@Witt Wrong game, this is NML 1914 game 17. You’ll need to post this save game to another game feed.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 3 armour moved from Persia to Chinghai 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 bomber moved from Egypt to Libya Combat - British Battle in Libya British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Libya, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Chinghai British attack with 3 armour Japanese defend with 1 artillery British roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 armour moved from Persia to India 1 armour moved from Persia to India 2 armour moved from Italian Africa to Egypt 1 bomber and 2 fighters moved from Libya to Egypt Place Units - British 1 fighter and 2 infantry placed in India 2 infantry placed in Egypt 1 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from Gibraltar to 13 Sea Zone 1 artillery and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 1 artillery placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.83 British regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 infantry moved from Australia to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from 47 Sea Zone to Caroline Islands 1 fighter moved from 47 Sea Zone to 51 Sea Zone 1 bomber moved from Hawaiian Islands to 59 Sea Zone 4 fighters moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 47 Sea Zone to 49 Sea Zone 1 destroyer moved from 53 Sea Zone to 60 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 59 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 6 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 bomber, 6 fighters and 1 infantry in Caroline Islands, round 2 : 4/9 hits, 4.33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 47 Sea Zone to 51 Sea Zone 2 carriers, 1 destroyer and 3 submarines moved from 53 Sea Zone to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 6 fighters moved from Caroline Islands to 51 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 1 bomber moved from 59 Sea Zone to Wake Island 4 infantry moved from Eastern United States to Central United States Combat Move - Chinese 1 infantry moved from Hupeh to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Sikang 1 infantry moved from Hupeh to Ningxia Place Units - Americans 1 fighter placed in Western United States 1 artillery and 3 infantry placed in Western United States 1 cruiser and 2 transports placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from 5 Sea Zone to Baltic States 12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland 4 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from France to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 submarine moved from 13 Sea Zone to 11 Sea Zone 6 armour moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 18 armour, 2 artilleries and 16 infantry Russians defend with 1 artillery Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 1 bomber moved from Ukraine to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 armour and 1 fighter placed in France 1 armour, 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,2 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 49 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from 5 Sea Zone to Baltic States 12 armour, 2 artilleries and 12 infantry moved from Poland to East Poland 4 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from France to 13 Sea Zone 1 armour moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 1 carrier and 1 fighter moved from 13 Sea Zone to 17 Sea Zone 1 submarine moved from 13 Sea Zone to 11 Sea Zone 6 armour moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 18 armour, 2 artilleries and 16 infantry Russians defend with 1 artillery Germans roll dice for 18 armour, 2 artilleries and 16 infantry in East Poland, round 2 : 12/36 hits, 12.67 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 18 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to 5 Sea Zone 1 bomber moved from Ukraine to Germany 1 aaGun moved from France to Germany Place Units - Germans 1 armour and 1 fighter placed in France 1 armour, 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Belorussia to Finland 2 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Belorussia to Baltic States 1 fighter moved from Caucasus to Baltic States 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Finland to Karelia S.S.R. 9 armour moved from Karelia S.S.R. to Belorussia 4 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 5 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 2 infantry moved from India to Persia Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Karelia S.S.R. to Finland 1 fighter moved from Belorussia to Finland 2 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Belorussia to Baltic States 1 fighter moved from Caucasus to Baltic States 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Finland to Karelia S.S.R. 9 armour moved from Karelia S.S.R. to Belorussia 4 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 5 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 2 infantry moved from India to Persia Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Suiyuan to Ningxia 3 bombers moved from Manchuria to Ningxia 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia Japanese take Australia from British 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 37 Sea Zone to East Indies 1 fighter moved from 37 Sea Zone to 38 Sea Zone 2 carriers moved from 37 Sea Zone to 49 Sea Zone 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 60 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 60 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Ningxia Japanese attack with 3 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 3 bombers and 1 infantry in Ningxia, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 49 Sea Zone Japanese attack with 2 carriers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 2 carriers and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in East Indies Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 38 Sea Zone to 49 Sea Zone 2 fighters moved from East Indies to 49 Sea Zone 1 fighter moved from 37 Sea Zone to 49 Sea Zone 4 fighters moved from 60 Sea Zone to 62 Sea Zone 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 bombers moved from Ningxia to Manchuria Place Units - Japanese 1 carrier and 2 fighters placed in 49 Sea Zone 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.00 Japanese regular : 1.00 Japanese rolls : 1.00 British regular : -0.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Burma to Yunnan 1 armour moved from Chinghai to Yunnan 1 armour moved from Chinghai to Ningxia 1 armour moved from Chinghai to Hupeh 1 fighter moved from India to Hupeh 1 fighter moved from India to Yunnan 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 armour moved from India to Yunnan 1 bomber moved from Egypt to Ningxia Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Libya to Egypt 1 fighter moved from Yunnan to India 1 fighter moved from Hupeh to Sikang 1 bomber moved from Ningxia to Sikang 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 38 Sea Zone to India 2 armour moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 artillery and 1 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Japanese regular : -1.33 British regular : 1.50
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Burma to Yunnan 1 armour moved from Chinghai to Yunnan 1 armour moved from Chinghai to Ningxia 1 armour moved from Chinghai to Hupeh 1 fighter moved from India to Hupeh 1 fighter moved from India to Yunnan 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Libya 2 fighters moved from Egypt to Libya 1 armour moved from India to Yunnan 1 bomber moved from Egypt to Ningxia Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Hupeh, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Hupeh, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Ningxia, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia British win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Libya to Egypt 1 fighter moved from Yunnan to India 1 fighter moved from Hupeh to Sikang 1 bomber moved from Ningxia to Sikang 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 38 Sea Zone to India 2 armour moved from Egypt to Anglo-Egypt Sudan Place Units - British 1 artillery and 1 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Japanese regular : -1.33 British regular : 1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0.00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Improved Artillery Support Activate Technology - Italians Italians activating Improved Artillery Support Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to 14 Sea Zone 1 aaGun moved from Italy to 14 Sea Zone 1 artillery moved from Italy to Balkans 1 aaGun and 1 infantry moved from 14 Sea Zone to Libya Place Units - Italians 1 transport placed in 14 Sea Zone 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 51 Sea Zone to Australia 2 fighters moved from 56 Sea Zone to 50 Sea Zone 2 bombers moved from Wake Island to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 48 Sea Zone 1 fighter moved from 51 Sea Zone to 39 Sea Zone 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 60 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in Australia Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Australia to 51 Sea Zone 1 fighter moved from 39 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 2 bombers moved from 60 Sea Zone to Caroline Islands 2 fighters moved from 48 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 56 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Chinese 2 infantry moved from Sikang to Hupeh 2 infantry moved from Sikang to Ningxia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.33 Americans rolls : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 51 Sea Zone to Australia 2 fighters moved from 56 Sea Zone to 50 Sea Zone 2 bombers moved from Wake Island to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 48 Sea Zone 1 fighter moved from 51 Sea Zone to 39 Sea Zone 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 submarine moved from 51 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 60 Sea Zone Combat - Americans Battle in 39 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in Australia Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Australia to 51 Sea Zone 1 fighter moved from 39 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 2 bombers moved from 60 Sea Zone to Caroline Islands 2 fighters moved from 48 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Western United States to 56 Sea Zone 2 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Non Combat Move - Chinese 2 infantry moved from Sikang to Hupeh 2 infantry moved from Sikang to Ningxia Place Units - Americans 1 fighter placed in Eastern United States 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 60 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.33 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Finland 1 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from Germany to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery and 2 infantry moved from East Poland to Baltic States 1 artillery and 3 infantry moved from East Poland to Ukraine 1 fighter moved from 5 Sea Zone to Ukraine 1 fighter moved from France to Baltic States 1 infantry moved from French West Africa to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Germany to East Poland 1 infantry moved from Morocco Algeria to Libya 1 armour moved from French West Africa to 17 Sea Zone 1 armour, 1 carrier, 1 fighter and 1 transport moved from 17 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 submarine moved from 11 Sea Zone to 12 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Karelia S.S.R. Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory and 4 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Baltic States Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 fighter moved from Ukraine to East Poland 4 infantry moved from Germany to Poland 1 armour moved from France to Poland 1 bomber moved from Finland to East Poland Place Units - Germans 1 fighter placed in 5 Sea Zone 1 bomber and 2 infantry placed in France 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine 1 armour moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine 2 infantry moved from Belorussia to Baltic States 1 fighter moved from Belorussia to Baltic States 2 artilleries and 2 infantry moved from Belorussia to Karelia S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 6 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Karelia S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 2 artilleries and 1 factory Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 aaGun, 2 artilleries and 4 infantry moved from Russia to Belorussia 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Ukraine to Belorussia 1 infantry moved from Belorussia to Eastern Ukraine Place Units - Russians 1 armour, 3 artilleries and 2 infantry placed in Russia Russians undo move 1. 1 armour, 2 artilleries and 3 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 2 infantry EDIT: Adding units owned by Russians to Caucasus: 2 infantry Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Evenki National Okrug: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine 1 armour moved from Belorussia to Ukraine 1 fighter moved from Belorussia to Ukraine 2 infantry moved from Belorussia to Baltic States 1 fighter moved from Belorussia to Baltic States 2 artilleries and 2 infantry moved from Belorussia to Karelia S.S.R. Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 2 infantry in Ukraine, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 6 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Karelia S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 2 artilleries and 1 factory Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 aaGun, 2 artilleries and 4 infantry moved from Russia to Belorussia 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Ukraine to Belorussia 1 infantry moved from Belorussia to Eastern Ukraine Place Units - Russians 1 armour, 3 artilleries and 2 infantry placed in Russia Russians undo move 1. 1 armour, 2 artilleries and 3 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 2 infantry EDIT: Adding units owned by Russians to Caucasus: 2 infantry Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Evenki National Okrug: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 15 on tech rolls Japanese roll 4,2,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 3 carriers, 6 fighters and 1 submarine moved from 49 Sea Zone to 60 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone 1 artillery and 2 infantry moved from Suiyuan to Hupeh 3 bombers moved from Manchuria to Hupeh 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 fighters moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in 60 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 submarines Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 60 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 10 fighters in 60 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer and 1 submarine Battle in Hupeh Japanese attack with 1 artillery, 3 bombers and 2 infantry British defend with 1 armour; Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in Hupeh, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 armour and 2 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Hupeh, round 3 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for British: 1 armour Non Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 3 bombers moved from Hupeh to Manchuria Place Units - Japanese 4 infantry placed in Borneo 1 aaGun, 1 artillery and 1 infantry placed in Manchuria 3 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Japanese regular : -2.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Sikang to Hupeh 1 bomber moved from Sikang to Hupeh 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Hupeh 1 armour moved from Ningxia to Hupeh 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Yunnan to Hupeh 1 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Combat - British Battle in Hupeh British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hupeh British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 2 armour and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 2 armour and 2 fighters Germans defend with 1 infantry British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from India to Egypt 2 fighters moved from French Equatorial Africa to Egypt 1 bomber moved from Hupeh to Trans-Jordan 3 armour moved from India to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from India to Burma 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Hupeh to Yunnan 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone 2 infantry placed in Egypt 1 armour and 1 infantry placed in India Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 1.67 Germans regular : 0.67 British regular : -5.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Sikang to Hupeh 1 bomber moved from Sikang to Hupeh 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Hupeh 1 armour moved from Ningxia to Hupeh 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Yunnan to Hupeh 1 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Combat - British Battle in Hupeh British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hupeh British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 2 armour and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 2 armour and 2 fighters Germans defend with 1 infantry British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from India to Egypt 2 fighters moved from French Equatorial Africa to Egypt 1 bomber moved from Hupeh to Trans-Jordan 3 armour moved from India to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from India to Burma 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Hupeh to Yunnan 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone 2 infantry placed in Egypt 1 armour and 1 infantry placed in India Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 1.67 Germans regular : 0.67 British regular : -5.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Sikang to Hupeh 1 bomber moved from Sikang to Hupeh 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Hupeh 1 armour moved from Ningxia to Hupeh 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from Yunnan to Hupeh 1 infantry moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Combat - British Battle in Hupeh British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British roll dice for 3 armour, 1 bomber and 1 fighter in Hupeh, round 3 : 0/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hupeh British roll dice for 2 armour, 1 bomber and 1 fighter in Hupeh, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Hupeh British win, taking Hupeh from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 2 armour and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 2 armour and 2 fighters Germans defend with 1 infantry British roll dice for 2 armour and 2 fighters in French Equatorial Africa, round 2 : 1/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from India to Egypt 2 fighters moved from French Equatorial Africa to Egypt 1 bomber moved from Hupeh to Trans-Jordan 3 armour moved from India to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from India to Burma 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from Hupeh to Yunnan 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone 2 infantry placed in Egypt 1 armour and 1 infantry placed in India Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Removing units owned by British from Trans-Jordan: 1 armour EDIT: Adding units owned by British to Egypt: 1 armour EDIT: Removing units owned by British from Trans-Jordan: 1 bomber EDIT: Adding units owned by British to Persia: 1 bomber EDIT: Removing units owned by British from Trans-Jordan: 3 armour EDIT: Adding units owned by British to Persia: 3 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 1.67 Germans regular : 0.67 British regular : -5.67