bretters +12 Allies -vs- dawgoneit Axis. PTV


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            6 armour, 16 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
            1 cruiser, 3 destroyers and 2 submarines moved from 116 Sea Zone to 117 Sea Zone
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Western Germany to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 bomber and 1 fighter
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 100 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 100 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 117 Sea Zone
                Germans attack with 1 cruiser, 3 destroyers and 2 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 3 destroyers in 117 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 11
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 100 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Greece
            3 armour moved from Greece to Romania
            2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Germany to 116 Sea Zone
            1 artillery and 1 infantry moved from 116 Sea Zone to Norway
            3 aaGuns and 8 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour, 1 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Russians regular : -0.50
    Germans regular : -3.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            1 fighter moved from Leningrad to Baltic States
            1 tactical_bomber moved from Leningrad to Baltic States
            1 mech_infantry moved from Novgorod to Southern Belarus
            1 infantry moved from Novgorod to Northern Belarus
            1 fighter moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 armour moved from Ukraine to Tula
            2 armour and 1 mech_infantry moved from Novgorod to Russia
            1 mech_infantry moved from Leningrad to Yaroslavl
            1 armour moved from Leningrad to Yaroslavl
            1 infantry moved from Southern Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Turkmenistan to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
            3 artilleries moved from Timguska to Yenisey
            5 infantry moved from Inner Mongolia to Chahar
            3 infantry moved from Urals to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            4 infantry moved from Kwangtung to Kwangsi
            1 armour, 1 artillery and 2 infantry moved from Kiangsu to 20 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Kwangsi
            2 artilleries moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Shansi
            1 marine moved from Kiangsu to 20 Sea Zone
            2 battleships, 3 cruisers and 1 marine moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            6 fighters and 4 tactical_bombers moved from Kiangsu to Marianas
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
            1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 marine
                British defend with 3 aaGuns and 5 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Kwangsi, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 marine in Kwangsi, round 2 : 3/11 hits, 3.00 expected hits
                    Chinese roll dice for 3 aaGuns and 6 infantry in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Kwangsi, round 3 : 3/9 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 24
                Casualties for Japanese: 3 infantry
                Casualties for British: 3 aaGuns and 5 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Shansi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
            1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 destroyer and 2 submarines placed in 7 Sea Zone
            2 armour and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 fighter moved from Eastern United States to 124 Sea Zone
            1 destroyer moved from 104 Sea Zone to 124 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 124 Sea Zone to Eastern United States
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
            4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 bomber moved from 23 Sea Zone to Midway
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 cruiser placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
            1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.00
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            4 artilleries and 3 infantry moved from Tsinghai to Hopei
            1 infantry moved from Hunan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 23 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from Hawaiian Islands to 17 Sea Zone
            1 fighter moved from Eastern United States to 124 Sea Zone
            1 destroyer moved from 104 Sea Zone to 124 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking 23 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 124 Sea Zone to Eastern United States
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 8 Sea Zone
            4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 8 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 3 infantry, 2 marines and 3 transports moved from 27 Sea Zone to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 bomber moved from 23 Sea Zone to Midway
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 artillery moved from 93 Sea Zone to Morocco
    
        Place Units - Americans
            1 cruiser placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
            1 battleship, 2 destroyers and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            4 artilleries and 3 infantry moved from Tsinghai to Hopei
            1 infantry moved from Hunan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries and 4 infantry in Hopei, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers moved from 119 Sea Zone to 124 Sea Zone
            1 artillery and 3 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 armour moved from Egypt to French Equatorial Africa
            1 armour moved from Egypt to French Equatorial Africa
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 infantry moved from Iraq to Southern Persia
            1 fighter moved from Trans-Jordan to Malta
            1 bomber moved from Egypt to Malta
            1 fighter moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Eastern India to Yunnan
            1 mech_infantry moved from Yunnan to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Eastern India to Kwangsi
    
        Combat - British
            Battle in 124 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                British win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kwangsi
                British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 marine
                    British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 marine in Kwangsi, round 2 : 2/8 hits, 2.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Kwangsi, round 3 : 4/7 hits, 2.50 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in Kwangsi
                2 fighters owned by the British retreated
                Japanese win with 1 armour, 2 artilleries and 1 marine remaining. Battle score for attacker is -18
                Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Brazil to 88 Sea Zone
            1 mech_infantry moved from Brazil to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to French West Africa
            1 mech_infantry moved from 89 Sea Zone to French West Africa
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Place Units - British
            1 carrier and 2 transports placed in 113 Sea Zone
            1 fighter placed in 113 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,6,4,4,3,5
            UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in Eastern India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.67
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Southern Belarus
            1 infantry moved from Greece to Bulgaria
            2 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Southern Belarus
                Italians attack with 1 armour
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Southern Belarus, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Southern Belarus
                Italians win, taking Southern Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 fighters placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • @bretters i should have taken a few dry runs with this game. i am for sure out classed in this one.


  • @dawgoneit yes you should have/ yes you are. Do you concede?


  • @bretters no not yet thank you


  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from New South Wales to 55 Sea Zone
            1 cruiser moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
                  ANZAC take 21 Sea Zone from Japanese
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
    

    Savegame


  • @dawgoneit im sending a single anzac destroyer to destroy your lone Japanese transport outside of okinawa. You have 6 suicide attacks you can use… how many do you want to use?


  • @bretters 2


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from New South Wales to 55 Sea Zone
            1 cruiser moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Ethiopia to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
                  ANZAC take 21 Sea Zone from Japanese
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3,3
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 artillery moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery, 1 infantry and 1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 fighter moved from French West Africa to French Central Africa
    
        Combat - French
            Battle in French Central Africa
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery and 2 infantry
                    French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in French Central Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in French Central Africa
                1 fighter owned by the French retreated
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from French Central Africa to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    French regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Greece to 93 Sea Zone
            7 armour, 4 artilleries, 32 infantry and 10 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 armour moved from Romania to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Poland to Southern Belarus
            1 fighter moved from Greece to Southern Belarus
            1 artillery and 1 infantry moved from Norway to Finland
            1 armour and 1 infantry moved from Germany to 116 Sea Zone
            1 cruiser, 3 destroyers and 2 submarines moved from 117 Sea Zone to 116 Sea Zone
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            8 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 93 Sea Zone to Gibraltar
            2 aaGuns moved from Eastern Poland to Southern Belarus
            3 aaGuns moved from Poland to Eastern Poland
            1 armour and 1 infantry moved from 116 Sea Zone to Norway
            1 armour and 1 infantry moved from Finland to Norway
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in France
            2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Archangel
            1 armour moved from Yaroslavl to Russia
            1 armour moved from Tula to Russia
            1 mech_infantry moved from Yaroslavl to Russia
            3 artilleries moved from Yenisey to Yakut S.S.R.
            3 infantry moved from Timguska to Yenisey
            5 infantry moved from Chahar to Shansi
            1 infantry moved from Northwest Persia to Southern Caucasus
            1 mech_infantry moved from Northeast Persia to Southern Caucasus
    
        Combat - Russians
            Battle in Shansi
                Russians attack with 5 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 5 infantry in Shansi, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shansi
                Russians win, taking Shansi from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            8 infantry placed in Russia
            2 fighters placed in Leningrad
            Russians undo move 1.
            7 infantry placed in Russia
            1 infantry placed in Leningrad
            Russians undo move 2.
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 23 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marianas to 23 Sea Zone
            1 infantry moved from Sakha to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 battleships, 3 cruisers, 1 destroyer, 1 submarine and 5 transports moved from 37 Sea Zone to 20 Sea Zone
                  Japanese take 21 Sea Zone from ANZAC
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 artillery moved from French Indo China to Kwangsi
            1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
            4 fighters and 2 tactical_bombers moved from Marianas to Japan
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            2 armour moved from Kiangsu to Jehol
            1 aaGun and 2 infantry moved from Buryatia to Northern Manchuria
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 2.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    

    Savegame


  • @dawgoneit you have 4 suicide tokens available. how many would you like to use? i have in SZ6 4 Bship, 3 cruiser 4 DD,


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 7 Sea Zone
            6 fighters and 2 tactical_bombers moved from 8 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 4 battleships, 3 cruisers, 4 destroyers, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                  Americans take 5 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
    

    Savegame

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