tanios (x) vs Giallo (allies + 10) bm3
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Italians take Ukraine from Russians 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 transport British defend with 1 transport 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 1 armour and 1 infantry British defend with 1 harbour and 2 infantry Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Gibraltar British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Romania to Bessarabia 3 infantry moved from Yugoslavia to Romania 1 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Egypt: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 1.00
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to India 3 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,83
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to India 3 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,83
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 7 infantry moved from Finland to Karelia Combat - Germans Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 10 infantry moved from Bessarabia to Ukraine 10 armour and 9 mech_infantrys moved from Romania to Ukraine 6 artilleries and 7 mech_infantrys moved from Slovakia Hungary to Romania 7 mech_infantrys moved from Romania to Bessarabia 1 infantry moved from Bessarabia to Western Ukraine 3 aaGuns, 1 armour, 5 artilleries and 9 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 artillery moved from Norway to Finland 1 aaGun moved from Finland to Karelia 1 aaGun moved from France to Western Germany Place Units - Germans 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 1. 1 infantry placed in France Germans undo move 1. 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 3 artilleries and 3 infantry moved from Archangel to Smolensk 1 aaGun moved from Novgorod to Archangel 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Baltic States to Bryansk 1 fighter moved from Belarus to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 fighter and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : -0,67 Russians regular : -1,33
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 2 bombers and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Philippines, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 bombers and 3 infantry in Philippines, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/11 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Philippines to Kwangsi 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter moved from Shan State to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter moved from Shan State to 39 Sea Zone 1 cruiser moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi 3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 fighter placed in Japan 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Japanese regular : 1.17
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Algeria 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 20 Sea Zone to Guam 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Italians regular : -0,50 Japanese regular : 0,33 Neutral_Axis regular : -0,67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 1,00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia Americans win, taking Tunisia from Neutral_Axis with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Algeria 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 20 Sea Zone to Guam 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 14 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from India to Burma 3 fighters moved from India to Burma 3 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Rhodesia to Belgian Congo 1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 2 tactical_bombers moved from 80 Sea Zone to Trans-Jordan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 76 Sea Zone 1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Burma to India Place Units - British 3 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,1 British collect 32 PUs (1 lost to blockades); end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,6,2,5,4,4,5,6,6,5,1,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -0,50 Italians regular : -0,17 Japanese regular : 1,00 Neutral_Axis regular : -0,67 British regular : 0,17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Belarus to Archangel 1 fighter moved from Southern Italy to Trans-Jordan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Archangel Italians attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Western Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Romania to Belarus 2 aaGuns, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery placed in Southern Italy 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.33 British regular : 0.83
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Germans Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Germany to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 7 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 armour and 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 3 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 4 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in 92 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber French defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone Germans roll dice for 3 bombers and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 92 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone Germans roll dice for 3 bombers in 92 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for French: 1 destroyer Non Combat Move - Germans 3 bombers moved from 92 Sea Zone to Southern Italy 1 mech_infantry moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Bessarabia to Ukraine 1 fighter moved from Western Germany to Ukraine 1 aaGun moved from Karelia to Novgorod 1 tactical_bomber moved from Romania to Ukraine 1 artillery moved from France to Western Germany 1 tactical_bomber moved from Baltic States to Bessarabia 4 artilleries moved from Romania to Bessarabia 2 artilleries moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Romania to Ukraine 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 4 bombers and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Russians regular : 0.00 Germans regular : -1.17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Archangel 6 infantry moved from Timguska to Kansu 1 fighter moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians win with 1 artillery remaining. Battle score for attacker is -18 Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Timguska to Kansu 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Samara 1 armour, 3 artilleries and 1 mech_infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Tambov 8 infantry moved from Russia to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter moved from Archangel to Bryansk 1 aaGun moved from Bryansk to Russia Place Units - Russians 10 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1,67 Japanese regular : 0,67 Germans regular : -0,33 Russians regular : 1,00
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to 35 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Yunnan to Burma 1 artillery, 2 fighters, 4 infantry and 6 tactical_bombers moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from Japan to Guam 1 bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Guam Japanese attack with 1 fighter Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 fighter in Guam, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Guam, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Guam, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Guam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Guam Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Burma Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 5/14 hits, 5.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 79 Sea Zone Japanese attack with 4 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 79 Sea Zone to 39 Sea Zone 2 fighters and 6 tactical_bombers moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 2 bombers moved from 35 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from Shan State to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 21 Sea Zone 1 cruiser moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 armour and 2 artilleries placed in Malaya 1 bomber, 1 fighter and 2 infantry placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.17 UK_Pacific regular : -0.67 ANZAC regular : -0.17 British regular : -0.33
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Celebes Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Japanese regular : 0,33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 3 carriers and 3 destroyers moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Celebes Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone 1 carrier and 2 submarines moved from 30 Sea Zone to 49 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Western United States to Hawaiian Islands 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode British buy 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber moved from Morocco to French West Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa 3 fighters moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 2 tactical_bombers moved from 76 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Finland 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 54 Sea Zone to 34 Sea Zone Combat - British Battle in Finland British attack with 1 fighter Germans defend with 1 artillery British roll dice for 1 fighter in Finland, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Finland Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 1 artillery and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in French West Africa British attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 2 artilleries, 3 fighters and 2 infantry Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry British roll dice for 2 artilleries, 3 fighters and 2 infantry in Burma, round 2 : 3/7 hits, 2,83 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Burma, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 3 fighters and 1 infantry in Burma, round 3 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from Burma to India 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 tactical_bombers moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from French West Africa to Gibraltar 1 artillery moved from Algeria to Morocco 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 infantry placed in Persia 1 carrier and 1 fighter placed in 110 Sea Zone 2 fighters placed in United Kingdom British undo move 3. 1 fighter placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,5,3,2,4,4,2,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -1,67 Germans regular : 0,67 Neutral_Axis regular : 0,67 British regular : 2,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Egypt to Rostov 1 fighter moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Egypt to Southern Italy 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Rostov to Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Ukraine 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 British regular : -0.67
-
TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 21 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
ANZAC regular : -0,00