L21 #1 trulpen (X) vs Giallo (A+18) BM3


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Egypt to 91 Sea Zone
            5 submarines moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
            1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Tsinghai to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 carrier, 2 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
                British defend with 1 submarine; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 6 submarines
                    Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 carrier, 2 destroyers, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits
                    Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Germans regular : 0,33
    

    Savegame


  • Took the wrong casualty. Instead of 1 sub, 1 des, 2 figs (0 movement left), I wanted to take out 3 sub, 1 fig.


  • I’ll restart the battle with edits.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 1 fighter
            EDIT: Removing units owned by Germans from 109 Sea Zone: 5 submarines
            EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 6 submarines
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 103 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Tsinghai to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
            1 fighter moved from Egypt to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 2 fighters
                    Germans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                    Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                Germans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 113 Sea Zone to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 2 infantry moved from Germany to 113 Sea Zone
            3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
            4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            3 transports moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            3 infantry moved from Germany to Western Germany
            1 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            4 aaGuns, 7 armour, 20 artilleries, 22 infantry and 44 mech_infantrys moved from Tambov to Volgograd
            1 infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Tsinghai to Turkmenistan
            3 armour and 3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Russia to Samara
            2 armour and 8 mech_infantrys moved from Bryansk to Volgograd
            3 infantry moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Rostov
            3 infantry moved from Bryansk to Rostov
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
            3 artilleries, 6 infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 2.
            3 artilleries and 7 infantry placed in Western Germany
            1 tactical_bomber placed in France
            Germans undo move 1.
            1 marine placed in Normandy Bordeaux
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 submarine placed in 113 Sea Zone
            2 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : -0,83
    

    Savegame


  • Was a bit too quick about it. A very bad move to attack z91, but alea actae est.

    TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
    TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
    TUV-swing: 56

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Syria
            3 fighters and 1 tactical_bomber moved from Iraq to Syria
            5 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Eastern Persia
    
        Combat - Russians
            Battle in Syria
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 marine
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,33 expected hits
                    Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Italians lost in Syria
                Russians win, taking Syria from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Syria to Iraq
            2 aaGuns, 18 artilleries and 57 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 8 Sea Zone
            1 marine moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
            1 bomber moved from Philippines to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            4 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
            4 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to Yunnan
            3 artilleries and 13 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            3 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alaska
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Alaska from Americans with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sumatra
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/8 hits, 3,00 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries and 15 infantry
                Russians defend with 1 aaGun, 1 armour and 2 infantry
                    Japanese roll dice for 3 artilleries and 15 infantry in Yunnan, round 2 : 3/18 hits, 4,00 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yunnan
                    Japanese roll dice for 3 artilleries and 14 infantry in Yunnan, round 3 : 4/17 hits, 3,83 expected hits
                    Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 aaGun, 1 armour and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 carriers moved from 45 Sea Zone to 41 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 transports moved from 45 Sea Zone to 36 Sea Zone
            5 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Anhwe to Jehol
            1 bomber moved from 26 Sea Zone to Midway
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
            2 transports placed in 6 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,17
    ANZAC regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Gibraltar to 111 Sea Zone
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            5 fighters moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 battleship, 2 destroyers and 7 transports
                    Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    2 destroyers owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                    Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans lost in 111 Sea Zone
                    7 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 85
                Casualties for Germans: 1 battleship, 2 destroyers and 7 transports
            Battle in 91 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    4 fighters owned by the Americans lost in 104 Sea Zone
                Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
                Casualties for Americans: 4 fighters
    
        Non Combat Move - Americans
            5 fighters moved from 91 Sea Zone to United Kingdom
            3 bombers moved from 111 Sea Zone to United Kingdom
            1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            4 aaGuns and 1 mech_infantry moved from Central United States to Western United States
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,83
    Germans regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 3 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Hopei
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Gibraltar to 111 Sea Zone
            1 submarine moved from 64 Sea Zone to 91 Sea Zone
            5 fighters moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 battleship, 2 destroyers and 7 transports
                    Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    2 destroyers owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
                    Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans lost in 111 Sea Zone
                    7 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 85
                Casualties for Germans: 1 battleship, 2 destroyers and 7 transports
            Battle in 91 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                    Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    4 fighters owned by the Americans lost in 104 Sea Zone
                Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
                Casualties for Americans: 4 fighters
    
        Non Combat Move - Americans
            5 fighters moved from 91 Sea Zone to United Kingdom
            3 bombers moved from 111 Sea Zone to United Kingdom
            1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            4 aaGuns and 1 mech_infantry moved from Central United States to Western United States
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 3 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Hopei
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to United Kingdom
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 armour
            EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
            EDIT: Turning off Edit Mode
            2 aaGuns, 6 artilleries and 5 infantry moved from Burma to India
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from 87 Sea Zone: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            4 infantry placed in United Kingdom
            British undo move 1.
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
            British collect 18 PUs (1 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Americans regular : -3,83
    Japanese regular : -2,33
    Germans regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    Was a bit too quick about it. A very bad move to attack z91, but alea actae est.

    TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
    TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
    TUV-swing: 56

    Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn


  • @giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn

    Ouch, where are my trannies!?

    Answer: Making fish company at the bottom of the ocean. :laughing:

    Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Trans-Jordan to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Morocco
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Nigeria to French Central Africa
                  Italians take French Central Africa from Americans
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from Southern Italy to Morocco
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
            5 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Syria
            1 infantry moved from Trans-Jordan to Syria
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 5 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 1/7 hits, 1,67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 1/6 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1,67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Iraq
                Italians attack with 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
                British defend with 1 factory_minor; Russians defend with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Iraq, round 2 : 5/14 hits, 4,17 expected hits
                    British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 4,50 expected hits
                    5 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 3,50 expected hits
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,83 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 3,00 expected hits
                    British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Italians: 8 infantry
                Casualties for Russians: 3 fighters, 6 mech_infantrys and 1 tactical_bomber
            Battle in Syria
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Syria
                Italians win, taking Syria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            2 carriers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Albania to Greece
            1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
            1 fighter moved from Morocco to 92 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery, 1 infantry and 1 marine placed in Southern Italy
            2 infantry placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1,6,3,3,6
            Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : 0,50
    Russians regular : -0,33
    British regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    @giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn

    Ouch, where are my trannies!?

    Answer: Making fish company at the bottom of the ocean. :laughing:

    Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.

    I was totally focused on London… Il look it in to it later today, but it seems like end of game.


  • It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.

    Good game Trulpen, ill post the result


  • @giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.

    Good game Trulpen, ill post the result

    Good game!

    Do you want a rematch?

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    @giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.

    Good game Trulpen, ill post the result

    Good game!

    Do you want a rematch?

    Sure, can I play allies again. Or do you want to start a new bid


  • I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:

    I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.

    what is the max you will give me

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