Thanks for the update. Enjoy your travels :)
TT MajikAndrew (X) vs Pejones (A+56) OOB
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 9 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 9 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 9 fighters and 2 infantry in Queensland, round 2 : 5/11 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 9 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to South Australia 9 fighters moved from Queensland to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 submarines moved from 37 Sea Zone to 20 Sea Zone 1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Suriname to Spain Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,4,6,4,1,6,6,2,3,1,5,5,6,1,3,4,3,6,2,1,4,1,6,4,5,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,3,5,6,2,4,6,4,5,6,1,4,2,3,2,6,6,6,4,6 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Spain: 1 fighter EDIT: Adding units owned by ANZAC to Mexico: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 9 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 9 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 9 fighters and 2 infantry in Queensland, round 2 : 5/11 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 9 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to South Australia 9 fighters moved from Queensland to 42 Sea Zone 2 submarines moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 3 submarines moved from 37 Sea Zone to 20 Sea Zone 1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Suriname to Spain Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,4,6,4,1,6,6,2,3,1,5,5,6,1,3,4,3,6,2,1,4,1,6,4,5,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,3,5,6,2,4,6,4,5,6,1,4,2,3,2,6,6,6,4,6 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Spain: 1 fighter EDIT: Adding units owned by ANZAC to Mexico: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 9 fighters EDIT: Adding units owned by ANZAC to South Australia: 9 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17
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Last post, please.
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Ah, yes, UK tac and fig on a US-ac. The other UK-figs also stay on US-ac’s until the spots are filled and then any leftovers stay on UK-ac’s. Can’t see the map atm.
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@trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
Ah, yes, UK tac and fig on a US-ac. The other UK-figs also stay on US-ac’s until the spots are filled and then any leftovers stay on UK-ac’s. Can’t see the map atm.
z97
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I apologize. Things are very busy for me at the moment and it may be 4-5 days before I can post.
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@andrewaagamer said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
I apologize. Things are very busy for me at the moment and it may be 4-5 days before I can post.
No problem. Take your time.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Germans buy 5 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Timguska from Americans 1 bomber moved from Russia to Yenisey 1 mech_infantry moved from Vologda to Urals Germans take Urals from Americans 2 mech_infantrys moved from Novosibirsk to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 4 mech_infantrys moved from Persia to Turkey 2 fighters and 2 tactical_bombers moved from Romania to Turkey 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Southern France 3 artilleries and 28 infantry moved from France to Northern Italy 3 artilleries and 2 infantry moved from Western Germany to Northern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from France to Southern France 6 bombers moved from France to Turkey 2 fighters and 2 tactical_bombers moved from France to Greece 1 tactical_bomber moved from France to Greece 1 armour and 3 mech_infantrys moved from Romania to Greece Combat - Germans Battle in Northern Italy Germans attack with 6 artilleries and 30 infantry Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 6 artilleries and 30 infantry in Northern Italy, round 2 : 6/36 hits, 8.00 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Greece Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 6/9 hits, 4.00 expected hits British roll dice for 1 artillery and 3 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Battle in Yenisey Germans attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Yenisey Germans win, taking Yenisey from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Battle in Turkey Germans attack with 6 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 6 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 6/14 hits, 7.00 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Turkey, round 2 : 2/5 hits, 2.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Turkey Germans win, taking Turkey from Americans with 6 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 3 fighters Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 2 armour and 5 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 armour and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Holland Belgium to Romania 1 mech_infantry moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Romania 1 fighter and 1 tactical_bomber moved from Southern France to Romania 2 fighters and 3 tactical_bombers moved from Greece to Romania 6 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Romania 8 armour and 4 mech_infantrys moved from Vologda to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 infantry moved from Smolensk to Belarus 6 armour and 3 mech_infantrys moved from Smolensk to Rostov 3 mech_infantrys moved from Russia to Samara 1 bomber moved from Yenisey to Kazakhstan 3 mech_infantrys moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Romania to Northern Italy Place Units - Germans 3 infantry placed in Novgorod 3 armour placed in Western Germany 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 2 fighters and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,4,1,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,4,6,4,3,2,3,1,4,4,2,5,5,3,4,3,2,5,3,5,6,3,3,2,4,1,4 Germans collect 63 PUs (8 lost to blockades); end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Germans regular : 0.00 British regular : -0.67
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 8 fighters moved from 26 Sea Zone to 10 Sea Zone 1 destroyer and 4 submarines moved from 26 Sea Zone to 9 Sea Zone 1 destroyer and 4 submarines moved from 9 Sea Zone to 10 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 10 tactical_bombers moved from New Zealand to South Australia 10 fighters moved from 54 Sea Zone to South Australia 4 infantry and 2 transports moved from 54 Sea Zone to 61 Sea Zone 6 infantry moved from 61 Sea Zone to South Australia 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales 3 bombers moved from New Zealand to Queensland 2 battleships and 2 cruisers moved from 54 Sea Zone to 61 Sea Zone 2 fighters moved from 62 Sea Zone to New South Wales 1 fighter moved from 62 Sea Zone to South Australia 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from 62 Sea Zone to South Australia 2 fighters moved from 62 Sea Zone to New South Wales 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia 1 infantry moved from 62 Sea Zone to New South Wales
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@Pejon_88 Scramble sz 10?
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@majikforce said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@Pejon_88 Scramble sz 10?
Not sure if you guys saw this yet. But I need scramble orders and then we can hopefully put this one in the books.
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@majikforce Yes sorry about that. I have inoffically left the imaginary building concerning this game, but @trulpen insisted on continuing. Sorry for the delay. Please refer all further questions to him. I also reminded him this morning.
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@pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@majikforce Yes sorry about that. I have inoffically left the imaginary building concerning this game, but @trulpen insisted on continuing. Sorry for the delay. Please refer all further questions to him. I also reminded him this morning.
@trulpen @trulpenplay Any decision on this yet? Scramble or just concede?
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@majikforce Will look.
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Full scramble.
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@trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
Full scramble.
Changed my mind. No scramble.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 8 fighters moved from 26 Sea Zone to 10 Sea Zone 1 destroyer and 4 submarines moved from 26 Sea Zone to 9 Sea Zone 1 destroyer and 4 submarines moved from 9 Sea Zone to 10 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 10 tactical_bombers moved from New Zealand to South Australia 10 fighters moved from 54 Sea Zone to South Australia 4 infantry and 2 transports moved from 54 Sea Zone to 61 Sea Zone 6 infantry moved from 61 Sea Zone to South Australia 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to New South Wales 3 bombers moved from New Zealand to Queensland 2 battleships and 2 cruisers moved from 54 Sea Zone to 61 Sea Zone 2 fighters moved from 62 Sea Zone to New South Wales 1 fighter moved from 62 Sea Zone to South Australia 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from 62 Sea Zone to South Australia 2 fighters moved from 62 Sea Zone to New South Wales 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia 1 infantry moved from 62 Sea Zone to New South Wales Combat - Japanese Battle in South Australia Japanese attack with 12 fighters, 8 infantry and 10 tactical_bombers ANZAC defend with 2 aaGuns, 2 artilleries, 9 fighters and 5 infantry ANZAC roll AA dice in South Australia : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 12 fighters, 8 infantry and 10 tactical_bombers in South Australia, round 2 : 13/30 hits, 14.00 expected hits ANZAC roll dice for 2 aaGuns, 2 artilleries, 9 fighters and 5 infantry in South Australia, round 2 : 10/16 hits, 8.33 expected hits 2 tactical_bombers owned by the Japanese, 8 infantry owned by the Japanese, 5 fighters owned by the ANZAC, 5 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in South Australia Japanese roll dice for 12 fighters and 8 tactical_bombers in South Australia, round 3 : 15/20 hits, 11.33 expected hits ANZAC roll dice for 4 fighters in South Australia, round 3 : 3/4 hits, 2.67 expected hits 3 tactical_bombers owned by the Japanese and 4 fighters owned by the ANZAC lost in South Australia Japanese win with 12 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 8 infantry and 5 tactical_bombers Casualties for ANZAC: 2 aaGuns, 2 artilleries, 9 fighters and 5 infantry Battle in New South Wales Japanese attack with 6 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in New South Wales, round 2 : 3/9 hits, 4.50 expected hits ANZAC roll dice for 3 infantry in New South Wales, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales Japanese captures 3PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 3 infantry Battle in Queensland Japanese attack with 3 bombers ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 3 bombers in Queensland, round 2 : 2/3 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Queensland Japanese win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 infantry Battle in 10 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 4 submarines Americans defend with 1 destroyer, 3 submarines and 2 transports Japanese roll dice for 1 destroyer, 10 fighters and 4 submarines in 10 Sea Zone, round 2 : 5/15 hits, 6.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 transport owned by the Americans lost in 10 Sea Zone 1 transport owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 10 fighters and 2 submarines remaining. Battle score for attacker is 28 Casualties for Japanese: 2 submarines Casualties for Americans: 1 destroyer, 3 submarines and 2 transports Non Combat Move - Japanese 12 fighters moved from South Australia to 61 Sea Zone 4 tactical_bombers moved from South Australia to 61 Sea Zone 1 tactical_bomber moved from South Australia to 61 Sea Zone 3 fighters moved from New South Wales to 61 Sea Zone 1 tactical_bomber moved from New South Wales to New Zealand 2 bombers moved from Queensland to New Zealand 2 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 carriers and 4 fighters moved from 6 Sea Zone to 26 Sea Zone 10 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 5 carriers and 2 destroyers moved from 54 Sea Zone to 61 Sea Zone 5 carriers and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 7 infantry moved from Shan State to Burma 3 fighters moved from New South Wales to New Zealand Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 3 fighters placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,3,2,3,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2,3,2,4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,4,4,1,5,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,4,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,4,1,2,4 Japanese collect 55 PUs (19 lost to blockades); end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -1.83 ANZAC AA : -1.00 ANZAC regular : 2.67
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@AndrewAAGamer @Pejon_88 @trulpen Okay I think that’s game. Great job guys! That was a tough one but fun!
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Great game Gentlemen! Probably the best early Allied Pacific play I have ever seen. You guys deserved the win.
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Well played!