axis-dominion vs ksmckay (allies+18) bm4


  • ok, time for Russia to explode! but then hopefully so will Japan

  • '19

    @axis-dominion thats an amazingly average result. every single round was as close as it gets to average.

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour, 5 infantry and 1 mech_infantry moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Eastern Poland to Romania
            4 mech_infantrys moved from Western Ukraine to Romania
            2 artilleries and 3 infantry moved from Eastern Poland to Slovakia Hungary
            1 marine moved from Novgorod to 115 Sea Zone
            1 cruiser and 1 marine moved from 115 Sea Zone to 114 Sea Zone
            1 marine moved from 114 Sea Zone to Poland
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 artillery and 3 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 artillery, 3 infantry and 1 marine
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 marine in Poland, round 2 : 3/5 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Italians: 1 aaGun and 2 infantry
            Battle in Romania
                Russians attack with 3 armour, 5 infantry and 6 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour, 5 infantry and 6 mech_infantrys in Romania, round 2 : 2/14 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 armour, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 artilleries and 3 infantry
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 aaGun moved from Eastern Poland to Poland
            1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            4 mech_infantrys moved from Russia to Western Ukraine
            1 infantry moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Vyborg
            1 aaGun and 1 infantry moved from Novgorod to Baltic States
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 infantry placed in Ukraine
            2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber placed in Russia
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 2 to 0
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.00
    

    Savegame

  • '19

    @axis-dominion should be a busy J4.

    Glad to see UK go average. makes it more interesting. I certainly wouldnt have minded axis getting pummeled but this will make it more interesting.

  • '19

    stupid bombers @ 14. thats 4 now for the allies.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from UK_Pacific
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Kwangsi to Kwangtung
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Hunan to Kwangtung
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            2 bombers moved from Caroline Islands to Philippines
            1 fighter moved from Caroline Islands to 22 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to Siam
            1 fighter moved from 36 Sea Zone to Siam
            1 fighter moved from Yunnan to Siam
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in Borneo
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 34 Sea Zone
                Japanese win, taking Celebes from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Guam
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Siam
                Japanese attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Siam, round 2 : 1/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Philippines, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Hunan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 tactical_bomber moved from Malaya to Yunnan
            3 fighters moved from Siam to Yunnan
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 21 Sea Zone
            1 fighter moved from 34 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from Kwangtung to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
            1 mech_infantry moved from Jehol to Anhwe
            2 bombers moved from Philippines to Kiangsi
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.33
    Japanese regular : -0.50
    UK_Pacific regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    stupid bombers @ 14. thats 4 now for the allies.

    :laughing: that’s your doing!

  • '19

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 fighters moved from 102 Sea Zone to Morocco
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    Neutral_Axis regular : -0.33
    

    Savegame

  • '19

    @axis-dominion miscounted my inf to transport ratio. any chance I can swap my dd + 1 ipc saved for a sub and an inf?

    unrelated to the combat. changed things up at the last minute and forgot why I had gone with sub the first time.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion miscounted my inf to transport ratio. any chance I can swap my dd + 1 ipc saved for a sub and an inf?

    unrelated to the combat. changed things up at the last minute and forgot why I had gone with sub the first time.

    sure

  • '19

    TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Hopei to Chahar
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Japanese regular : -1.00
    

    Savegame

  • '19

    @axis-dominion another screw up. meant to send 2 inf 1 ftr to sze. somehow I just sent one.

    would like to roll the second inf as a test die and then will reload and proceed with the battle provided it misses.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    @axis-dominion another screw up. meant to send 2 inf 1 ftr to sze. somehow I just sent one.

    would like to roll the second inf as a test die and then will reload and proceed with the battle provided it misses.

    sure

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 fighters moved from 102 Sea Zone to Morocco
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            2 fighters moved from Eastern United States to 103 Sea Zone
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
            EDIT: Changing PUs for Americans from 1 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Hopei to Chahar
            3 infantry moved from Shensi to Suiyuyan
            EDIT: Chinese undo move 4.
            3 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Szechwan to Shensi
            2 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Eastern Persia to Burma
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Iraq
            1 fighter moved from Egypt to Iraq
            1 bomber moved from Nigeria to Belgian Congo
            2 infantry moved from Kenya to Belgian Congo
            1 fighter moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Belgian Congo, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Eastern Persia to Persia
            1 fighter moved from Burma to India
            1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 bomber moved from Belgian Congo to Egypt
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 103 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - UK_Pacific
            9 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 9 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.17
    Italians regular : -0.33
    Japanese regular : -0.67
    Neutral_Axis regular : -0.33
    British regular : 0.17
    

    Savegame

  • '19

    oh how the mighty have fallen. 64 last turn 9 this turn :(


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm4:

    oh how the mighty have fallen. 64 last turn 9 this turn :(

    that’s the cold dark reality of a SL situation…

  • '19

    @axis-dominion hopefully I dont say the same about Russia. I think it should be able to stay strong for a few turns but we will see.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 aaGun and 1 infantry moved from Syria to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 artillery moved from Yugoslavia to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
            2 mech_infantrys moved from Northern Italy to Germany
            1 aaGun and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
            1 bomber moved from Western Germany to Southern Italy
            2 armour, 3 artilleries and 6 infantry moved from Tobruk to Alexandria
            1 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion miscalculated odds in 91. still didnt think you would go for a 75% attack there but not sure how I messed it up when I planned it out.

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            2 aaGuns, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
            ANZAC collect 9 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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