@simon33
6 more hits
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TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 14 infantry, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Eastern India to 59 Sea Zone
1 tactical_bomber moved from Eastern India to Java
1 marine moved from Ceylon to 40 Sea Zone
1 cruiser and 1 marine moved from 40 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 infantry moved from Western India to Baluchistan
Japanese take Baluchistan from UK_Pacific
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Shansi to Chahar
2 fighters and 2 tactical_bombers moved from Shantung to Chahar
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
1 bomber moved from Davao to Dutch New Guinea
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Davao to 36 Sea Zone
1 artillery, 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 5 infantry, 9 submarines, 2 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
1 infantry moved from Southern Manchuria to Northern Manchuria
1 mech_infantry moved from Honan to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 armour moved from Eastern India to Yunnan
8 artilleries and 25 infantry moved from Eastern India to Central India
1 submarine moved from 47 Sea Zone to 64 Sea Zone
1 submarine moved from 132 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from Java to 43 Sea Zone
1 fighter moved from 59 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Dutch New Guinea to French Indo China
2 fighters moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Eastern India
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 bomber moved from Kwangsi to French Indo China
2 submarines moved from 132 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Eastern India
3 infantry placed in Malaya
1 fighter, 4 infantry, 1 marine and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,2,5,6,5,6,4,2,2,1,2,1,5,2,2,1,2,5,5,6,1,6,5,5,2,2,4,5,3,1,2,1,5,5,5,1,3,1,4,5,1,3,1,2,6,4,6,3,4,1,5,1,5,5,5,5,1,6,4,2,5,6,3,1,6,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,6,2
Japanese collect 60 PUs (13 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : 3,33
ANZAC regular : 1,67
@pejon_88 Ouch, that was a huge Convoy.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hokkaido to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 submarine moved from 93 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 94 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hokkaido to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 submarine moved from 93 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 94 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Guam
Battle in 107 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 107 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 cruiser moved from 94 Sea Zone to 113 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 aaGun and 3 artilleries moved from Morocco to 94 Sea Zone
8 infantry moved from Morocco to 94 Sea Zone
1 aaGun, 3 artilleries, 8 infantry and 6 transports moved from 94 Sea Zone to 113 Sea Zone
3 artilleries and 8 infantry moved from 113 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar
1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 infantry, 1 marine, 2 submarines and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry and 1 marine moved from 93 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 104 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers moved from 7 Sea Zone to 24 Sea Zone
1 transport moved from 27 Sea Zone to 13 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports moved from 27 Sea Zone to 24 Sea Zone
1 artillery and 4 infantry moved from 24 Sea Zone to Wake Island
1 aaGun moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 13 Sea Zone to 11 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
3 fighters placed in Southern Persia
2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,3,6,5,1,6,1,2,4,4,2,6,2,1,3,6,1,4,5,4,5,6,2,4,1,4,5,1,1,4,4,4,2,6,6,4,2,2,2,1,3,2,3,4,4,3,3,4,4,3,2,3,6,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 11 infantry moved from Anhwe to Hopei
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 11 infantry moved from Anhwe to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hopei, round 2 : 5/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 battleships moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from 93 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
2 fighters moved from Northwest Persia to Southern Caucasus
1 bomber moved from Egypt to Southern Caucasus
1 infantry moved from Southern Persia to Baluchistan
3 fighters moved from Iraq to Baluchistan
6 fighters and 3 tactical_bombers moved from Northwest Persia to Baluchistan
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 harbour, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hokkaido to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 submarine moved from 93 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 94 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in Guam
Battle in 107 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 107 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 cruiser moved from 94 Sea Zone to 113 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 aaGun and 3 artilleries moved from Morocco to 94 Sea Zone
8 infantry moved from Morocco to 94 Sea Zone
1 aaGun, 3 artilleries, 8 infantry and 6 transports moved from 94 Sea Zone to 113 Sea Zone
3 artilleries and 8 infantry moved from 113 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar
1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 infantry, 1 marine, 2 submarines and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry and 1 marine moved from 93 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 104 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers moved from 7 Sea Zone to 24 Sea Zone
1 transport moved from 27 Sea Zone to 13 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports moved from 27 Sea Zone to 24 Sea Zone
1 artillery and 4 infantry moved from 24 Sea Zone to Wake Island
1 aaGun moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 24 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 13 Sea Zone to 11 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
3 fighters placed in Southern Persia
2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,3,6,5,1,6,1,2,4,4,2,6,2,1,3,6,1,4,5,4,5,6,2,4,1,4,5,1,1,4,4,4,2,6,6,4,2,2,2,1,3,2,3,4,4,3,3,4,4,3,2,3,6,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 11 infantry moved from Anhwe to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Hopei, round 2 : 5/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 battleships moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from 93 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
2 fighters moved from Northwest Persia to Southern Caucasus
1 bomber moved from Egypt to Southern Caucasus
1 infantry moved from Southern Persia to Baluchistan
3 fighters moved from Iraq to Baluchistan
6 fighters and 3 tactical_bombers moved from Northwest Persia to Baluchistan
Combat - British
Air Battle in Southern Caucasus
British attacks with 3 units heading to Southern Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Caucasus
Germans roll AA dice in Southern Caucasus : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern Caucasus causes 0 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships in Holland Belgium, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baluchistan
British attack with 9 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 9 fighters, 1 infantry and 3 tactical_bombers in Baluchistan, round 2 : 6/13 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Baluchistan
British win, taking Baluchistan from Japanese with 9 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
9 fighters and 3 tactical_bombers moved from Baluchistan to Northwest Persia
2 fighters moved from Southern Caucasus to Northwest Persia
2 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour, 1 infantry and 1 mech_infantry moved from Northeast Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 73 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
1 artillery, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 1 infantry and 4 transports moved from 94 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to 113 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
2 fighters moved from Egypt to Gibraltar
2 aaGuns, 10 artilleries and 15 infantry moved from Southern Persia to Northwest Persia
Place Units - British
1 submarine placed in 113 Sea Zone
1 artillery and 2 marines placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : 0.67
Japanese regular : 0.33
Germans AA : 0.83
Germans regular : 0.33
British regular : -1.00
@pejon_88 yep…along with dragging your fleet back was a nice bonus for allies…now nicely ahead in the IPC race as well!
Getting exciting and tense now…even though G has a huge army and nice income I cant see a euro axis victory atm…will J be able to pull off the final VC???
@pejon_88 just noticed the engine has somehow landed the us planes in gib instead of on the cv in 94…can you please edit them to where they should be…thanks
@wizmark Yes, it feels like a close, fun game.
@wizmark Yup, sure!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northern Caucasus to Southern Caucasus
1 armour moved from Rostov to Southern Caucasus
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Austria to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,1,2,3,6,3,4,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Northern Australia
1 cruiser and 3 submarines moved from 7 Sea Zone to 24 Sea Zone
3 artilleries and 3 infantry moved from Queensland to Northern Australia
1 infantry moved from Queensland to Northern Australia
1 aaGun moved from Queensland to Northern Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 115 Sea Zone to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Vologda to Gorky
2 infantry moved from Vologda to Yaroslavl
1 fighter and 1 tactical_bomber moved from Vologda to Gorky
1 bomber moved from Southern Caucasus to Gorky
1 bomber moved from Leningrad to Yaroslavl
2 bombers moved from Eastern Poland to Yaroslavl
1 infantry moved from Kursk to Tula
Germans take Tula from Russians
1 infantry moved from Kursk to Tambov
1 infantry moved from Stalingrad to Kazakhstan
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 fighter and 2 tactical_bombers moved from Rostov to Tambov
Combat Hit Differential Summary :
@wizmark scrambles in Holland, Gorky or Yaroslvl?
@pejon_88 very tempting in yaro…but no scrambles thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 115 Sea Zone to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Vologda to Gorky
2 infantry moved from Vologda to Yaroslavl
1 fighter and 1 tactical_bomber moved from Vologda to Gorky
1 bomber moved from Southern Caucasus to Gorky
1 bomber moved from Leningrad to Yaroslavl
2 bombers moved from Eastern Poland to Yaroslavl
1 infantry moved from Kursk to Tula
Germans take Tula from Russians
1 infantry moved from Kursk to Tambov
1 infantry moved from Stalingrad to Kazakhstan
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 fighter and 2 tactical_bombers moved from Rostov to Tambov
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yaroslavl
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Yaroslavl, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gorky
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Gorky
Germans win, taking Gorky from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 2,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Finland
2 fighters and 2 tactical_bombers moved from Kazakhstan to Southern Caucasus
1 artillery and 2 infantry moved from Northern Caucasus to Southern Caucasus
3 armour moved from Rostov to Southern Caucasus
2 infantry moved from Rostov to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern Caucasus
1 fighter and 2 tactical_bombers moved from Tambov to Southern Caucasus
1 infantry moved from Kursk to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
8 infantry moved from Southern Belarus to Smolensk
11 artilleries and 28 infantry moved from Novgorod to Smolensk
1 armour moved from Vologda to Smolensk
1 artillery and 1 infantry moved from Vologda to Novgorod
5 infantry moved from Leningrad to Novgorod
8 infantry moved from Eastern Poland to Southern Belarus
8 infantry moved from Bessarabia to Ukraine
3 bombers moved from Yaroslavl to Leningrad
1 bomber, 1 fighter and 1 tactical_bomber moved from Gorky to Leningrad
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 127 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 115 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
Place Units - Germans
2 carriers, 2 fighters and 1 submarine placed in 115 Sea Zone
3 infantry placed in Leningrad
3 infantry placed in Southern Caucasus
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,1,3,4,3,1,2,4,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,4,3,4
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to 115 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,00
British regular : -0,67
@pejon_88 Miscalculated one German plane’s move points. Edited an Italian plane to the fleet instead since they played just before. Hope you are ok with that kind of change?
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Stalingrad
2 artilleries and 1 infantry moved from Komi to Kirov
1 infantry moved from Saratov to Tambov
2 infantry moved from Russia to Tula
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 artilleries and 1 infantry moved from Kansu to Inner Mongolia
1 artillery and 2 infantry moved from Anhwe to Shansi
1 artillery and 2 infantry moved from Anhwe to Honan
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Tula
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Gorky