Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Northern Territory 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Poland to Baltic States 1 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States 8 armour and 12 mech_infantrys moved from Western Ukraine to Baltic States 11 infantry moved from Western Ukraine to Ukraine 5 mech_infantrys moved from Romania to Baltic States 3 armour moved from Romania to Baltic States 1 fighter moved from Romania to Baltic States 4 tactical_bombers moved from Romania to Baltic States 1 tactical_bomber moved from Egypt to Romania 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter and 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 fighter and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Americans: 1 fighter and 1 mech_infantry Battle in Baltic States Germans attack with 11 armour, 1 fighter, 2 infantry, 18 mech_infantrys and 4 tactical_bombers Russians defend with 5 infantry Germans roll dice for 11 armour, 1 fighter, 2 infantry, 18 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 11/36 hits, 12,00 expected hits Russians roll dice for 5 infantry in Baltic States, round 2 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 1 fighter, 18 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in Ukraine Germans attack with 11 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 11 infantry in Ukraine, round 2 : 1/11 hits, 1,83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Trans-Jordan Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns moved from Western Ukraine to Ukraine 4 tactical_bombers moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland Place Units - Germans 3 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 tactical_bombers placed in Romania Germans undo move 1. 1 artillery and 1 infantry placed in Yugoslavia 3 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers placed in Romania Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -3,50 Russians regular : 1,00 Germans regular : -1,83 British regular : -0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 3 infantry moved from Norway to Finland 2 infantry moved from Belarus to Eastern Poland 2 fighters moved from Bryansk to Eastern Poland 2 tactical_bombers moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 4 artilleries moved from Bryansk to Ukraine 16 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Tsinghai to Shensi 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 infantry moved from Soviet Far East to Siberia 1 artillery and 1 infantry moved from Novgorod to Archangel 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Smolensk 3 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Russia to Smolensk 9 infantry moved from Russia to Bryansk Combat - Russians Battle in Ukraine Russians attack with 5 artilleries and 16 infantry Germans defend with 2 aaGuns, 1 factory_minor and 10 infantry Russians roll dice for 5 artilleries and 16 infantry in Ukraine, round 2 : 6/21 hits, 5,17 expected hits Germans roll dice for 2 aaGuns and 10 infantry in Ukraine, round 2 : 1/10 hits, 3,33 expected hits 1 infantry owned by the Russians, 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 artilleries and 15 infantry in Ukraine, round 3 : 3/20 hits, 5,00 expected hits Germans roll dice for 6 infantry in Ukraine, round 3 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 artilleries and 15 infantry in Ukraine, round 4 : 7/20 hits, 5,00 expected hits Germans roll dice for 3 infantry in Ukraine, round 4 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 artilleries and 13 infantry remaining. Battle score for attacker is 31 Casualties for Russians: 3 infantry Casualties for Germans: 2 aaGuns and 10 infantry Battle in 92 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Volgograd to Rostov Place Units - Russians 1 infantry placed in Novgorod 1 armour and 1 infantry placed in Volgograd 1 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : -3,67 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to Siberia 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Amur to Sakha 1 bomber moved from Kwangtung to Sakha 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 battleship and 2 carriers moved from 6 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Kwangtung to 42 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 3 fighters moved from Shantung to Anhwe 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 cruiser moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese British scrambles 1 units out of India to defend against the attack in 39 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 2 submarines British defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport; ANZAC defend with 1 submarine British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in Siberia Japanese attack with 1 fighter and 2 infantry Russians defend with 1 aaGun and 1 infantry Russians roll AA dice in Siberia : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Siberia Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 5 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Siberia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Japanese roll dice for 1 fighter and 1 infantry in Siberia, round 6 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Siberia, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 aaGun and 1 infantry Casualties for Japanese: 2 infantry Battle in Sakha Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3,33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 bomber moved from Sakha to Amur 1 fighter moved from Siberia to Amur 1 fighter moved from Anhwe to Manchuria 1 fighter moved from Manchuria to Amur 1 bomber moved from 42 Sea Zone to Celebes 1 fighter moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone 1 fighter moved from Anhwe to Shantung 1 tactical_bomber moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines Place Units - Japanese 1 transport placed in 20 Sea Zone 1 transport placed in 19 Sea Zone 2 destroyers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -5,17 UK_Pacific regular : -0,33 Russians regular : 1,00 Russians AA : -0,17 British regular : 0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Battle in Gibraltar Americans attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 harbour Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 92 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 1 transport Casualties for Germans: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -1,00 Japanese regular : 0,67 Germans regular : 0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Combat - Americans Battle in 6 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers Battle in Gibraltar Americans attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 harbour Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 92 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 transport; Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 1 transport Casualties for Germans: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser and 3 destroyers moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kenya to Rhodesia 1 armour moved from Kenya to 72 Sea Zone 1 armour and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 artilleries and 1 infantry moved from Iraq to Syria 1 armour moved from Iraq to Syria 3 infantry moved from Persia to Iraq 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 81 Sea Zone to Syria 3 infantry moved from Yunnan to French Indo China 1 fighter moved from India to French Indo China 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kiangsi 1 infantry moved from Hunan to Kweichow 1 armour moved from Yunnan to Anhwe 2 artilleries moved from Hunan to Anhwe 3 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe Combat - British Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kiangsi British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Kwangsi British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in French Indo China British attack with 1 fighter and 3 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Syria British attack with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Syria British win, taking Syria from Italians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 tactical_bomber moved from Syria to 81 Sea Zone 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Hunan to Anhwe 1 aaGun moved from Yunnan to Hunan 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 fighter moved from French Indo China to Kweichow Place Units - British 1 transport placed in 106 Sea Zone 3 artilleries placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,4,2,5,5,3,6 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,00 Italians regular : -1,67 Japanese regular : 0,83 Germans regular : 0,67 British regular : 1,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Kenya Italians take Anglo Egyptian Sudan from British Italians take Kenya from British 2 armour moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Syria Combat - Italians Battle in Trans-Jordan Italians attack with 2 armour and 1 fighter British defend with 1 armour and 1 artillery Italians roll dice for 2 armour and 1 fighter in Trans-Jordan, round 2 : 3/3 hits, 1,50 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for British: 1 armour and 1 artillery Battle in Syria Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 2 artilleries and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria Italians roll dice for 1 armour, 1 artillery and 1 bomber in Syria, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 armour and 1 artillery in Syria, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 artillery owned by the Italians lost in Syria Italians roll dice for 1 armour and 1 bomber in Syria, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Italians 1 bomber moved from Syria to Egypt 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 British regular : 0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Northern Territory to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Java 1 fighter moved from Queensland to Sumatra 1 artillery moved from Dutch New Guinea to New Guinea Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Northern Territory to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Java 1 fighter moved from Queensland to Sumatra 1 artillery moved from Dutch New Guinea to New Guinea Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 99 Sea Zone to Western Ukraine 3 armour moved from Romania to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 fighter and 4 tactical_bombers moved from Poland to Western Ukraine 3 tactical_bombers moved from Romania to Western Ukraine 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 carrier moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Belarus 7 mech_infantrys moved from Baltic States to Novgorod 7 armour moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 1 fighter moved from Egypt to Southern Italy 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 5 mech_infantrys moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 9 armour and 14 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 9 armour and 14 mech_infantrys in Novgorod, round 2 : 7/23 hits, 6,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 7 tactical_bombers Russians defend with 1 aaGun and 10 infantry Russians roll AA dice in Western Ukraine : 3/3 hits, 0,50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Western Ukraine Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Western Ukraine, round 2 : 6/11 hits, 5,50 expected hits Russians roll dice for 1 aaGun and 10 infantry in Western Ukraine, round 2 : 6/10 hits, 3,33 expected hits 5 infantry owned by the Russians, 3 armour owned by the Germans, 1 aaGun owned by the Russians, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated Russians win with 5 infantry remaining. Battle score for attacker is -49 Casualties for Germans: 3 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 4 tactical_bombers moved from Western Ukraine to Poland 1 fighter moved from Western Ukraine to Bessarabia 1 aaGun moved from Yugoslavia to Romania Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 fighter EDIT: Adding units owned by Germans to Poland: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2,33 Germans regular : 0,17 Russians AA : 2,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania 5 artilleries and 13 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei 2 infantry moved from Chahar to Anhwe 6 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 4 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Russia to Vologda 1 armour moved from Volgograd to Northwest Persia 1 artillery moved from Rostov to Bryansk 2 infantry moved from Volgograd to Caucasus 3 artilleries and 6 infantry moved from Russia to Smolensk 1 artillery moved from Archangel to Smolensk 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Romania Russians attack with 1 infantry Germans defend with 1 aaGun and 1 factory_major 1 aaGun owned by the Germans lost in Romania Russians converts factory_major into different units Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Belarus Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Belarus, round 2 : 4/10 hits, 3,33 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Archangel to Smolensk 1 aaGun moved from Ukraine to Bessarabia 2 tactical_bombers moved from Belarus to Bryansk 2 fighters moved from Belarus to Bryansk 2 infantry moved from Buryatia to Sakha Place Units - Russians 3 artilleries placed in Ukraine 1 armour placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 armour moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Shantung to Japan 1 fighter moved from Kwangtung to Japan 2 tactical_bombers moved from Kwangtung to Anhwe 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Philippines to Anhwe 1 bomber moved from Celebes to 41 Sea Zone EDIT: 1 destroyer moved from 36 Sea Zone to 41 Sea Zone EDIT: 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 1 bomber moved from Amur to Anhwe 2 fighters moved from Amur to Anhwe 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese lost in Kiangsi Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 armour and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 1,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1,17 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for British: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry British roll AA dice in Anhwe : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Anhwe Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/12 hits, 5,67 expected hits Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Anhwe, round 2 : 8/14 hits, 5,33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Anhwe 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34 Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers Casualties for British: 1 aaGun and 4 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 cruiser and 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 submarine Casualties for British: 1 cruiser and 1 transport Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Celebes 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Kiangsu 1 tactical_bomber moved from Kwangsi to Kwangtung 1 aaGun moved from Manchuria to Korea 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,00 British AA : 0,50 British regular : -0,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from New Britain to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 6 Sea Zone Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits Units damaged: 3 battleships owned by the Americans 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits 2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102 Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Battle in 41 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 2 mech_infantrys Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun and 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 41 Sea Zone to Sumatra Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : -2,50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 4 artilleries and 2 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Anhwe 1 artillery and 3 infantry placed in Shantung Chinese undo move 2. 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Kiangsi 1 artillery placed in Kiangsi Chinese undo move 1. 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from New Britain to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 6 Sea Zone Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits Units damaged: 3 battleships owned by the Americans 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits 2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102 Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Battle in 41 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun and 2 mech_infantrys Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun and 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 41 Sea Zone to Sumatra Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 4 artilleries and 2 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kweichow to Anhwe Place Units - Chinese 2 infantry placed in Anhwe 1 artillery and 3 infantry placed in Shantung Chinese undo move 2. 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Kiangsi 1 artillery placed in Kiangsi Chinese undo move 1. 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Syria 1 tactical_bomber moved from 81 Sea Zone to Kenya 1 armour moved from Rhodesia to Kenya 1 fighter moved from 81 Sea Zone to Trans-Jordan 3 infantry moved from Persia to Iraq 2 infantry moved from French Indo China to Kwangsi 3 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 1 armour moved from Anhwe to Kiangsu 2 artilleries moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Morocco Battle in Kiangsu British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/8 hits, 3,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in Kiangsu British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kiangsu British roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsu British win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Battle in Kwangsi British attack with 5 infantry Japanese defend with 1 armour British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kenya British attack with 1 armour and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Kenya British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Battle in Syria British attack with 1 artillery and 2 infantry Italians defend with 1 armour British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Syria British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 tactical_bomber moved from Kenya to 81 Sea Zone 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 fighter moved from Kiangsu to Hunan 1 aaGun moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 infantry moved from India to Burma 2 infantry moved from India to West India 1 aaGun moved from Hunan to Kwangsi Place Units - British 1 armour and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Iraq 1 armour placed in Union of South Africa 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 3,83 Italians regular : 0,00 Japanese regular : -1,83 British regular : -1,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 3/3 hits, 1,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 99 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 armour Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Iraq to Egypt 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 2,83 British AA : -0,17 Russians regular : -0,33 British regular : 0,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from Sumatra to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from Sumatra to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Vyborg 1 armour moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Archangel 1 tactical_bomber moved from Poland to Archangel 1 tactical_bomber moved from Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 tactical_bomber moved from Poland to Belarus 1 mech_infantry moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Karelia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 7 mech_infantrys and 3 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/11 hits, 3,33 expected hits Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/9 hits, 3,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 5 infantry Battle in Vyborg Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Archangel to Novgorod Place Units - Germans 1 bomber and 2 infantry placed in Western Germany 3 infantry placed in Romania 2 infantry placed in France 3 infantry placed in Novgorod 1 armour and 1 mech_infantry placed in Germany Germans undo move 5. 1 mech_infantry placed in Yugoslavia 1 armour placed in Yugoslavia Germans undo move 1. 1 bomber placed in Western Germany 1 infantry placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : 0,83 Russians regular : 0,67 Germans regular : 2,83