L21 BM3 bretters axis vs aequitas-et-veritas allies+19



  • Subs first and then destroyers


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
                    Japanese roll dice for 9 submarines in 42 Sea Zone, round 3 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/14 hits, 6,17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 9 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 4 : 9/16 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,33
    Germans regular : 1,83
    

    Savegame


  • @bretters 9 more to go.


  • @aequitas-et-veritas 2 carrier , 5 destroyer , 1 cruiser , 1 tac


  • TripleA Manual Gamesave Post: Chinese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries and 10 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 9 artilleries and 10 infantry
                Japanese defend with 1 aaGun, 11 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 tactical_bombers
                    Chinese roll dice for 9 artilleries and 10 infantry in Kwangtung, round 2 : 7/19 hits, 6,17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -0,33
    

    Savegame


  • @bretters China on Kwangtung 7 hits first round.

    Bmbrs and AA Guns first? or do you want me to take out your Inf First?

    Ool?


  • @aequitas-et-veritas bombers and inf


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Hawaiian Islands to Amur
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Shantung
            4 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Shantung
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Amur
                Americans attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 4 armour and 2 mech_infantrys
                    Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
                    1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
                    Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
                    2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in 42 Sea Zone
                British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
                    Japanese roll dice for 9 submarines in 42 Sea Zone, round 3 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/14 hits, 6,17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 9 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 4 : 9/16 hits, 8,00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 4 : 7/13 hits, 5,83 expected hits
                    1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans and 3 fighters owned by the British retreated to 37 Sea Zone
                Japanese win with 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 27
                Casualties for Americans: 3 carriers, 3 destroyers, 4 fighters and 7 submarines
                Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 13 submarines and 1 tactical_bomber
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            3 fighters moved from 42 Sea Zone to Malaya
            4 bombers moved from 42 Sea Zone to India
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 4 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 armour moved from Libya to Alexandria
            1 infantry moved from Libya to Tunisia
            1 armour moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries and 10 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 9 artilleries and 10 infantry
                Japanese defend with 1 aaGun, 11 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 tactical_bombers
                    Chinese roll dice for 9 artilleries and 10 infantry in Kwangtung, round 2 : 7/19 hits, 6,17 expected hits
                    Japanese roll dice for 1 aaGun, 11 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers in Kwangtung, round 2 : 11/28 hits, 9,50 expected hits
                    4 infantry owned by the Japanese, 3 bombers owned by the Japanese, 10 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
                8 artilleries owned by the Chinese retreated to Kwangsi
                Japanese win with 1 aaGun, 11 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 artillery and 10 infantry
                Casualties for Japanese: 3 bombers and 4 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
            2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kwangsi to Anhwe
            2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 fighter moved from Queensland to 33 Sea Zone
    
        Combat - British
            Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
            Battle in 99 Sea Zone
                British attack with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Cyprus
            Battle in 33 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 destroyer, 3 submarines and 2 transports
                3 submarines owned by the Japanese Submerged
                    British roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in 33 Sea Zone
                Japanese win, taking Cyprus from Italians with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in Anhwe
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                British attack with 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports
                    British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    British roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    British roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 42 Sea Zone
                1 submarine owned by the British Submerged
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 61 Sea Zone to 55 Sea Zone
            3 infantry moved from Yunnan to Kwangsi
            2 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 cruiser and 1 marine moved from 61 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
            3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
            5 artilleries moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Archangel: 3 fighters
            EDIT: Removing units owned by British from Bessarabia: 3 fighters
            EDIT: Removing units owned by Americans from Yunnan: 1 fighter
            EDIT: Adding units owned by Americans to Kwangsi: 1 fighter
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 98 Sea Zone
            2 infantry placed in Union of South Africa
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,5,4,5,2,5,2,6,4,4,1,5,1,2,4,1,1,1,3,2,4,5,4,5,1,4,2,6,3,4,6,1,1
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in Malaya
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in Malaya change ownership: 1 armour and 1 mech_infantry
                Some Units in 37 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : -0,33
    Italians regular : 0,67
    Japanese regular : 2,33
    Germans regular : 1,83
    British regular : 1,67
    

    Savegame


  • @bretters can you please move my UK DD in sz 55 to sz 54 along with my BB and the CR from sz 62 and move the Marine up to Queensland?

    Thank you.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.67
    

    Savegame


  • @aequitas-et-veritas I didn’t do your moves , you can do them during Anzac turn


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            1 bomber moved from Kwangsi to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer, 3 submarines and 2 transports
                3 submarines owned by the Japanese Submerged
                    ANZAC roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                    2 transports owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to New Guinea
            1 bomber moved from 33 Sea Zone to New Guinea
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            5 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Eastern Persia to West India
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
    
        Combat Move - French
            1 fighter moved from Egypt to 92 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter; Americans loiter and taunt
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    French regular : -0,17
    Japanese regular : 0,33
    ANZAC regular : -0,17
    

    Savegame


  • @bretters said in L21 BM3 bretters axis vs aequitas-et-veritas allies+19:

    @aequitas-et-veritas I didn’t do your moves , you can do them during Anzac turn

    Done.

    Gracias!


  • @aequitas-et-veritas I see no edits?


  • @bretters DL the file/map and you’ll see.
    I made the edits before my Anzak GO to ensure that i don’t take any advantage of my Anzak outcome.
    You’ll also see the edits in the History.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Amur to Sakha
                  Germans take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Western Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            3 artilleries and 3 infantry moved from France to Northern Italy
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
            1 battleship and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 destroyer; Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 carriers, 1 cruiser, 1 destroyer and 10 submarines moved from 109 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 10 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Eastern Poland to Novgorod
            1 fighter moved from Eastern Poland to Novgorod
            2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to Greater Southern Germany
            3 infantry moved from Poland to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            3 infantry moved from Germany to Greater Southern Germany
            8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            8 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            3 infantry placed in Novgorod
            8 mech_infantrys placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 aaGuns
            EDIT: Adding units owned by Germans to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 0.00
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            2 armour, 10 artilleries, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber moved from Archangel to Belarus
            1 artillery moved from Romania to Bulgaria
            1 artillery moved from Romania to Slovakia Hungary
            7 mech_infantrys moved from Russia to Belarus
            2 armour, 5 artilleries and 6 mech_infantrys moved from Romania to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            3 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Siberia to Amur
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Amur
                Russians attack with 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Amur, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Amur, round 5 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Amur, round 6 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour in Amur, round 7 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Amur
                Germans win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Russians attack with 2 armour, 10 artilleries, 6 fighters, 30 infantry, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 10 artilleries, 6 fighters, 30 infantry, 8 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 17/57 hits, 16,00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 10 artilleries, 6 fighters, 30 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Bulgaria
                Russians attack with 1 artillery
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bulgaria
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Slovakia Hungary
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Slovakia Hungary
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Eastern Poland
                Russians attack with 2 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 5 artilleries, 2 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 2/15 hits, 4,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 armour, 5 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bessarabia to Eastern Poland
            1 aaGun moved from Smolensk to Belarus
            1 aaGun moved from Archangel to Belarus
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Urals to Vologda
            6 fighters and 1 tactical_bomber moved from Belarus to Russia
            3 mech_infantrys moved from Ukraine to Belarus
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Ukraine
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    Russians regular : -3,33
    

    Savegame


  • @aequitas-et-veritas japan is toast - germany and italy still have fight, but you are quite ahead in basically everything and without need to put more resources towards fighting Japan you’ll be able to eventually focus enough against the axis in Europe to destroy me. GG - i concede.


  • @bretters I enjoyed it.
    Thank you for this game. Your J1 was very surprising, but I think that Yunnan is a must to take. It gives the Allies to much space wich they shouldn’t have.

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