Giallo(x) vs WindowWasher(+13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            10 artilleries moved from Germany to Poland
            5 armour and 4 mech_infantrys moved from Yugoslavia to Poland
            1 armour and 6 mech_infantrys moved from Western Germany to Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
            2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to Poland
            1 artillery moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            6 infantry moved from Yenisey to Timguska
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            13 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Tambov
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour and 1 carrier; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from Yunnan to Malaya
                  Japanese take Shan State from UK_Pacific
                  Japanese take Malaya from UK_Pacific
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from Yunnan to Burma
            1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 artilleries and 4 infantry moved from Hunan to Yunnan
            1 artillery and 3 infantry moved from Anhwe to Hunan
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 bombers moved from Kwangsi to Burma
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 4,00 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from French Indo China to Kwangsi
            2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 aaGun moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 aaGun moved from Anhwe to Hunan
            3 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 19 Sea Zone
            2 armour placed in Manchuria
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 1,67
    ANZAC regular : 0,67
    UK_Pacific regular : 0,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 75 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 1.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            1 fighter and 11 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 75 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Guam
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            1 fighter and 11 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians submerged
                    British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 armour moved from Kenya to Egypt
            1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
            3 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
            1 bomber moved from Suriname to Nigeria
            3 infantry moved from United Kingdom to Scotland
            3 aaGuns moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from India to 81 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            1 airfield, 1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.50
    Italians regular : 1.33
    Japanese regular : 0.67
    British regular : 1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Poland to Baltic States
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Scramble?

  • '21 '20

    @giallo nope, fire away.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Poland to Baltic States
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 7/14 hits, 5,17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Egypt, round 2 : 6/18 hits, 7,00 expected hits
                    2 infantry owned by the ANZAC, 1 artillery owned by the Italians, 7 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits
                    British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 3/9 hits, 4,00 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 2/5 hits, 2,50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 3/6 hits, 3,00 expected hits
                    2 artilleries owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    Italians roll dice for 1 bomber and 1 fighter in Egypt, round 5 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 5 : 3/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt
                British win with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 4 artilleries, 8 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Albania to Greece
            2 aaGuns moved from Yugoslavia to Albania
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            3 artilleries placed in Northern Italy
            1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,50
    Russians regular : -0,33
    British regular : -1,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 artillery and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 artillery and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    @Giallo was egypt one of those “ill go for this because if I win I basically win the game, and if I loose, nothing much changes”?


  • @windowwasher said in Giallo(x) vs WindowWasher(+13) BM:

    @Giallo was egypt one of those “ill go for this because if I win I basically win the game, and if I loose, nothing much changes”?

    I can finish it with the luftwaffe, I was lucky that it went that well!!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 bombers, 5 fighters and 5 tactical_bombers moved from Alexandria to Egypt
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Egypt
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Egypt, round 2 : 8/12 hits, 7,17 expected hits
                    British roll dice for 2 fighters in Egypt, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Egypt
                Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Egypt to Greece
            2 bombers moved from Egypt to Southern Italy
            1 infantry moved from France to Northern Italy
            3 aaGuns, 9 armour, 19 artilleries, 14 infantry and 9 mech_infantrys moved from Poland to Eastern Poland
            2 artilleries and 11 infantry moved from Romania to Eastern Poland
            1 artillery moved from Germany to Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns moved from France to Western Germany
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun moved from Finland to Karelia
            6 infantry moved from Finland to Karelia
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 armour, 1 fighter and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,83
    British regular : 0,67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Tambov to Bryansk
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Baltic States
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Bryansk
            1 fighter moved from Baltic States to Bryansk
            4 aaGuns, 2 armour, 3 artilleries, 33 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 tactical_bomber moved from Russia to Persia
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : -0.33
    Russians regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 bombers moved from Kwangsi to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Shensi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 5/7 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 41 Sea Zone to French Indo China
            1 armour moved from Malaya to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 aaGun moved from Hunan to Yunnan
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from Shensi to Anhwe
            2 bombers moved from French Indo China to Kwangsi
            2 fighters moved from Kwangsi to Japan
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
            Japanese collect 61 PUs (4 lost to blockades); end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : -0,67
    Japanese regular : 3,50
    

    Savegame

  • '21 '20

    i did my move, the dice were atrocious so i decided to check the game stats and it reverted the game’s pieces to before the combat move, but but its now in the non-combat move somehow. I dont have time to fix it right now, but it’ll be an editing mess when i get to it later.


  • @Giallo ok so i just looked at it and apparently it reverted my game state to the start of the round? not sure how that happened, i have to redo my move, i closed the previous thing before posting it like an idiot so you cant see proof of my purchase, but i promise its the same.

  • '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Removing units owned by Americans from Brazil: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
            EDIT: Removing units owned by Americans from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to French Guiana: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to Americans
            EDIT: Removing units owned by Americans from Queensland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Malaya: 1 infantry
            EDIT: Changing ownership of Malaya from Americans to UK_Pacific
            EDIT: Turning off Edit Mode
            1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Queensland to India
            2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Wake Island to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

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