CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 5 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Russia to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 fighter moved from Japan to Suiyuan 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from Fukien to 37 Sea Zone 1 fighter moved from Suiyuan to Manchuria 2 carriers moved from 57 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -2.67 Japanese regular : 2.67 Japanese rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 battleship moved from 2 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Burma to India 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 2 infantry placed in United Kingdom 1 factory placed in India Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Libya to Egypt 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to Trans-Jordan 1 armour moved from Balkans to East Poland 1 artillery moved from Italy to Balkans 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 armour placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Eastern United States to 9 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 9 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 53 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Australia 1 bomber moved from 53 Sea Zone to Midway 1 carrier moved from 44 Sea Zone to 56 Sea Zone 3 fighters moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from 9 Sea Zone to 8 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan 1 fighter moved from Yunnan to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Sikang Place Units - Americans 1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 56 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Australia: 1 fighter Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -1.00 Germans regular : 0.83
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 41 PUs; 1 techTokens; Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory = 3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 41 to 44 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 44 to 43 EDIT: Changing unit bombing damage for these Germans owned units to: factory = 2 EDIT: Turning off Edit Mode Germans buy 1 aaGun, 1 artillery, 1 factory and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 4 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egypt Sudan from British Germans take French Equatorial Africa from British 1 submarine moved from 9 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Belorussia 1 artillery moved from Baltic States to Karelia S.S.R. 1 fighter moved from France to 5 Sea Zone 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Ukraine to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Ukraine to East Poland 1 fighter moved from Belorussia to 5 Sea Zone 2 armour moved from East Poland to Karelia S.S.R. 1 armour moved from Ukraine to East Poland 3 armour moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Baltic States Place Units - Germans 1 aaGun, 1 artillery and 6 infantry placed in Germany 1 factory placed in France Germans undo move 2. 1 factory placed in Egypt Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 1.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 submarine moved from 6 Sea Zone to 12 Sea Zone 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 armour moved from Caucasus to India Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Buryatia S.S.R., round 3 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 9 infantry moved from Archangel to Russia 1 artillery moved from Russia to Caucasus 1 infantry moved from Urals to Russia Place Units - Russians 1 fighter and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 2 fighters moved from 46 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to Hawaiian Islands 1 fighter moved from 46 Sea Zone to 53 Sea Zone 1 armour moved from Philippine Islands to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 5 infantry moved from 39 Sea Zone to Australia 2 fighters moved from 37 Sea Zone to Australia 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 infantry moved from Fukien to Kwangtung 1 bomber moved from Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hawaiian Islands Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Australia Japanese attack with 1 armour, 1 artillery, 2 fighters and 5 infantry British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 bomber and 1 fighter British roll AA dice in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Australia, round 2 : 3/9 hits, 2.83 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Australia, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 bomber owned by the Americans and 2 infantry owned by the British lost in Australia Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Australia, round 3 : 0/7 hits, 2.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Australia, round 4 : 2/7 hits, 2.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 4 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Australia, round 5 : 2/5 hits, 2.17 expected hits British roll dice for 1 fighter in Australia, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Australia Japanese win, taking Australia from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 4 infantry Casualties for Americans: 1 bomber and 1 fighter Casualties for British: 1 artillery and 3 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to 62 Sea Zone 1 bomber moved from Kwangtung to Japan 2 fighters moved from Australia to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 carriers moved from 46 Sea Zone to 53 Sea Zone 3 fighters moved from Hawaiian Islands to 53 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -3.67 British AA : -0.33 Japanese rolls : 0.00 British regular : -0.83
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 artillery and 2 infantry moved from India to Burma Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Algeria British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 infantry moved from Persia to India 1 destroyer moved from 40 Sea Zone to 29 Sea Zone 1 transport moved from 40 Sea Zone to 29 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Trans-Jordan to Persia Italians take Persia from British 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Morocco Algeria 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from East Poland to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Algeria 1 fighter owned by the Italians retreated British win with 1 armour and 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Egypt 1 artillery moved from Balkans to Italy Place Units - Italians 2 fighters placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -1.83 Russians regular : 0.00 British regular : 1.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 fighter moved from 12 Sea Zone to 13 Sea Zone Combat - Americans Battle in 13 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Midway to Western United States 1 infantry moved from Alaska to Western Canada 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Canada Combat Move - Chinese 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hupeh Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Hupeh: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 fighters moved from 5 Sea Zone to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Germans retreated Non Combat Move - Germans 1 fighter moved from Morocco Algeria to France 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Baltic States to East Poland 4 armour moved from Karelia S.S.R. to East Poland 1 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 fighters moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 1 aaGun and 1 artillery placed in Karelia S.S.R. 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 19 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from India to Persia British take Persia from Italians 1 armour moved from Persia to India 7 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 6 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,1 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 fighters moved from 39 Sea Zone to 56 Sea Zone 4 fighters moved from 53 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 bomber moved from Japan to 56 Sea Zone 1 cruiser moved from 53 Sea Zone to 56 Sea Zone 1 battleship moved from 53 Sea Zone to 56 Sea Zone 2 carriers moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung Japanese take Kwangtung from British 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 8 fighters Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 56 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 bomber and 8 fighters in 56 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 56 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters in 56 Sea Zone, round 3 : 8/12 hits, 5.67 expected hits Americans roll dice for 2 fighters and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters remaining. Battle score for attacker is 100 Casualties for Japanese: 1 fighter Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Non Combat Move - Japanese 1 armour moved from Australia to 39 Sea Zone 1 aaGun moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 51 Sea Zone 1 aaGun, 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from 56 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter and 1 transport placed in 62 Sea Zone 2 artilleries, 1 bomber and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -3.67 Japanese regular : 4.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Italy 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Italy 1 fighter moved from 14 Sea Zone to Italy 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Italy British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Italy British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy British captures 20PUs while taking Italians capital British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 armour, 2 bombers and 1 fighter Casualties for Italians: 1 artillery and 2 fighters Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 fighter placed in United Kingdom British undo move 1. 1 armour placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Italy 1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Italy 1 fighter moved from 14 Sea Zone to Italy 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese Combat - British Battle in Italy British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits 1 bomber owned by the British lost in Italy British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy British captures 20PUs while taking Italians capital British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 armour, 2 bombers and 1 fighter Casualties for Italians: 1 artillery and 2 fighters Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 fighter placed in United Kingdom British undo move 1. 1 armour placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 53 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 Italians AA : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone Combat - Italians Battle in 14 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 fighter Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 14 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians 2 cruisers owned by the Italians lost in 14 Sea Zone Italians roll dice for 1 battleship and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -54 Casualties for Italians: 1 battleship, 2 cruisers and 1 fighter Non Combat Move - Italians Turn Complete - Italians 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.33 British regular : -0.33
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Activate Technology - Germans Germans activating Mechanized Infantry Purchase Units - Germans Germans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Czechoslovakia Hungary to Balkans 1 infantry moved from Germany to Balkans 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Ukraine 1 artillery and 2 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 2 armour and 2 infantry moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 7/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated British win with 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 2 armour, 1 fighter and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun, 1 artillery and 2 infantry moved from Germany to France 1 infantry moved from Northwestern Europe to France 1 bomber and 1 fighter moved from 12 Sea Zone to Libya 1 fighter moved from East Poland to France 1 fighter moved from 6 Sea Zone to France 1 fighter moved from Baltic States to Bulgaria Romania Place Units - Germans 2 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Russians regular : 0.67 Germans regular : 4.50 British regular : 0.50