L21 #1 trulpen (X) vs Martin (A+x) OOB

  • 2024 2023 '22 '21

    @trulpen Hi guys, the rule book states the following: “Land Units: A land unit can move into any friendly or friendly neutral territory, (…).” As the ex-Russian territory is now Italian territory, it should work. I think I heard aboiut it in the past, and I believe it is an OK move. I also forgot about it. And I haven’t even looked at the saved game yet :-O I will do so now and play Russia.

  • 2024 2023 '22 '21

    @martin As a result, Russia could declare war on Germany before round 4.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery moved from Vyborg to Finland
            7 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
            2 fighters moved from Novgorod to Finland
            1 tactical_bomber moved from Novgorod to Finland
            4 infantry moved from Central Mongolia to Ulaanbaatar
            1 armour and 1 mech_infantry moved from Olgiy to Ulaanbaatar
            2 infantry moved from Tsagaan Olom to Suiyuyan
            2 infantry moved from Novgorod to Vyborg
            1 tactical_bomber moved from Russia to Finland
    
        Combat - Russians
            Battle in Ulaanbaatar
                Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Ulaanbaatar, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                Russians win, taking Ulaanbaatar from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 aaGun and 8 infantry
                    Germans roll AA dice in Finland : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Finland
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Finland, round 2 : 6/13 hits, 4,17 expected hits
                    Germans roll dice for 1 aaGun and 8 infantry in Finland, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Finland, round 3 : 3/10 hits, 3,67 expected hits
                    Germans roll dice for 3 infantry in Finland, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 fighter and 5 infantry
                Casualties for Germans: 1 aaGun and 8 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Finland to Novgorod
            1 tactical_bomber moved from Finland to Vyborg
            1 fighter moved from Finland to Novgorod
            2 infantry moved from Smolensk to Belarus
            1 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            4 artilleries moved from Western Ukraine to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans AA : 0,50
    Germans regular : 1,33
    Russians regular : 1,83
    

    Savegame

  • '19

    @trulpen

    Not very generous with the bid. Not much more than you got in your BM3 game!

    Germany buys navy G1 and G2 and still in good shape to take moscow on G6!


  • @ksmckay Making assumptions as usual.


  • I think Martin should tell this, but I did describe how it was when I started playing here and that I thought a reasonable bid for OOB would be 30-60, although not being an expert on OOB. Anyway, Martin got to choose the bid.

  • 2024 2023 '22 '21

    @trulpen yes - that’s true. Let’s just continue the match.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 1 infantry moved from Buryatia to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 mech_infantry moved from Jehol to Ulaanbaatar
            1 fighter and 1 tactical_bomber moved from Jehol to Ulaanbaatar
            2 bombers moved from Kwangsi to Ulaanbaatar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 aaGun and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Kweichow to Szechwan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            1 fighter moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from 35 Sea Zone to Kwangtung
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour, 3 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 4/8 hits, 3,50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ulaanbaatar, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Ulaanbaatar
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ulaanbaatar, round 3 : 3/6 hits, 3,17 expected hits
                    Russians roll dice for 1 armour in Ulaanbaatar, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/10 hits, 4,33 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 5/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1,50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Kwangtung to 37 Sea Zone
            1 fighter moved from Caroline Islands to 37 Sea Zone
            1 aaGun moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Soviet Far East to Amur
            1 infantry moved from Jehol to Buyant-Uhaa
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Szechwan to Kweichow
            1 tactical_bomber moved from Szechwan to Kweichow
            3 fighters moved from Szechwan to Kweichow
            1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Buyant-Uhaa
            2 bombers moved from Ulaanbaatar to Buyant-Uhaa
            1 tactical_bomber moved from Buyant-Uhaa to Chahar
            1 fighter moved from Buyant-Uhaa to Chahar
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Japanese regular : 3,33
    ANZAC regular : -0,33
    UK_Pacific regular : 0,00
    Russians regular : 0,67
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 armour moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3,3
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            Chinese undo move 1.
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - British
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 artillery moved from West India to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Ethiopia
            1 armour moved from Kenya to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Burma to Shan State
            1 fighter moved from United Kingdom to Finland
            1 infantry moved from Tanganyika Territory to Kenya
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @martin Do you scramble in SZ97? And how?

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 armour moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3,3
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            Chinese undo move 1.
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 4x harbour; Remaining resources: 26 PUs; 
            British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 artillery moved from West India to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Ethiopia
            1 armour moved from Kenya to Anglo Egyptian Sudan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Burma to Shan State
            1 fighter moved from United Kingdom to Finland
            1 infantry moved from Tanganyika Territory to Kenya
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Iraq
                British attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from Iraq to Egypt
            2 fighters moved from Burma to India
            1 aaGun moved from Burma to India
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            1 destroyer placed in 106 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,2,2,2,6,1,3
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    Neutral_Axis regular : -1,00
    British regular : 2,33
    

    Savegame


  • Did you want to move the russian sub?


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 81 Sea Zone
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
            2 artilleries and 1 infantry moved from Alexandria to Tobruk
            2 mech_infantrys moved from Romania to Bessarabia
            2 infantry moved from Romania to Bessarabia
            2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6
            Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    @trulpen I am not sure myself. Let’s just leave it there.


  • @martin said in L21 #1 trulpen (X) vs Martin (A+x) OOB:

    @trulpen I am not sure myself. Let’s just leave it there.

    If you want, you may move it.

  • 2024 2023 '22 '21

    @trulpen You insist :-) Then please move it to SZ107 please! Thank you very much!

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Yunnan to Kwangsi
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Vyborg to Bryansk
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : 0,67
    

    Savegame

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