PTV OwenToo vs max334 (Axis)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Rostov to Ukraine 9 infantry moved from Rostov to Ukraine 3 fighters moved from Russia to Leningrad 1 artillery moved from Yaroslavl to Vologda 2 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Novgorod 1 artillery moved from Smolensk to Novgorod 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Gorky to Vologda 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Novgorod Combat - Russians Battle in Leningrad Russians attack with 3 fighters Germans defend with 1 airfield, 1 artillery, 1 bomber and 1 harbour Russians roll dice for 3 fighters in Leningrad, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 bomber in Leningrad, round 2 : 0/2 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Leningrad Russians roll dice for 3 fighters in Leningrad, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 bomber in Leningrad, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Leningrad Russians win with 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 bomber Battle in Vologda Russians attack with 1 artillery and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Vologda, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 3 infantry in Vologda, round 5 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Vologda, round 6 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 artilleries and 9 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 artilleries and 9 infantry in Ukraine, round 2 : 2/12 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Germans lost in Ukraine 9 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Rostov Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Leningrad to Smolensk 1 aaGun moved from Yaroslavl to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda 1 infantry moved from Stalingrad to Rostov 1 armour and 1 mech_infantry moved from Stalingrad to Rostov 1 aaGun and 4 infantry moved from Urals to Samara 3 infantry moved from Timguska to Urals 1 armour and 1 mech_infantry moved from Russia to Stalingrad 2 artilleries and 3 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Gorky 1 artillery moved from Russia to Gorky Place Units - Russians 1 tactical_bomber placed in Russia 1 mech_infantry placed in Russia 2 artilleries and 1 infantry placed in Stalingrad 3 infantry placed in Urals 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -4.17 Russians regular : -4.50
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That wasn’t very nice… taking my bomber like that
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@max334 You are right of course… but Stalin was never a nice man…
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Germany had too many bombers anyway, especially ones in range of Moscow
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@owentoo I should have rolled snake eyes… that would have taught you a good lesson
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Yes, that would have been very annoying…
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what are you going to do with that big Pacific Fleet? Every round they’re getting a nice shiny new carrier
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We are going to go island-hopping, as soon as the Japanese allows it
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@owentoo might get those carriers scratched up a little, but you should be ok to proceed
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You kept mocking the puny size of my Pacific fleet, and taking my islands, so I decided I needed to put a stop to that.
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@owentoo I’m fueling up my subs now
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run silent, run deep!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery moved from Kweichow to Yunnan 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Kansu to Northern Sinkiang 1 bomber, 2 fighters and 2 tactical_bombers moved from Tsinghai to Northern Sinkiang 1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Northern Sinkiang 1 bomber moved from Japan to 9 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 artilleries and 2 infantry moved from Malaya to 38 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 40 Sea Zone 2 artilleries and 2 infantry moved from 40 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 9 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Northern Sinkiang Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Northern Sinkiang, round 2 : 11/21 hits, 8.50 expected hits Chinese roll dice for 10 infantry in Northern Sinkiang, round 2 : 6/10 hits, 3.33 expected hits 6 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 6 infantry Casualties for Chinese: 10 infantry Non Combat Move - Japanese 1 infantry moved from Tsinghai to Eastern Sinkiang 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from Gilbert Islands to 33 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 bomber moved from 9 Sea Zone to Japan 1 marine moved from Midway to 25 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 7 Sea Zone 1 bomber moved from Northern Sinkiang to Jehol 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 bomber moved from Northern Sinkiang to Chahar 1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Hopei to Szechwan 1 armour moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hopei 1 armour moved from Szechwan to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Jehol 1 cruiser, 1 destroyer and 1 marine moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 marine moved from 7 Sea Zone to Japan Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 7 Sea Zone 1 factory_minor placed in Southern Manchuria 1 artillery and 1 infantry placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.00 Americans regular : -1.33 Japanese regular : 0.83
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didnt post before combat started so i didnt give you scramble option. I dont think you would have, but let me know. Also, at the end, changed out a sub for 2 inf
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 artillery moved from 126 Sea Zone to Iceland 1 infantry moved from 126 Sea Zone to Iceland 1 submarine moved from 113 Sea Zone to 126 Sea Zone 1 submarine moved from 93 Sea Zone to 122 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 artillery moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 fighters moved from Alaska to Aleutian Islands 1 bomber moved from Hawaiian Islands to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Midway 4 fighters moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in 122 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 114 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 9 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 126 Sea Zone Americans attack with 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Midway Battle in 112 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Americans win, taking Midway from Japanese, taking 112 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Aleutian Islands to Alaska 2 fighters moved from Aleutian Islands to Alaska 1 fighter moved from 27 Sea Zone to Queensland 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 3 cruisers and 1 marine moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Midway 4 carriers moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 11 Sea Zone to Hawaiian Islands 2 destroyers and 2 submarines moved from 27 Sea Zone to 26 Sea Zone 4 fighters moved from 17 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 4 fighters moved from 113 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 113 Sea Zone 2 transports moved from 113 Sea Zone to 105 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.83 Germans regular : 0.67
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I assumed no scramble in 17. If you want to scramble you can lose 1 fighter and roll for it, because I got 4 hits.
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yah thats good… the low chance ones you can call for me
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 artillery moved from 126 Sea Zone to Iceland 1 infantry moved from 126 Sea Zone to Iceland 1 submarine moved from 113 Sea Zone to 126 Sea Zone 1 submarine moved from 93 Sea Zone to 122 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 artillery moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 fighters moved from Alaska to Aleutian Islands 1 bomber moved from Hawaiian Islands to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Midway 4 fighters moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in 122 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 122 Sea Zone Americans win, taking 122 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 114 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in 9 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 126 Sea Zone Americans attack with 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Midway Battle in 112 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Americans win, taking Midway from Japanese, taking 112 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Aleutian Islands to Alaska 2 fighters moved from Aleutian Islands to Alaska 1 fighter moved from 27 Sea Zone to Queensland 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 3 cruisers and 1 marine moved from 27 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Midway 4 carriers moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from 11 Sea Zone to Hawaiian Islands 2 destroyers and 2 submarines moved from 27 Sea Zone to 26 Sea Zone 4 fighters moved from 17 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 4 fighters moved from 113 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 113 Sea Zone 2 transports moved from 113 Sea Zone to 105 Sea Zone Place Units - Americans 1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 aaGun moved from Morocco to 94 Sea Zone 3 infantry moved from Gibraltar to 94 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 94 Sea Zone to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to United Kingdom 3 infantry moved from 113 Sea Zone to United Kingdom 2 cruisers and 2 destroyers moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to Gibraltar 1 carrier moved from 94 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 2 infantry placed in Quebec 1 transport placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Brazil: 1 infantry EDIT: Removing units owned by British from Brazil: 1 infantry EDIT: Changing ownership of French Guiana from Neutral_Axis to British EDIT: Changing ownership of Suriname from Dutch to British EDIT: Adding units owned by British to Suriname: 1 infantry EDIT: Adding units owned by British to French Guiana: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6,6,3,5,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.83 Germans regular : 0.67
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I forgot to move my Jap sub up to sz80. I also see that you didn’t make any movements in that area of the world, so if you forgot… you can tell me or make them and just repost
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@max334 You can edit him to 80 on your Italian turn