@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Combat Hit Differential Summary :
Scramble z92?
I’ll cancel the attack on Madagaskar. Only looked at the air west.
Will redo the purchase then, building some land in Italy. Reposting. The attack on z92 is the same though.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble z92?
Do you want to scramble the french fig?
I’ll assume that you want to use it, keeping a US-fig. Will probably have to ask about casualties soon anyway.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 3 submarines; French defend with 1 fighter; Americans defend with 2 fighters
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67
2 hits from subs took out 2 subs, which you may change to 1 sub, 1 des, if you want. Then 2 more hits.
I think I can safely assume that the ships go down.
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
I think I can safely assume that the ships go down.
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 3 submarines; French defend with 1 fighter; Americans defend with 2 fighters
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
British roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British, 3 submarines owned by the British and 2 submarines owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
British roll dice for 3 fighters in 92 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer, 2 fighters and 2 submarines
Casualties for British: 1 destroyer and 3 submarines
Casualties for Americans: 2 fighters
Casualties for French: 1 fighter
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Syria
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry moved from Queensland to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Eire to Scotland
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
2 bombers moved from Novgorod to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship and 1 cruiser moved from 112 Sea Zone to 119 Sea Zone
1 battleship and 1 cruiser moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Eire
Battle in Scotland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Scotland
Germans win, taking Eire from French, taking Scotland from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Rostov
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3,33 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 carriers and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
2 bombers moved from Rostov to Southern Italy
1 aaGun and 6 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 14 infantry moved from Poland to Eastern Poland
12 infantry moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 95 Sea Zone
1 tactical_bomber moved from Western Germany to Ukraine
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : 0,67
Russians regular : 0,67
Germans regular : 1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 tactical_bomber moved from Russia to Vologda
4 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Russians attack with 4 armour and 7 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 4 armour and 7 mech_infantrys in Trans-Jordan, round 2 : 4/11 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Western Ukraine to Russia
5 infantry moved from Russia to Bryansk
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Japanese regular : -0,67
Germans regular : -1,00
Russians regular : 1,00
I’m sure you forgot to move your russian guys in China, so I’ll move them for you. If I’m mistaken, any eventual battles may be executed retroactively.
Moving everything to were the chinese went, namely Shensi.