TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Morocco Algeria
1 infantry moved from Libya to Egypt
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from Italy to Trans-Jordan
1 armour moved from Balkans to East Poland
1 artillery moved from Italy to Balkans
1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Eastern United States to 9 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Germans and Americans reach a stalemate
. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 53 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Australia
1 bomber moved from 53 Sea Zone to Midway
1 carrier moved from 44 Sea Zone to 56 Sea Zone
3 fighters moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from 9 Sea Zone to 8 Sea Zone
Combat Move - Chinese
1 infantry moved from Hupeh to Suiyuan
1 fighter moved from Yunnan to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Sikang
Place Units - Americans
1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Australia: 1 fighter
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : -1.00
Germans regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 41 PUs; 1 techTokens;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 41 to 44
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 44 to 43
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 2
EDIT: Turning off Edit Mode
Germans buy 1 aaGun, 1 artillery, 1 factory and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
4 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egypt Sudan from British
Germans take French Equatorial Africa from British
1 submarine moved from 9 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Eastern Ukraine
1 fighter moved from 5 Sea Zone to Belorussia
1 artillery moved from Baltic States to Karelia S.S.R.
1 fighter moved from France to 5 Sea Zone
1 fighter moved from Morocco Algeria to France
2 infantry moved from Germany to France
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Ukraine to East Poland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Ukraine to East Poland
1 fighter moved from Belorussia to 5 Sea Zone
2 armour moved from East Poland to Karelia S.S.R.
1 armour moved from Ukraine to East Poland
3 armour moved from Baltic States to Karelia S.S.R.
2 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from East Poland to Baltic States
Place Units - Germans
1 aaGun, 1 artillery and 6 infantry placed in Germany
1 factory placed in France
Germans undo move 2.
1 factory placed in Egypt
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 1.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belorussia
1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 submarine moved from 6 Sea Zone to 12 Sea Zone
8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 armour moved from Caucasus to India
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 8 infantry in Buryatia S.S.R., round 3 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 9 infantry moved from Archangel to Russia
1 artillery moved from Russia to Caucasus
1 infantry moved from Urals to Russia
Place Units - Russians
1 fighter and 5 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 battleship moved from 50 Sea Zone to 53 Sea Zone
2 fighters moved from 46 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to Hawaiian Islands
1 fighter moved from 46 Sea Zone to 53 Sea Zone
1 armour moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 39 Sea Zone to Australia
2 fighters moved from 37 Sea Zone to Australia
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 infantry moved from Fukien to Kwangtung
1 bomber moved from Japan to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Australia
Japanese attack with 1 armour, 1 artillery, 2 fighters and 5 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Americans defend with 1 bomber and 1 fighter
British roll AA dice in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Australia, round 2 : 3/9 hits, 2.83 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Australia, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans and 2 infantry owned by the British lost in Australia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Australia, round 3 : 0/7 hits, 2.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Australia, round 4 : 2/7 hits, 2.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 4 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Australia
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Australia, round 5 : 2/5 hits, 2.17 expected hits
British roll dice for 1 fighter in Australia, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Australia
Japanese win, taking Australia from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 bomber and 1 fighter
Casualties for British: 1 artillery and 3 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuan to 62 Sea Zone
1 bomber moved from Kwangtung to Japan
2 fighters moved from Australia to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 46 Sea Zone to 53 Sea Zone
3 fighters moved from Hawaiian Islands to 53 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : -3.67
British AA : -0.33
Japanese rolls : 0.00
British regular : -0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 artillery and 2 infantry moved from India to Burma
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Morocco Algeria to 12 Sea Zone
1 infantry moved from Persia to India
1 destroyer moved from 40 Sea Zone to 29 Sea Zone
1 transport moved from 40 Sea Zone to 29 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Trans-Jordan to Persia
Italians take Persia from British
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Morocco Algeria
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from East Poland to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Morocco Algeria
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Algeria
1 fighter owned by the Italians retreated
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco Algeria to Egypt
1 artillery moved from Balkans to Italy
Place Units - Italians
2 fighters placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : -1.83
Russians regular : 0.00
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 fighter moved from 12 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Midway to Western United States
1 infantry moved from Alaska to Western Canada
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Canada
Combat Move - Chinese
2 infantry moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hupeh
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hupeh: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens;
Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Libya to Morocco Algeria
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from France to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from France to Morocco Algeria
1 armour moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian Africa
Germans take Italian Africa from British
2 fighters moved from 5 Sea Zone to Belorussia
1 fighter moved from East Poland to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco Algeria
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from Morocco Algeria to France
2 infantry moved from Germany to France
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Baltic States to East Poland
4 armour moved from Karelia S.S.R. to East Poland
1 infantry moved from Germany to France
2 infantry moved from Germany to Poland
2 fighters moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
Place Units - Germans
1 aaGun and 1 artillery placed in Karelia S.S.R.
2 armour placed in Egypt
1 transport placed in 5 Sea Zone
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens;
Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Libya to Morocco Algeria
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from France to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from France to Morocco Algeria
1 armour moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian Africa
Germans take Italian Africa from British
2 fighters moved from 5 Sea Zone to Belorussia
1 fighter moved from East Poland to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco Algeria
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from Morocco Algeria to France
2 infantry moved from Germany to France
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Baltic States to East Poland
4 armour moved from Karelia S.S.R. to East Poland
1 infantry moved from Germany to France
2 infantry moved from Germany to Poland
2 fighters moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
Place Units - Germans
1 aaGun and 1 artillery placed in Karelia S.S.R.
2 armour placed in Egypt
1 transport placed in 5 Sea Zone
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 2x factory, 4x factory; Remaining resources: 47 PUs; 0 techTokens;
Germans buy 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Libya to Morocco Algeria
1 transport moved from 15 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from France to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from France to Morocco Algeria
1 armour moved from French Equatorial Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian Africa
Germans take Italian Africa from British
2 fighters moved from 5 Sea Zone to Belorussia
1 fighter moved from East Poland to Belorussia
2 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco Algeria
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from Morocco Algeria to France
2 infantry moved from Germany to France
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Baltic States to East Poland
4 armour moved from Karelia S.S.R. to East Poland
1 infantry moved from Germany to France
2 infantry moved from Germany to Poland
2 fighters moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
Place Units - Germans
1 aaGun and 1 artillery placed in Karelia S.S.R.
2 armour placed in Egypt
1 transport placed in 5 Sea Zone
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from India to Persia
British take Persia from Italians
1 armour moved from Persia to India
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Caucasus
6 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : 1.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 56 Sea Zone
4 fighters moved from 53 Sea Zone to 56 Sea Zone
2 fighters moved from 62 Sea Zone to 56 Sea Zone
1 bomber moved from Japan to 56 Sea Zone
1 cruiser moved from 53 Sea Zone to 56 Sea Zone
1 battleship moved from 53 Sea Zone to 56 Sea Zone
2 carriers moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
Japanese take Kwangtung from British
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery moved from Australia to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 8 fighters
Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 56 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 bomber and 8 fighters in 56 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 56 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters in 56 Sea Zone, round 3 : 8/12 hits, 5.67 expected hits
Americans roll dice for 2 fighters and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Americans and 2 transports owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 7 fighters remaining. Battle score for attacker is 100
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Non Combat Move - Japanese
1 armour moved from Australia to 39 Sea Zone
1 aaGun moved from Australia to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 51 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 bomber moved from 56 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 fighter and 1 transport placed in 62 Sea Zone
2 artilleries, 1 bomber and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 61 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : 4.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Italy
1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Italy
1 fighter moved from 14 Sea Zone to Italy
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
Combat - British
Battle in Italy
British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters
Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits
1 bomber owned by the British lost in Italy
British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy
British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy
British captures 20PUs while taking Italians capital
British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 2 bombers and 1 fighter
Casualties for Italians: 1 artillery and 2 fighters
Non Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone
1 infantry moved from India to Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 fighter placed in United Kingdom
British undo move 1.
1 armour placed in India
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 53 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.33
Italians AA : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Italy
1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 battleship and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Italy
1 fighter moved from 14 Sea Zone to Italy
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
Combat - British
Battle in Italy
British attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory and 2 fighters
Italians roll AA dice in Italy : 1/3 hits, 0.50 expected hits
1 bomber owned by the British lost in Italy
British roll dice for 1 battleship in Italy, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Italy, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 fighters in Italy, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Italy
British roll dice for 1 bomber and 1 infantry in Italy, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 fighter in Italy, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Italy
British captures 20PUs while taking Italians capital
British win, taking Italy from Italians with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 2 bombers and 1 fighter
Casualties for Italians: 1 artillery and 2 fighters
Non Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 12 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 destroyer and 1 transport moved from 29 Sea Zone to 31 Sea Zone
1 infantry moved from India to Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Place Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 fighter placed in United Kingdom
British undo move 1.
1 armour placed in India
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 53 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -0.33
Italians AA : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Combat Move - Italians
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Egypt to 14 Sea Zone
Combat - Italians
Battle in 14 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 fighter
British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 fighter
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 14 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
2 cruisers owned by the Italians lost in 14 Sea Zone
Italians roll dice for 1 battleship and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone
British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -54
Casualties for Italians: 1 battleship, 2 cruisers and 1 fighter
Non Combat Move - Italians
Turn Complete - Italians
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Mechanized Infantry
Activate Technology - Germans
Germans activating Mechanized Infantry
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
1 infantry moved from Morocco Algeria to Libya
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Czechoslovakia Hungary to Balkans
1 infantry moved from Germany to Balkans
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Czechoslovakia Hungary to Ukraine
1 artillery and 2 infantry moved from Poland to East Poland
1 fighter moved from Poland to East Poland
2 armour and 2 infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 7/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
British win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 1 fighter and 4 infantry in Baltic States, round 3 : 3/7 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 2 infantry moved from Germany to France
1 infantry moved from Northwestern Europe to France
1 bomber and 1 fighter moved from 12 Sea Zone to Libya
1 fighter moved from East Poland to France
1 fighter moved from 6 Sea Zone to France
1 fighter moved from Baltic States to Bulgaria Romania
Place Units - Germans
2 armour, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Russians regular : 0.67
Germans regular : 4.50
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians submerged
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Finland
Germans winGermans winGermans win with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Caucasus to Persia
Place Units - Russians
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 armour moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from 61 Sea Zone to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Japan to Fukien
2 infantry moved from Kiangsu to Fukien
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Battle in Suiyuan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
1 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 46 Sea Zone
2 fighters moved from 53 Sea Zone to 46 Sea Zone
2 fighters moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : -1.00
Japanese rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
1 cruiser moved from 12 Sea Zone to 6 Sea Zone
1 battleship moved from 2 Sea Zone to 6 Sea Zone
1 transport moved from 2 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
Combat - British
Battle in Norway
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win, taking Norway from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Burma to India
3 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
1 fighter moved from Egypt to India
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 1.33