@aardvarkpepper @Kakarrot1138
Howdy guys. Doug Thorpe and I won the 2018 tournament 42.2, and I hope to return to Gencon.
I think the overarching theme here is how the game has changed to accommodate timed and remote play. My experience is that many people own and love AxA, but many very rarely play the game, in any format. With the rise of online gaming, there are other ways to play besides in-person–but the game does not have easy-to-reach or a very modern set of victory conditions–the original one was; destroy both axis capitals and that’s retained in the online version so its possible to have a viable game with 1 axis dead and 1 ally dead and play on from there. The tournament rules are just an attempt to make ANY competitive format viable for in-person games, and in the case of LH patch, to balance another game that seems balanced when rarely played, but imbalanced when rigorously played over and over again.
The analogy is between PBM chess and Speed Chess. In the tournament, you need to be able to play a full round, even of G42, in about 1 hour. You also need to arrive and get situated, eat, set up, break down and do other logistical stuff–which for most of our early live games, took about 2-3 hours. When we played Classic in college, we had long sideboards, chatted, took hours to set up, started about 11pm, and got through about 3 turns before we gave up. I think we played a grand total of 4 times in 5 years.
Now that i’ve played 250 live games, I can tell you that 90% of players either dont have the focus or practice to set up and play a live game that aggressively or quickly. Many people would never consider traveling to play the game, and most people lack either the game or interpersonal skills to want to bother. With AxA Online, there are thousands of players who will never own the live game, much less play it live.
This creates different play styles, the online versions encourage a slow, meticulous build up and plod across the board, shuffling loads across the atlantic for turn after turn, building slowly and crushing germany (usually) over many turns. That is nothing like live tournament play, where as you guys mention, the goal is to grab the VCs at a moment where the enemy can’t reply (Allies go last), or the money at the last minute. Even combat and buys take second rank to those considerations–in G42 it doesnt even matter what you buy with the USA on the last turn in most games because you can’t reach any battles before time runs out.
While I do understand Kakarrot’s point that the game would be ruined if you couldnt play meticulously and ploddingly it over 20-40 turns (which would be days of live play), the game is actually much MORE fun live–because you have some sense of when it will end and what you need to accompish, and mistakes and missteps are magnified by fatigue and slopping. Every move and battle is for keeps, and esp. with the economic victory of G42, on the wire the entire time.
FYI, there is no preset bid for any version at the tournament besides Classic.
So, I’m one of the rare players who has played in all the formats, all the versions and is also on FB, this board. I’m also friends with most of the people internationally who do set up live tournaments. And I’ll tell you–while they are still based on the same core mechanics and rules, they are different beasts. I find it far more fun to play live, and the reality is that because that’s so impractical in terms of space, player skill, time, dedication, etc. people enjoy a remote, untimed game as well. But those games are also radically different; In live play, you cannot just slowly build up and win a long game–there will not be one. In tripple AAA, some players have ABSURD moscow stacks running up towards 100+ units, easy.
The truth is, esp in G40 and before the 42.2 patch, the games were so imbalanced that its pretty easy for the Axis to just rush the objectives, pin you, and finish the game in a few hours. So, that used to help (lol), as I’ve said before–the game is often decided at the team selection phase (because if you get paired with a noob, your job is to gracefully lose and play quickly). In live games, some resolution has to be reached (like fall of moscow, or capitulation), and so those are the milestones for play. I should also mention that when youre playing 40 people, the skill level is going to be lower and more varied than when you are bringing in 40000 people online, and I’ve met online players who are WAY better than me, who have never even seen the game set up.
All the best, Jon