Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Yakut S.S.R. to Novosibirsk 3 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour and 2 infantry placed in Russia 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsTT MajikAndrew (X) vs Pejones (A+56) OOB
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 cruiser moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 5 submarines moved from 55 Sea Zone to 44 Sea Zone 1 infantry moved from Northern Territory to Queensland 2 infantry moved from Northwest Persia to Turkey 2 fighters moved from Yunnan to Burma 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 cruiser moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 5 submarines moved from 55 Sea Zone to 44 Sea Zone 1 infantry moved from Northern Territory to Queensland 2 infantry moved from Northwest Persia to Turkey 2 fighters moved from Yunnan to Burma 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Northwest Persia to Turkey 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Normandy Bordeaux to Spain Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,83
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Did anybody get dice rolls? My game froze at the end of combat and I have not received any rolls; though lately that has been happening to me. Before I rebuild and edit I wanted to make sure if the dice are official or if I need to redo the Turn. Since the Allies went 4 for 9 with 2’s I wouldn’t be unhappy about rerolling. :)
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Haven’t seen any rolls from this game in my dicemail since Peter played, so you get another shot.
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Wow - 6 of 10. I thought 4 of 10 was bad. @majikforce send a spy into the enemy camp and find out what they are feeding their troops. We need to copy it. Their 2’s keep fighting like 4’s.
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Sounds evil.
I think the GI-Joe-lunch is usually spiced with something like amphetamine.
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@trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
Haven’t seen any rolls from this game in my dicemail since Peter played, so you get another shot.
I received dice rolls for this turn. Check spam folders. I have been having a lot of dice rolls go to spam.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs; Germans buy 3 armour, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 5 artilleries, 16 infantry and 4 mech_infantrys moved from France to Southern France 10 armour moved from Western Germany to Southern France 5 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 fighters moved from Germany to Normandy Bordeaux 1 fighter and 3 tactical_bombers moved from Germany to Holland Belgium 4 mech_infantrys moved from Vyborg to Finland 4 bombers moved from Germany to Finland 8 armour, 2 infantry and 4 mech_infantrys moved from Volgograd to Caucasus 5 armour, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus 3 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Caucasus Germans attack with 16 armour, 3 infantry and 7 mech_infantrys British defend with 2 infantry; Russians defend with 1 infantry Germans roll dice for 16 armour, 3 infantry and 7 mech_infantrys in Caucasus, round 2 : 12/26 hits, 9.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 2 infantry Battle in Southern France Germans attack with 10 armour, 5 artilleries, 16 infantry and 4 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 10 armour, 5 artilleries, 16 infantry and 4 mech_infantrys in Southern France, round 2 : 11/35 hits, 10.83 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 10 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Finland Germans attack with 4 bombers and 4 mech_infantrys Americans defend with 2 infantry Germans roll dice for 4 bombers and 4 mech_infantrys in Finland, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland Germans win, taking Finland from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Vyborg to Sweden Germans take Sweden from Neutral_True 1 aaGun moved from Vyborg to Finland 4 bombers moved from Finland to Western Germany 1 aaGun and 4 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to France 2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to France 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Samara to Volgograd 3 mech_infantrys moved from Western Germany to France Place Units - Germans 3 armour placed in France 3 mech_infantrys placed in Novgorod 2 infantry placed in Volgograd 2 infantry placed in Ukraine 1 bomber and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Russians regular : 0.00 Germans regular : 3.67 British regular : 0.67
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Strange. I looked in my spam as well and nothing there. However now there came some rolls. Lets see if we can solve this mystery.
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Wel I rerolled since I heard no rolls. The rolls you received. Was there a hit in Holland and 2 in Finland? If so that was the second set. Other battels were the exact same.
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First set that I think did not go through = 1 hit Caucasus + 1 hit Southern France + 1 hit Normandy + 0 hits Holland + 1 hit Finland.
Second set I know that went through had 1 hit in Holland and two hits in Finland. If you have the first set please let me know so I can edit combat results.
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@AndrewAAGamer said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
First set that I think did not go through = 1 hit Caucasus + 1 hit Southern France + 1 hit Normandy + 0 hits Holland + 1 hit Finland.
Second set I know that went through had 1 hit in Holland and two hits in Finland. If you have the first set please let me know so I can edit combat results.
Looks I received the 2nd set. 1 hit holland 2 hits finland.
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Ok, all clear then and I may proceed with Russia?
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Very strange however that it rolls but doesn’t send to the dicemails. Perhaps a disconnect to the server?
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Or maybe if it was in a local mode?
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Turkmenistan to Eastern Persia 2 mech_infantrys moved from Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 1 infantry moved from Turkmenistan to Eastern Persia 2 mech_infantrys moved from Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Northwest Persia to Turkey Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Turkey: 1 infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Sorry for this edit, but I happened to move all inf to Turkey, while I meant to leave one back in NWP. I have to blame the late hour, being 3:50 AM here… :sleeping:
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Now I’ll hit the sack.