Does the 1941 scenario even work without the NOs? I solitaired it for a bit once and the board seemed almost empty of units after about three turns. Germany collapsed because its lost income from the rather easy NOs really makes a difference. Japan seemed rather irrelevant since it takes longer to gain momentum without the NOs, and Germany falls sooner to a KGF.
The 1942 scenario seems better suited for a non-NO game because it´s got more starting units and the theaters are better balanced. Germany is stronger so a KGF will take longer and Asia has got more options since India won´t fall as easily, China is tougher and the US Pacific fleet is stronger.
Need Help w/ 1941 Germany Please!
-
Build: 5 inf. 5 art. tank/research
Combat Move: Subs in the Bay of Biscay+Air support from Germany take out British Battleship and transport. Ignore Baltic States and instead focus on Ukraine and East Poland, with all 6 tanks in East Poland. In Africa, if you are playing NOs, Attack Egypt, if not, just strengthen your position in Africa.
Non-Combat: Reinforce Norway or Finland, move some troops from Germany to France/Poland/Northwest Europe.
Deploy
Collect IPC’s
Sorry, the build is wrong, Germany doesn’t have enough money 1st turn… -
Finally, I bombard the Brit. fact. with my one bomber (I’m thinking I should be bombarding Russia with that instead?)
Strategic bombing is useful for long-term economic gain. Germany’s opening round is all about explosive attacks gaining board position. Your bomber is your best offensive unit. Use it in combat, opening round strategic bombing is a waste. Use it to invade Egypt, go after Britain’s fleet, or an opening round hit on Karelia.
-
Thanks for the advice everyone. This last Saturday we played a game, I was Japan and a friend of mine was playing Germany. We won! Germany and Japan met in Moscow (Rd. 5 or 6, don’t quite remember) and the Allied players threw in the towel. Granted, Russia was being played by a novice and GB & US player was drunk, but we won nevertheless! Germany had to do a lot of baiting & switching in the Eastern front to pull it off.
-
Hmm-
Insuring that my opponents are all drunk or brand new to the game-its a strategy that hadn’t occurred to me. :-D :lol: -
Axis needs all the help it can get! :evil:
-
an axis bid in 41 will be the standard soon
-
You know, some of us think allied bid will be needed soon or after. There are more in the game than the classical KGF and Godzilla into Moscow tactics …
Try Polar Express (japs massive landings in Alaska area), so USA will be too busy to reinforce Africa. Fight USA in America, not in Europe, gain Africa for uncle Benito and make new-in-this-game axis economic advantage :-P win the game for you
-
You know, some of us think allied bid will be needed soon or after. There are more in the game than the classical KGF and Godzilla into Moscow tactics …
Try Polar Express (japs massive landings in Alaska area), so USA will be too busy to reinforce Africa. Fight USA in America, not in Europe, gain Africa for uncle Benito and make new-in-this-game axis economic advantage :-P win the game for you
EXACTLY!
-
Played a game again last night, only got through two rounds, but from what happened I’m starting to think the game is more balanced than I previously thought. We played WITH NO’s this time, rather than without, and I found that it makes a massive difference. It started to look a lot like Revised, as far as national economies and general mechanics go, which was a relief. Axis is doing very well (we’ve taken Africa unchallenged, control Karelia and most of North USSR and are putting a lot of pressure on Caucasus, and Italy took India and the Mid-East), although the Atlantic Allied presence is troubling, not to mention that Britain got Heavy Bombers and the US got Super Subs and has designs on the Pacific. Looks like a very even game, albeit with a looming possibility of Allies coming out on top due to Britain’s new bombing capacity.
So in short - use NO’s & play smart and the game is balanced!
-
i agree with Neems. the NO’s add goals that put off going directly for another nations capital. and the re-designed Tech rules make things much more interesting
-
an axis bid in 41 will be the standard soon
I think it’s too soon for declarations like this.
We all thought that the axis were way too powerful in 1941 when the game just came out. Now we all think the allies are too powerful.
I think we might find that the game is balanced, it is only for lack of imagination and/or luck of the dice that one side prevails and the other does not. (Lack of imagination does not mean you are stupid, it means you could not think of a way to beat your opponent.)
-
i think it’s fairly balanced to be honest. i’ve seen both sides win, and i’ve won with both sides. anyone who thinks one side has a much larger advantage needs to play the game a lot more :-P