties for Yamamoto: 4 Artillerys, 9 Infantrys and 6 Tanks
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            3 Infantrys and 3 Mech.Infs placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : -7.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 EarlyFighters moved from sz59 to Soem
            2 Tanks moved from Lambok to Soem
            10 Artillerys moved from Lambok to Soem
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
            2 Bombers moved from S.Borneo to Soem
            2 Infantrys moved from Thailand to Burma
            4 Artillerys moved from Chunking to Burma
            6 Infantrys moved from N.French I. to Burma
            1 B.Transport moved from sz67 to sz60
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to Java
            3 Tankettes moved from Kichedung to Shansi
                  Hisaichi take Shansi from Chinese
            1 Artillery and 2 Infantrys moved from Nanking to Sian
            1 Infantry and 1 Marine moved from Nanking to Hanan
            2 B.Transports moved from sz67 to sz79
            1 B.Transport moved from sz67 to sz79
            3 Artillerys and 4 Infantrys moved from S.Japan to sz79
            1 Artillery moved from sz79 to Manchuria
            2 Artillerys and 4 Infantrys moved from sz79 to Manchuria
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 4 Infantrys
                British defend with 1 EarlyFighter
                    Yamamoto roll dice for 4 Infantrys in Java, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 EarlyFighter in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 3 Infantrys in Java, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 EarlyFighter in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the British lost in Java
                Yamamoto win, taking Java from British with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 EarlyFighter
            Battle in Soem
                Yamamoto attack with 10 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Tanks
                British defend with 1 Infantry and 1 Tank; Anzac defend with 1 Fighter, 11 Infantrys and 1 Marine
                    Yamamoto roll dice for 10 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Tanks in Soem, round 2 : 7/17 hits, 6.67 expected hits
                    Dutch roll dice for 1 Fighter, 12 Infantrys, 1 Marine and 1 Tank in Soem, round 2 : 9/15 hits, 5.50 expected hits
                    7 Infantrys owned by the Anzac and 9 Artillerys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 EarlyFighters and 2 Tanks in Soem, round 3 : 2/8 hits, 3.67 expected hits
                    Dutch roll dice for 1 Fighter, 5 Infantrys, 1 Marine and 1 Tank in Soem, round 3 : 5/8 hits, 3.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the British, 2 Tanks owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in Soem
                2 Bombers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto retreated
                Dutch win with 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is -48
                Casualties for Yamamoto: 10 Artillerys, 2 EarlyFighters and 2 Tanks
                Casualties for Anzac: 8 Infantrys
                Casualties for British: 1 Infantry
            Battle in Sian
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Yamamoto win, taking Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hanan
                Yamamoto attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Marine
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Hanan, round 2 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Marine in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Hanan
                Yamamoto win, taking Hanan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Marine
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Celebs
                British win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Soem to sz59
            2 Bombers moved from Soem to S.Borneo
            2 Infantrys moved from Malaya to Thailand
            2 T.Boats moved from sz67 to sz68
    
        Place Units - Yamamoto
            4 Destroyers placed in sz79
            1 Destroyer placed in sz78
            1 Artillery, 1 Elite and 1 Infantry placed in Kichedung
            6 Infantrys placed in Malaya
            1 Artillery and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -1.17
    Dutch regular : 5.33
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Sikang to E.Tibet
            3 Infantrys, 1 Marine and 1 Mech.Inf moved from Shangsi to Shansi
            4 Infantrys, 1 Marine and 1 Mech.Inf moved from N.Shangsi to E.Shansi
            1 Infantry moved from Gansu to Shangsi
            3 Mech.Infs moved from Tsingnan to E.Shansi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 4 Infantrys, 1 Marine and 4 Mech.Infs
                Hisaichi defend with 3 Artillerys, 2 Infantrys and 1 Marine
                    Chinese roll dice for 4 Infantrys, 1 Marine and 4 Mech.Infs in E.Shansi, round 2 : 5/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in E.Shansi, round 2 : 1/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 3 Infantrys, 1 Marine and 4 Mech.Infs in E.Shansi, round 3 : 1/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Artillery in E.Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 3 Infantrys, 1 Marine and 4 Mech.Infs remaining. Battle score for attacker is 17
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 3 Artillerys, 2 Infantrys and 1 Marine
            Battle in Shansi
                Chinese attack with 3 Infantrys, 1 Marine and 1 Mech.Inf
                Yamamoto defend with 3 Tankettes
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Shansi, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 3 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Shansi, round 3 : 0/3 hits, 0.50 expected hits
                    1 Tankette owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 4 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Shansi, round 4 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Tankette owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 5 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tankette in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 3 Tankettes
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            3 Infantrys moved from Gansu to Shangsi
            5 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            1 Marine moved from Sikang to E.Tibet
            3 Infantrys moved from Nancheng to Sikang
            1 Infantry moved from Nancheng to E.Tibet
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            1 AAGun moved from Tsingnan to Gansu
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            3 Infantrys, 1 Marine and 2 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : -1.83
    

    Savegame


  • @entek skip the dutch


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            3 Artillerys moved from S.Borneo to sz60
            1 Marine moved from S.Borneo to sz60
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from sz60 to sz59
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz59 to Celebs
            3 Tankettes moved from Kiangsi to W.Sian
            3 Tankettes moved from Kwangsi to W.Sian
            3 Infantrys moved from Shantung to Shansi
            1 EarlyFighter moved from Chunking to Shansi
            1 Marine moved from Hopeh to Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 Elite, 8 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 EarlyFighter, 3 Infantrys and 1 Marine
                Chinese defend with 2 Infantrys, 1 Marine and 1 Mech.Inf
                    Hisaichi roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Shansi, round 2 : 0/5 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys, 1 Marine and 1 Mech.Inf in Shansi, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Hisaichi lost in Shansi
                1 EarlyFighter owned by the Hisaichi retreated
                1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi retreated to Shantung
                Chinese win with 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Celebs
                Hisaichi attack with 3 Artillerys, 2 Infantrys and 1 Marine
                British defend with 2 Infantrys
                    Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Celebs, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Celebs
                Hisaichi win, taking Celebs from British with 3 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in W.Sian
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Tankettes in W.Sian, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 6 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Shansi to Hopeh
            5 Tankettes moved from Hongkong to Hankou
            1 Tankette moved from Hongkong to Hankou
            1 B.Transport, 1 T.Boat and 1 Transport moved from sz74 to sz79
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 Elite and 2 Infantrys placed in Peking
            4 Artillerys and 4 Infantrys placed in Seoul
            2 Artillerys and 2 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    British regular : 0.33
    Hisaichi regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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