@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Italians
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from Gibraltar to 13 Sea Zone
1 artillery and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 0.83
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 infantry moved from Australia to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 51 Sea Zone
1 bomber moved from Hawaiian Islands to 59 Sea Zone
4 fighters moved from 53 Sea Zone to Caroline Islands
1 fighter moved from 51 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 47 Sea Zone to 49 Sea Zone
1 destroyer moved from 53 Sea Zone to 60 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 6 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber, 6 fighters and 1 infantry in Caroline Islands, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 47 Sea Zone to 51 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 53 Sea Zone to 51 Sea Zone
1 destroyer moved from 56 Sea Zone to 51 Sea Zone
6 fighters moved from Caroline Islands to 51 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 bomber moved from 59 Sea Zone to Wake Island
4 infantry moved from Eastern United States to Central United States
Combat Move - Chinese
1 infantry moved from Hupeh to Ningxia
Chinese take Ningxia from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Sikang
1 infantry moved from Hupeh to Ningxia
Place Units - Americans
1 fighter placed in Western United States
1 artillery and 3 infantry placed in Western United States
1 cruiser and 2 transports placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,2 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens;
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 bomber moved from Germany to Ukraine
2 infantry moved from Finland to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from 5 Sea Zone to Baltic States
12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland
4 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from France to 13 Sea Zone
1 armour moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
Germans take French West Africa from British
1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone
1 submarine moved from 13 Sea Zone to 11 Sea Zone
6 armour moved from Germany to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 18 armour, 2 artilleries and 16 infantry
Russians defend with 1 artillery
Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits
Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Baltic States to 5 Sea Zone
1 bomber moved from Ukraine to Germany
1 aaGun moved from France to Germany
Place Units - Germans
1 armour and 1 fighter placed in France
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,2 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens;
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 bomber moved from Germany to Ukraine
2 infantry moved from Finland to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from 5 Sea Zone to Baltic States
12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland
4 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from France to 13 Sea Zone
1 armour moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
Germans take French West Africa from British
1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone
1 submarine moved from 13 Sea Zone to 11 Sea Zone
6 armour moved from Germany to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 18 armour, 2 artilleries and 16 infantry
Russians defend with 1 artillery
Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits
Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter moved from Baltic States to 5 Sea Zone
1 bomber moved from Ukraine to Germany
1 aaGun moved from France to Germany
Place Units - Germans
1 armour and 1 fighter placed in France
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Belorussia to Finland
2 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Belorussia to Baltic States
1 fighter moved from Caucasus to Baltic States
7 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Finland to Karelia S.S.R.
9 armour moved from Karelia S.S.R. to Belorussia
4 infantry moved from Russia to Belorussia
2 artilleries moved from Russia to Belorussia
1 artillery moved from Eastern Ukraine to Belorussia
5 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
2 infantry moved from India to Persia
Place Units - Russians
2 infantry placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Karelia S.S.R. to Finland
1 fighter moved from Belorussia to Finland
2 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Belorussia to Baltic States
1 fighter moved from Caucasus to Baltic States
7 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Finland to Karelia S.S.R.
9 armour moved from Karelia S.S.R. to Belorussia
4 infantry moved from Russia to Belorussia
2 artilleries moved from Russia to Belorussia
1 artillery moved from Eastern Ukraine to Belorussia
5 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
2 infantry moved from India to Persia
Place Units - Russians
2 infantry placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Suiyuan to Ningxia
3 bombers moved from Manchuria to Ningxia
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 fighters moved from 37 Sea Zone to East Indies
1 fighter moved from 37 Sea Zone to 38 Sea Zone
2 carriers moved from 37 Sea Zone to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 38 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 60 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Ningxia
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 2 carriers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 carriers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in East Indies
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 38 Sea Zone to 49 Sea Zone
2 fighters moved from East Indies to 49 Sea Zone
1 fighter moved from 37 Sea Zone to 49 Sea Zone
4 fighters moved from 60 Sea Zone to 62 Sea Zone
4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery and 2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 bombers moved from Ningxia to Manchuria
Place Units - Japanese
1 carrier and 2 fighters placed in 49 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Japanese regular : 1.00
Japanese rolls : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Burma to Yunnan
1 armour moved from Chinghai to Yunnan
1 armour moved from Chinghai to Ningxia
1 armour moved from Chinghai to Hupeh
1 fighter moved from India to Hupeh
1 fighter moved from India to Yunnan
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Egypt to Libya
2 fighters moved from Egypt to Libya
1 armour moved from India to Yunnan
1 bomber moved from Egypt to Ningxia
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hupeh
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ningxia
British attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Libya to Egypt
1 fighter moved from Yunnan to India
1 fighter moved from Hupeh to Sikang
1 bomber moved from Ningxia to Sikang
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from 38 Sea Zone to India
2 armour moved from Egypt to Anglo-Egypt Sudan
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Japanese regular : -1.33
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Burma to Yunnan
1 armour moved from Chinghai to Yunnan
1 armour moved from Chinghai to Ningxia
1 armour moved from Chinghai to Hupeh
1 fighter moved from India to Hupeh
1 fighter moved from India to Yunnan
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Egypt to Libya
2 fighters moved from Egypt to Libya
1 armour moved from India to Yunnan
1 bomber moved from Egypt to Ningxia
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hupeh
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ningxia
British attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Libya to Egypt
1 fighter moved from Yunnan to India
1 fighter moved from Hupeh to Sikang
1 bomber moved from Ningxia to Sikang
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from 38 Sea Zone to India
2 armour moved from Egypt to Anglo-Egypt Sudan
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Japanese regular : -1.33
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 1/1 hits, 0.00 expected hits
Italians removing all Technology Tokens after successful research.
Italians discover Improved Artillery Support
Activate Technology - Italians
Italians activating Improved Artillery Support
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Balkans to 14 Sea Zone
1 aaGun moved from Italy to 14 Sea Zone
1 artillery moved from Italy to Balkans
1 aaGun and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Italians
1 transport placed in 14 Sea Zone
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 fighters moved from 51 Sea Zone to Australia
2 fighters moved from 56 Sea Zone to 50 Sea Zone
2 bombers moved from Wake Island to 60 Sea Zone
2 fighters moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to 39 Sea Zone
1 submarine moved from 51 Sea Zone to 60 Sea Zone
1 submarine moved from 51 Sea Zone to 50 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 fighter moved from 51 Sea Zone to 60 Sea Zone
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Australia to 51 Sea Zone
1 fighter moved from 39 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 60 Sea Zone to 51 Sea Zone
2 bombers moved from 60 Sea Zone to Caroline Islands
2 fighters moved from 48 Sea Zone to 51 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands
1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 56 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
Non Combat Move - Chinese
2 infantry moved from Sikang to Hupeh
2 infantry moved from Sikang to Ningxia
Place Units - Americans
1 fighter placed in Eastern United States
1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -1.33
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 fighters moved from 51 Sea Zone to Australia
2 fighters moved from 56 Sea Zone to 50 Sea Zone
2 bombers moved from Wake Island to 60 Sea Zone
2 fighters moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to 39 Sea Zone
1 submarine moved from 51 Sea Zone to 60 Sea Zone
1 submarine moved from 51 Sea Zone to 50 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 fighter moved from 51 Sea Zone to 60 Sea Zone
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 50 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 60 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Australia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Australia to 51 Sea Zone
1 fighter moved from 39 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 60 Sea Zone to 51 Sea Zone
2 bombers moved from 60 Sea Zone to Caroline Islands
2 fighters moved from 48 Sea Zone to 51 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands
1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 56 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
Non Combat Move - Chinese
2 infantry moved from Sikang to Hupeh
2 infantry moved from Sikang to Ningxia
Place Units - Americans
1 fighter placed in Eastern United States
1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 60 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -1.33
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Activate Technology - Germans
Germans activating Paratroopers
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber and 1 infantry moved from Germany to Finland
1 infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from Germany to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery and 2 infantry moved from East Poland to Baltic States
1 artillery and 3 infantry moved from East Poland to Ukraine
1 fighter moved from 5 Sea Zone to Ukraine
1 fighter moved from France to Baltic States
1 infantry moved from French West Africa to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from Germany to East Poland
1 infantry moved from Morocco Algeria to Libya
1 armour moved from French West Africa to 17 Sea Zone
1 armour, 1 carrier, 1 fighter and 1 transport moved from 17 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco Algeria
1 submarine moved from 11 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 4 infantry in Karelia S.S.R., round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to East Poland
1 fighter moved from Ukraine to East Poland
4 infantry moved from Germany to Poland
1 armour moved from France to Poland
1 bomber moved from Finland to East Poland
Place Units - Germans
1 fighter placed in 5 Sea Zone
1 bomber and 2 infantry placed in France
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine
1 armour moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Ukraine
2 infantry moved from Belorussia to Baltic States
1 fighter moved from Belorussia to Baltic States
2 artilleries and 2 infantry moved from Belorussia to Karelia S.S.R.
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 6 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 factory
Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Russia to Belorussia
2 infantry moved from Persia to Trans-Jordan
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Ukraine to Belorussia
1 infantry moved from Belorussia to Eastern Ukraine
Place Units - Russians
1 armour, 3 artilleries and 2 infantry placed in Russia
Russians undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Russia
1 artillery and 3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 infantry
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 8 infantry
EDIT: Adding units owned by Russians to Evenki National Okrug: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine
1 armour moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Ukraine
2 infantry moved from Belorussia to Baltic States
1 fighter moved from Belorussia to Baltic States
2 artilleries and 2 infantry moved from Belorussia to Karelia S.S.R.
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 5 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 6 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 factory
Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Russia to Belorussia
2 infantry moved from Persia to Trans-Jordan
1 fighter moved from Baltic States to Belorussia
1 fighter moved from Ukraine to Belorussia
1 infantry moved from Belorussia to Eastern Ukraine
Place Units - Russians
1 armour, 3 artilleries and 2 infantry placed in Russia
Russians undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Russia
1 artillery and 3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 infantry
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 8 infantry
EDIT: Adding units owned by Russians to Evenki National Okrug: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 4,2,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
3 carriers, 6 fighters and 1 submarine moved from 49 Sea Zone to 60 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 artillery and 2 infantry moved from Suiyuan to Hupeh
3 bombers moved from Manchuria to Hupeh
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 fighters moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 10 fighters in 60 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Hupeh
Japanese attack with 1 artillery, 3 bombers and 2 infantry
British defend with 1 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Hupeh, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 1 armour and 2 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Hupeh, round 3 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to Kiangsu
3 bombers moved from Hupeh to Manchuria
Place Units - Japanese
4 infantry placed in Borneo
1 aaGun, 1 artillery and 1 infantry placed in Manchuria
3 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.50
Japanese regular : -2.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Sikang to Hupeh
1 bomber moved from Sikang to Hupeh
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 armour moved from Fukien to Hupeh
1 armour moved from Ningxia to Hupeh
1 infantry moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Yunnan to Hupeh
1 infantry moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Combat - British
Battle in Hupeh
British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hupeh
British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 2 armour and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 2 armour and 2 fighters
Germans defend with 1 infantry
British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from India to Egypt
2 fighters moved from French Equatorial Africa to Egypt
1 bomber moved from Hupeh to Trans-Jordan
3 armour moved from India to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from India to Burma
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Hupeh to Yunnan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Egypt
1 armour and 1 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : 1.67
Germans regular : 0.67
British regular : -5.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Sikang to Hupeh
1 bomber moved from Sikang to Hupeh
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 armour moved from Fukien to Hupeh
1 armour moved from Ningxia to Hupeh
1 infantry moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Yunnan to Hupeh
1 infantry moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Combat - British
Battle in Hupeh
British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hupeh
British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 2 armour and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 2 armour and 2 fighters
Germans defend with 1 infantry
British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from India to Egypt
2 fighters moved from French Equatorial Africa to Egypt
1 bomber moved from Hupeh to Trans-Jordan
3 armour moved from India to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from India to Burma
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Hupeh to Yunnan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Egypt
1 armour and 1 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : 1.67
Germans regular : 0.67
British regular : -5.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Sikang to Hupeh
1 bomber moved from Sikang to Hupeh
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 armour moved from Fukien to Hupeh
1 armour moved from Ningxia to Hupeh
1 infantry moved from French Indo-China Thailand to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Yunnan to Hupeh
1 infantry moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Combat - British
Battle in Hupeh
British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh
British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hupeh
British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh
British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 2 armour and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 2 armour and 2 fighters
Germans defend with 1 infantry
British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from India to Egypt
2 fighters moved from French Equatorial Africa to Egypt
1 bomber moved from Hupeh to Trans-Jordan
3 armour moved from India to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from India to Burma
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Hupeh to Yunnan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 2 Sea Zone
2 infantry placed in Egypt
1 armour and 1 infantry placed in India
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Trans-Jordan: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 3 armour
EDIT: Adding units owned by British to Persia: 3 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : 1.67
Germans regular : 0.67
British regular : -5.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Italy to 14 Sea Zone
1 artillery and 2 infantry moved from 14 Sea Zone to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 armour and 1 artillery
Italians roll dice for 1 battleship and 2 cruisers in Libya, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : 0.17