TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 3 mech_infantrys moved from Urals to Komi
2 armour moved from Kazakhstan to Komi
1 submarine moved from 116 Sea Zone to 128 Sea Zone
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 bomber moved from Western Germany to Kursk
1 infantry moved from Ukraine to Kursk
1 bomber moved from Western Germany to Kursk
Combat - Germans
Battle in Kursk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kursk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Komi
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Komi, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Komi
Germans win, taking Komi from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Komi
1 armour moved from Kazakhstan to Western Sinkiang
2 bombers moved from Kursk to Ukraine
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Stalingrad to Kazakhstan
2 armour and 2 mech_infantrys moved from Stalingrad to Urals
1 cruiser, 1 destroyer and 1 transport moved from 118 Sea Zone to 116 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from France to Western Germany
1 fighter moved from Greece to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Kenya
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Greece to Egypt
3 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 carrier and 1 transport placed in 116 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Ukraine
2 infantry placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,1
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 0.33
@aagamerz13 good to go, wondering if I have over extended the G arm & mech?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Gorky to Komi
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 infantry moved from Tula to Saratov
Russians take Saratov from Germans
1 infantry moved from Tula to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Komi
2 fighters moved from Russia to Komi
2 fighters and 1 tactical_bomber moved from Leningrad to Komi
1 artillery and 2 infantry moved from Southern Belarus to Eastern Poland
4 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Komi
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 mech_infantrys
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Komi, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Komi, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Komi
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Komi, round 3 : 1/6 hits, 2.83 expected hits
Germans roll dice for 2 armour in Komi, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Komi
Russians roll dice for 4 fighters and 1 tactical_bomber in Komi, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 armour in Komi, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Komi
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 fighter and 4 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Komi to Leningrad
1 fighter and 1 tactical_bomber moved from Komi to Russia
2 infantry moved from Russia to Samara
4 infantry moved from Southern Belarus to Northern Belarus
1 aaGun moved from Southern Belarus to Northern Belarus
2 infantry moved from Bryansk to Southern Belarus
3 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
2 infantry moved from Russia to Gorky
1 infantry moved from Nenetsia to Kirov
5 infantry moved from Russia to Smolensk
1 infantry moved from Tula to Kursk
1 infantry moved from Tula to Penza
5 infantry moved from Tula to Bryansk
3 infantry moved from Russia to Smolensk
Place Units - Russians
2 infantry placed in Siberia
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -2.50
@aagamerz13 yes the axis is rolling this game. ive had to adjust my allies strat a lot
Test summary from TripleA, engine version: 2.5.22294, time: 3:04:28 PM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 1:46:22 PM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Siam to Tsinghai
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Siam to Inner Mongolia
1 destroyer moved from 132 Sea Zone to 56 Sea Zone
9 fighters and 3 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat Hit Differential Summary :
@aagamerz13 intercept z56? I think not but what the hell do I know?
@666 no scramble.
Test summary from TripleA, engine version: 2.5.22294, time: 1:34:12 PM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Siam to Tsinghai
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Siam to Inner Mongolia
1 destroyer moved from 132 Sea Zone to 56 Sea Zone
9 fighters and 3 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 6/13 hits, 6.83 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese win, taking Midway from Americans with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Inner Mongolia
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 marines moved from Siam to 132 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 2 destroyers, 4 marines and 1 transport moved from 132 Sea Zone to 35 Sea Zone
9 fighters and 3 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 21 Sea Zone to 56 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 35 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from Inner Mongolia to Shansi
1 bomber moved from Tsinghai to Shansi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Szechwan
1 aaGun moved from Jehol to Shansi
1 armour moved from Anhwe to Southern Manchuria
6 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Southern Manchuria
2 infantry moved from Kiangsu to Kiangsi
3 tactical_bombers moved from Yunnan to French Indo China
3 artilleries moved from French Indo China to Shan State
3 artilleries and 4 infantry moved from Siam to Shan State
1 aaGun moved from French Indo China to Shan State
3 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
2 transports moved from 132 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Japan to Kyushu
Place Units - Japanese
3 artilleries placed in Southern Manchuria
3 infantry placed in Kwangtung
1 fighter, 7 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.67
ANZAC regular : 0.67
Territory Summary for Japanese :
Kyushu : 2 infantry
Southern Manchuria : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 1 factory_minor, 13 infantry and 1 mech_infantry
Kiangsu : 1 flag, 4 infantry
Northern Manchuria : 1 flag
Shantung : 1 flag
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Jehol : 1 flag, 2 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Kwangsi : 1 flag, 3 infantry
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 infantry
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Anhwe : 1 flag, 6 infantry
Kweichow : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 aaGun, 2 bombers and 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 2 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun and 1 mech_infantry
Shan State : 1 flag, 1 aaGun, 6 artilleries and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
French Indo China : 1 flag, 1 aaGun and 3 tactical_bombers
56 Sea Zone : 1 destroyer
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 1 submarine
35 Sea Zone : 2 battleships, 8 carriers, 3 cruisers, 4 destroyers, 11 fighters, 4 marines, 3 submarines, 5 tactical_bombers and 1 transport
25 Sea Zone : 1 transport
40 Sea Zone : 1 submarine
Dutch New Guinea : 1 flag
Celebes : 1 flag
20 Sea Zone : 5 transports
Production/PUs Summary :
Germans : 64 / 92
Russians : 30 / 35
Japanese : 61 / 74
Americans : 56 / 84
Chinese : 4 / 6
British : 23 / 27
UK_Pacific : 7 / 7
Italians : 21 / 35
ANZAC : 10 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 africa fights… fast click by mistake do here
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from Queensland to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Java
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in Java
Battle in Celebes
Battle in 56 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
@aagamerz13
anglo egypt?
3 1s
3 3s
vs
1 2 defense do you want to land scramble?
algeria
3 1s
7 3s
vs 1 2
do you want to scramble the 4 planes?
@aagamerz13 said in PTV 666 (axis) v aagamerz13:
@aagamerz13
anglo egypt?
3 1s
3 3s
vs
1 2 defense do you want to land scramble?algeria
3 1s
7 3svs 1 2
do you want to scramble the 4 planes?
no thanks to either
no thanks to either
anglo egypt?
3 1s [dice 3d6]
3 3s [dice 3d6]
vs
1 2 defense do you want to land scramble? [dice 1d6]
1d6: 6
@dicebot [dice 3d6]
[dice 3d6]
3d6: 3, 2, 1
3d6: 1, 6, 3
@dicebot
[dice 3d6]
[dice 7d6]
vs
[dice 1d6]