TT MajikAndrew (X) vs Pejones (A+56) OOB

  • '22 '16

    @trulpen @Pejon_88 Appreciate that fellas!

  • '23 '22

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 cruiser moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            5 submarines moved from 55 Sea Zone to 44 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            2 infantry moved from Northwest Persia to Turkey
            2 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,83
    

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 cruiser moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            5 submarines moved from 55 Sea Zone to 44 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            2 infantry moved from Northwest Persia to Turkey
            2 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Kazakhstan to Turkmenistan
            1 infantry moved from Northwest Persia to Turkey
            1 destroyer moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from Normandy Bordeaux to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Did anybody get dice rolls? My game froze at the end of combat and I have not received any rolls; though lately that has been happening to me. Before I rebuild and edit I wanted to make sure if the dice are official or if I need to redo the Turn. Since the Allies went 4 for 9 with 2’s I wouldn’t be unhappy about rerolling. :)


  • Haven’t seen any rolls from this game in my dicemail since Peter played, so you get another shot.

  • 2025 2024 '23 '22 '21 '20

    Wow - 6 of 10. I thought 4 of 10 was bad. @majikforce send a spy into the enemy camp and find out what they are feeding their troops. We need to copy it. Their 2’s keep fighting like 4’s.


  • Sounds evil.

    I think the GI-Joe-lunch is usually spiced with something like amphetamine.

  • '22 '16

    @trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    Haven’t seen any rolls from this game in my dicemail since Peter played, so you get another shot.

    I received dice rolls for this turn. Check spam folders. I have been having a lot of dice rolls go to spam.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 3 armour, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            5 artilleries, 16 infantry and 4 mech_infantrys moved from France to Southern France
            10 armour moved from Western Germany to Southern France
            5 tactical_bombers moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Germany to Normandy Bordeaux
            1 fighter and 3 tactical_bombers moved from Germany to Holland Belgium
            4 mech_infantrys moved from Vyborg to Finland
            4 bombers moved from Germany to Finland
            8 armour, 2 infantry and 4 mech_infantrys moved from Volgograd to Caucasus
            5 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
            3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 16 armour, 3 infantry and 7 mech_infantrys
                British defend with 2 infantry; Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 3 infantry and 7 mech_infantrys in Caucasus, round 2 : 12/26 hits, 9.67 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 16 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Southern France
                Germans attack with 10 armour, 5 artilleries, 16 infantry and 4 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 16 infantry and 4 mech_infantrys in Southern France, round 2 : 11/35 hits, 10.83 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 10 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 4.17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Finland
                Germans attack with 4 bombers and 4 mech_infantrys
                Americans defend with 2 infantry
                    Germans roll dice for 4 bombers and 4 mech_infantrys in Finland, round 2 : 2/8 hits, 3.33 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
                Germans win, taking Finland from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Vyborg to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun moved from Vyborg to Finland
            4 bombers moved from Finland to Western Germany
            1 aaGun and 4 infantry moved from Germany to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 2 tactical_bombers moved from Holland Belgium to France
            2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to France
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Samara to Volgograd
            3 mech_infantrys moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in France
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Volgograd
            2 infantry placed in Ukraine
            1 bomber and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Russians regular : 0.00
    Germans regular : 3.67
    British regular : 0.67
    

    Savegame


  • Strange. I looked in my spam as well and nothing there. However now there came some rolls. Lets see if we can solve this mystery.

  • 2025 2024 '23 '22 '21 '20

    Wel I rerolled since I heard no rolls. The rolls you received. Was there a hit in Holland and 2 in Finland? If so that was the second set. Other battels were the exact same.

  • 2025 2024 '23 '22 '21 '20

    First set that I think did not go through = 1 hit Caucasus + 1 hit Southern France + 1 hit Normandy + 0 hits Holland + 1 hit Finland.

    Second set I know that went through had 1 hit in Holland and two hits in Finland. If you have the first set please let me know so I can edit combat results.


  • @AndrewAAGamer said in TT MajikAndrew (X) vs Pejones (A+56) OOB:

    First set that I think did not go through = 1 hit Caucasus + 1 hit Southern France + 1 hit Normandy + 0 hits Holland + 1 hit Finland.

    Second set I know that went through had 1 hit in Holland and two hits in Finland. If you have the first set please let me know so I can edit combat results.

    Looks I received the 2nd set. 1 hit holland 2 hits finland.


  • Ok, all clear then and I may proceed with Russia?


  • Very strange however that it rolls but doesn’t send to the dicemails. Perhaps a disconnect to the server?


  • Or maybe if it was in a local mode?


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 1 infantry moved from Turkmenistan to Eastern Persia
            2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 1 infantry moved from Turkmenistan to Eastern Persia
            2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Turkey: 1 infantry
            EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry for this edit, but I happened to move all inf to Turkey, while I meant to leave one back in NWP. I have to blame the late hour, being 3:50 AM here… :sleeping:


  • Now I’ll hit the sack.

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