TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 34 Sea Zone
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kansu
2 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sakha to Siberia
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 11 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 19 infantry; Russians defend with 2 aaGuns and 5 infantry
Russians roll AA dice in Kansu : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 2 : 10/23 hits, 9.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Kansu, round 2 : 7/25 hits, 8.67 expected hits
7 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kansu, round 3 : 9/16 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 3 : 8/17 hits, 6.00 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 4 : 6/8 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 4/8 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Kansu, round 5 : 2/4 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 19 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kansu to Suiyuyan
2 bombers moved from Kansu to Yunnan
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.83
Japanese regular : 1.17
ANZAC regular : -0.33
UK_Pacific regular : 0.00
Russians AA : 0.00
Savegame