@Witt Wrong game, this is NML 1914 game 17. You’ll need to post this save game to another game feed.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 carrier, 1 cruiser and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to French Indo-China Thailand 1 fighter moved from India to Burma 1 fighter moved from India to French Indo-China Thailand Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo-China Thailand British attack with 1 bomber and 1 fighter Japanese defend with 1 artillery British roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from India to 15 Sea Zone 1 fighter moved from Persia to 15 Sea Zone 1 destroyer and 1 transport moved from 34 Sea Zone to 15 Sea Zone 3 armour moved from Egypt to Persia 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Egypt 2 armour and 1 infantry moved from Anglo-Egypt Sudan to Egypt 2 armour moved from Egypt to Persia 2 armour moved from Union of South Africa to Italian Africa 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from Burma to India 1 bomber moved from French Indo-China Thailand to Egypt Place Units - British 1 carrier and 1 cruiser placed in 15 Sea Zone 1 artillery and 2 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Increased Factory Production Activate Technology - Italians Italians activating Increased Factory Production Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 bomber moved from Italy to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from Gibraltar to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya Italians take Libya from British 1 armour moved from Karelia S.S.R. to Baltic States Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 fighter British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 15 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 15 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 14 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber and 1 fighter Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Battle in Baltic States Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Baltic States Russians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour 2 fighters owned by the British forced to land in Egypt Non Combat Move - Italians 4 infantry moved from Italy to Balkans Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians rolls : 1.00 Italians regular : -0.33 Russians regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to Australia British take Australia from Japanese Combat - Americans Non Combat Move - Americans 1 infantry moved from Panama to Eastern United States 2 bombers moved from India to Hawaiian Islands 1 carrier moved from 53 Sea Zone to 47 Sea Zone 2 fighters moved from 53 Sea Zone to 47 Sea Zone 2 destroyers moved from 53 Sea Zone to 47 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Iwo Jima to 56 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 2 fighters moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 42 Sea Zone to 47 Sea Zone Combat Move - Chinese 2 infantry moved from Sikang to Hupeh 1 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Americans 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Chinghai Chinese undo move 1. 2 infantry placed in Yunnan Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 6 armour and 1 bomber; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Poland to East Poland 1 fighter moved from 5 Sea Zone to East Poland 4 infantry moved from Balkans to Bulgaria Romania 2 artilleries and 8 infantry moved from Germany to Poland 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 18 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from British Combat - Germans Battle in East Poland Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 4 infantry moved from Karelia S.S.R. to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Poland 12 armour moved from Karelia S.S.R. to Poland 4 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from East Poland to 5 Sea Zone Place Units - Germans 6 armour and 1 bomber placed in Germany Germans undo move 1. 6 armour and 1 bomber placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 artillery and 2 infantry moved from Ukraine to East Poland 1 artillery and 2 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 6 armour moved from Russia to Karelia S.S.R. 3 armour moved from Belorussia to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 1 aaGun moved from Belorussia to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 8 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Belorussia to Eastern Ukraine 6 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine Place Units - Russians 2 artilleries and 4 infantry placed in Russia 1 fighter and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 2 transports moved from 37 Sea Zone to 49 Sea Zone 4 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Burma 4 fighters moved from 37 Sea Zone to Burma 1 bomber moved from Manchuria to Iwo Jima 1 bomber moved from Manchuria to Iwo Jima 1 bomber moved from Manchuria to Iwo Jima 1 fighter moved from 62 Sea Zone to Iwo Jima 3 fighters moved from 62 Sea Zone to Iwo Jima 1 fighter moved from 13 Sea Zone to 15 Sea Zone Combat - Japanese Battle in 15 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 15 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Iwo Jima Japanese attack with 3 bombers, 4 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 bombers, 4 fighters and 2 infantry in Iwo Jima, round 2 : 5/9 hits, 4.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Burma Japanese attack with 4 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from Burma to 37 Sea Zone 4 fighters moved from Iwo Jima to 62 Sea Zone 3 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Kiangsu 1 submarine moved from 49 Sea Zone to 36 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 3 bombers moved from Iwo Jima to Manchuria Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 62 Sea Zone 2 artilleries and 2 infantry placed in Borneo 1 artillery and 2 infantry placed in Manchuria 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33 Japanese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 3 armour moved from Persia to Chinghai 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 bomber moved from Egypt to Libya Combat - British Battle in Libya British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Libya, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Chinghai British attack with 3 armour Japanese defend with 1 artillery British roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 armour moved from Persia to India 1 armour moved from Persia to India 2 armour moved from Italian Africa to Egypt 1 bomber and 2 fighters moved from Libya to Egypt Place Units - British 1 fighter and 2 infantry placed in India 2 infantry placed in Egypt 1 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from Gibraltar to 13 Sea Zone 1 artillery and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.83 British regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 infantry moved from Australia to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from 47 Sea Zone to Caroline Islands 1 fighter moved from 47 Sea Zone to 51 Sea Zone 1 bomber moved from Hawaiian Islands to 59 Sea Zone 4 fighters moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 destroyer moved from 53 Sea Zone to 60 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 59 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 6 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 bomber, 6 fighters and 1 infantry in Caroline Islands, round 2 : 4/9 hits, 4.33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 47 Sea Zone to 51 Sea Zone 2 carriers, 1 destroyer and 3 submarines moved from 53 Sea Zone to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 6 fighters moved from Caroline Islands to 51 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 1 bomber moved from 59 Sea Zone to Wake Island 4 infantry moved from Eastern United States to Central United States Combat Move - Chinese 1 infantry moved from Hupeh to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Sikang 1 infantry moved from Hupeh to Ningxia Place Units - Americans 1 fighter placed in Western United States 1 artillery and 3 infantry placed in Western United States 1 cruiser and 2 transports placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from 5 Sea Zone to Baltic States 12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland 4 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from France to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 submarine moved from 13 Sea Zone to 11 Sea Zone 6 armour moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 18 armour, 2 artilleries and 16 infantry Russians defend with 1 artillery Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 1 bomber moved from Ukraine to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 armour and 1 fighter placed in France 1 armour, 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from 5 Sea Zone to Baltic States 12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland 4 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from France to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 submarine moved from 13 Sea Zone to 11 Sea Zone 6 armour moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 18 armour, 2 artilleries and 16 infantry Russians defend with 1 artillery Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 1 bomber moved from Ukraine to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 armour and 1 fighter placed in France 1 armour, 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Belorussia to Finland 2 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Belorussia to Baltic States 1 fighter moved from Caucasus to Baltic States 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Finland to Karelia S.S.R. 9 armour moved from Karelia S.S.R. to Belorussia 4 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 5 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 2 infantry moved from India to Persia Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Belorussia to Finland 2 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Belorussia to Baltic States 1 fighter moved from Caucasus to Baltic States 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Finland to Karelia S.S.R. 9 armour moved from Karelia S.S.R. to Belorussia 4 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 5 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 2 infantry moved from India to Persia Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Suiyuan to Ningxia 3 bombers moved from Manchuria to Ningxia 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia Japanese take Australia from British 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 37 Sea Zone to East Indies 1 fighter moved from 37 Sea Zone to 38 Sea Zone 2 carriers moved from 37 Sea Zone to 49 Sea Zone 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 60 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 60 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Ningxia Japanese attack with 3 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 49 Sea Zone Japanese attack with 2 carriers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 2 carriers and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in East Indies Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 38 Sea Zone to 49 Sea Zone 2 fighters moved from East Indies to 49 Sea Zone 1 fighter moved from 37 Sea Zone to 49 Sea Zone 4 fighters moved from 60 Sea Zone to 62 Sea Zone 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 bombers moved from Ningxia to Manchuria Place Units - Japanese 1 carrier and 2 fighters placed in 49 Sea Zone 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.00 Japanese regular : 1.00 Japanese rolls : 1.00 British regular : -0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Burma to Yunnan 1 armour moved from Chinghai to Yunnan 1 armour moved from Chinghai to Ningxia 1 armour moved from Chinghai to Hupeh 1 fighter moved from India to Hupeh 1 fighter moved from India to Yunnan 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 armour moved from India to Yunnan 1 bomber moved from Egypt to Ningxia Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Libya to Egypt 1 fighter moved from Yunnan to India 1 fighter moved from Hupeh to Sikang 1 bomber moved from Ningxia to Sikang 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 38 Sea Zone to India 2 armour moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 artillery and 1 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Japanese regular : -1.33 British regular : 1.50
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Burma to Yunnan 1 armour moved from Chinghai to Yunnan 1 armour moved from Chinghai to Ningxia 1 armour moved from Chinghai to Hupeh 1 fighter moved from India to Hupeh 1 fighter moved from India to Yunnan 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 armour moved from India to Yunnan 1 bomber moved from Egypt to Ningxia Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Libya to Egypt 1 fighter moved from Yunnan to India 1 fighter moved from Hupeh to Sikang 1 bomber moved from Ningxia to Sikang 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 38 Sea Zone to India 2 armour moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 artillery and 1 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Japanese regular : -1.33 British regular : 1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Improved Artillery Support Activate Technology - Italians Italians activating Improved Artillery Support Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to 14 Sea Zone 1 aaGun moved from Italy to 14 Sea Zone 1 artillery moved from Italy to Balkans 1 aaGun and 1 infantry moved from 14 Sea Zone to Libya Place Units - Italians 1 transport placed in 14 Sea Zone 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 51 Sea Zone to Australia 2 fighters moved from 56 Sea Zone to 50 Sea Zone 2 bombers moved from Wake Island to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 48 Sea Zone 1 fighter moved from 51 Sea Zone to 39 Sea Zone 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 60 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in Australia Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Australia to 51 Sea Zone 1 fighter moved from 39 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 2 bombers moved from 60 Sea Zone to Caroline Islands 2 fighters moved from 48 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 56 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Chinese 2 infantry moved from Sikang to Hupeh 2 infantry moved from Sikang to Ningxia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.33 Americans rolls : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 51 Sea Zone to Australia 2 fighters moved from 56 Sea Zone to 50 Sea Zone 2 bombers moved from Wake Island to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 48 Sea Zone 1 fighter moved from 51 Sea Zone to 39 Sea Zone 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 60 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in Australia Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Australia to 51 Sea Zone 1 fighter moved from 39 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 2 bombers moved from 60 Sea Zone to Caroline Islands 2 fighters moved from 48 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 56 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Chinese 2 infantry moved from Sikang to Hupeh 2 infantry moved from Sikang to Ningxia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 60 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.33 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Finland 1 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Germany to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 2 infantry moved from East Poland to Baltic States 1 artillery and 3 infantry moved from East Poland to Ukraine 1 fighter moved from 5 Sea Zone to Ukraine 1 fighter moved from France to Baltic States 1 infantry moved from French West Africa to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Germany to East Poland 1 infantry moved from Morocco Algeria to Libya 1 armour moved from French West Africa to 17 Sea Zone 1 armour, 1 carrier, 1 fighter and 1 transport moved from 17 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 submarine moved from 11 Sea Zone to 12 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia S.S.R. Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Baltic States Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 fighter moved from Ukraine to East Poland 4 infantry moved from Germany to Poland 1 armour moved from France to Poland 1 bomber moved from Finland to East Poland Place Units - Germans 1 fighter placed in 5 Sea Zone 1 bomber and 2 infantry placed in France 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.00