Game 1 of 2025
Bjergmose vs. Maxidiaper ´42 ed.
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triller igen og retter til
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 66 to 56 EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 3 fighters moved from 6 Sea Zone to Korea 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Hunan to Kweichow 1 armour moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 2 artilleries and 5 infantry moved from Burma to India 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java 1 carrier moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to India Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese lost in Kweichow Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 4 : 1/2 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 5 : 1/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 3 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Korea Japanese attack with 5 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Korea, round 2 : 2/7 hits, 2,83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in India Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber British defend with 2 aaGuns, 9 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 8/14 hits, 5,00 expected hits UK_Pacific roll dice for 2 aaGuns, 9 infantry and 1 mech_infantry in India, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Japanese, 2 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 7/10 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in India, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 6 infantry Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from India to Burma 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 artillery and 2 infantry moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to Shan State 3 fighters moved from Korea to 6 Sea Zone 2 fighters moved from Korea to Japan Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to India: 2 infantry EDIT: Removing units owned by Russians from Shensi: 1 infantry EDIT: Changing ownership of Shensi from Chinese to Japanese EDIT: Adding units owned by Japanese to Shensi: 2 infantry EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 37 Sea Zone 1 armour and 1 infantry placed in Malaya 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00 British AA : -0,83 UK_Pacific regular : 1,67 ANZAC regular : 0,17 Russians regular : -0,33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 2 fighters moved from Midway to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Malta to Southern Italy Combat - Americans
Combat Hit Differential Summary :
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No sweat… det sker.
Vil du scramble i sz 6 -
max scramble…og kamikaze:
1 dd
1 dd
1 cru
3 bb -
@Bjergmose er på job til 21. bare så du ikk blir utålmodig 😎
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 2 fighters moved from Midway to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Malta to Southern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,2,6 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 3/9 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 6 fighters in 6 Sea Zone, round 3 : 4/11 hits, 6,00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 4/5 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 2 carriers and 6 fighters in 6 Sea Zone, round 4 : 7/9 hits, 5,33 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Normandy Bordeaux from Germans with 1 battleship and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Fiji 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,33 Japanese regular : -0,67 Italians AA : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : -0,67
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Jeg væbner mig med tålmodighed:blush:
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 bomber moved from Greece to Iraq 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Vyborg 1 fighter moved from Yugoslavia to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 1 fighter moved from Germany to Vyborg 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 fighter moved from Greece to Iraq 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Baltic States to Western Ukraine 4 mech_infantrys moved from Baltic States to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2,83 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits, 2,50 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Karelia Germans attack with 1 fighter and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 fighter and 1 tactical_bomber in Karelia, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Karelia Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 2 armour Battle in Ukraine Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 7 armour, 2 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 5/14 hits, 4,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 armour, 1 bomber and 1 fighter ANZAC defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 bomber owned by the Germans lost in Iraq Germans win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for ANZAC: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 fighter and 2 infantry Russians defend with 1 armour Germans roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter moved from Karelia to Finland 1 fighter moved from Vyborg to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 1 tactical_bomber moved from Ukraine to Greece 1 fighter moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 aaGun and 1 artillery moved from Baltic States to Eastern Poland 3 infantry moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 transport placed in 100 Sea Zone 1 fighter and 1 infantry placed in Greece 1 artillery and 2 infantry placed in France 1 bomber and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,1,3,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 1,50 Germans regular : 2,83 British regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - British British buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 fighter moved from 91 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Germans scrambles 2 units out of Greece to defend against the attack in 99 Sea Zone Battle in Holland Belgium Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone British attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber; French loiter and taunt Germans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 transport British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 carrier owned by the Germans, 1 fighter owned by the French and 1 carrier owned by the British lost in 99 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone British roll dice for 1 tactical_bomber in 99 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 tactical_bomber in 99 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British lost in 99 Sea Zone Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -22 Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for French: 1 fighter Moving scrambled unit from 99 Sea Zone back to originating territory: Greece Non Combat Move - British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from West India to Eastern Persia 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Persia British undo move 1. 2 fighters and 1 infantry placed in Persia 1 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0,50 British regular : 0,33
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Jeg tillod mig at scramble på dine vegne ud for grækenland:)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from Syria to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from Syria to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan Combat - Italians Battle in Cyprus Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/3 hits, 1,00 expected hits 1 bomber owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is -9 Casualties for Italians: 1 artillery, 1 bomber and 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Greece 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Romania Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 British regular : 2,00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 fighter owned by the ANZAC retreated Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 carrier 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 mech_infantry moved from Archangel to Novgorod 4 armour and 5 mech_infantrys moved from Smolensk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Western Ukraine 3 mech_infantrys moved from Volgograd to Ukraine 2 mech_infantrys moved from Archangel to Novgorod 1 fighter moved from Smolensk to Western Ukraine 4 infantry moved from Amur to Korea Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 mech_infantrys Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -12 Casualties for Russians: 3 mech_infantrys Battle in Western Ukraine Russians attack with 4 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 7 armour, 2 infantry and 5 mech_infantrys Russians roll dice for 4 armour, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/13 hits, 4,67 expected hits Germans roll dice for 7 armour, 2 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 7/14 hits, 5,83 expected hits 5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated 3 armour owned by the Russians retreated to Bryansk Germans win with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 1 armour, 1 infantry and 5 mech_infantrys Casualties for Germans: 2 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Rostov 8 infantry moved from Russia to Bryansk 1 aaGun moved from Smolensk to Bryansk 2 aaGuns moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk Place Units - Russians 3 mech_infantrys placed in Volgograd 2 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 3,50 Russians regular : -3,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 39 Sea Zone to Persia 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to Persia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 2 fighters and 1 infantry Japanese roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the British and 2 fighters owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for British: 2 fighters and 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 4 fighters and 1 infantry Russians defend with 4 infantry Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 4 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from Burma to West India 1 mech_infantry moved from Burma to West India 2 fighters moved from Persia to Iraq 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Anhwe Place Units - Japanese 1 harbour placed in Java 1 transport placed in 39 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,33 Russians regular : -2,33 British regular : 0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 39 Sea Zone to Persia 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to Persia 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 factory_minor, 2 fighters and 1 infantry Japanese roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the British and 2 fighters owned by the British lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for British: 2 fighters and 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 4 fighters and 1 infantry Russians defend with 4 infantry Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 4 fighters and 1 infantry in Korea, round 4 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Szechwan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery moved from India to West India 1 infantry moved from India to West India 1 armour moved from Burma to West India 1 mech_infantry moved from Burma to West India 2 fighters moved from Persia to Iraq 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 3 fighters moved from Korea to Japan 1 fighter moved from Korea to Anhwe Place Units - Japanese 1 harbour placed in Java 1 transport placed in 39 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in India 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,33 Russians regular : -2,33 British regular : 0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Fiji to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from 47 Sea Zone to New Britain 1 bomber moved from Malta to 80 Sea Zone 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 80 Sea Zone Americans attack with 1 bomber Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 80 Sea Zone 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in New Britain Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Britain Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from 80 Sea Zone to Eastern Persia Place Units - Americans 4 transports placed in 101 Sea Zone 2 artilleries placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Removing units owned by French from 110 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Adding units owned by French to 112 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to New South Wales: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :