TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour and 2 infantry moved from Poland to East Poland
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Czechoslovakia Hungary to Ukraine
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
Germans roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 1 armour and 1 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in East Poland, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 5 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to Baltic States
1 armour moved from Czechoslovakia Hungary to East Poland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 12 Sea Zone to France
1 armour moved from France to Poland
2 infantry moved from France to 13 Sea Zone
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to Poland
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from 5 Sea Zone to Norway
Place Units - Germans
1 artillery, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Russians regular : -1.00
Germans regular : -2.67
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Novosibirsk to Chinghai
2 infantry moved from Kazakh S.S.R. to Chinghai
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 artillery and 3 infantry moved from Russia to Caucasus
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
3 infantry and 2 transports moved from 51 Sea Zone to 49 Sea Zone
3 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 fighters moved from 61 Sea Zone to Philippine Islands
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Fukien
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Kwangtung
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Fukien, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Fukien, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Fukien, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
1 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Suiyuan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China Thailand
1 carrier moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -0.50
Japanese rolls : 1.00
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 2 factories and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to India
1 armour moved from Eastern Canada to 9 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to 5 Sea Zone
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Western Canada to Alaska
Combat - British
Battle in France
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 fighter and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in France, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in France
British roll dice for 1 bomber in France, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in France
Germans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Germans: 1 infantry
Battle in 2 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
2 fighters moved from 5 Sea Zone to United Kingdom
Place Units - British
1 factory placed in India
1 factory placed in Egypt
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 1.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour moved from Balkans to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Italy to Bulgaria Romania
1 fighter moved from Italy to Ukraine
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Eastern United States to 53 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Fukien to Kwangtung
1 infantry moved from Hupeh to Ningxia
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 56 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.67
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from France to 7 Sea Zone
1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Ukraine to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 armour, 1 artillery and 4 infantry moved from Libya to Egypt
2 infantry moved from Finland to Karelia S.S.R.
2 armour, 2 artilleries and 1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
3 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Karelia S.S.R.
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 1 armour, 2 artilleries and 5 infantry
British defend with 1 armour, 2 artilleries, 1 factory, 1 fighter and 5 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Egypt, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in Egypt, round 2 : 3/9 hits, 3.50 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 : 0/7 hits, 2.83 expected hits
2 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 4 : 1/5 hits, 1.83 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 4 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour and 2 artilleries in Egypt, round 5 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 5 : 1/4 hits, 1.83 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 artillery in Egypt, round 6 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 6 : 0/3 hits, 1.50 expected hits
1 artillery owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 artillery in Egypt, round 7 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 7 : 0/2 hits, 1.17 expected hits
1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 artillery in Egypt, round 8 : 1/2 hits, 0.83 expected hits
British roll dice for 1 fighter in Egypt, round 8 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 5 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 11 infantry
Russians roll AA dice in Karelia S.S.R. : 0/4 hits, 0.67 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Karelia S.S.R., round 2 : 8/15 hits, 6.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 11 infantry in Karelia S.S.R., round 2 : 5/13 hits, 4.50 expected hits
8 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 4/10 hits, 5.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 5/5 hits, 1.83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 1/5 hits, 2.67 expected hits
Russians roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 11 infantry
Non Combat Move - Germans
3 fighters moved from Karelia S.S.R. to Baltic States
1 bomber moved from Karelia S.S.R. to Baltic States
2 infantry moved from Poland to Baltic States
1 armour moved from Ukraine to Baltic States
1 infantry moved from East Poland to Ukraine
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
1 fighter moved from 7 Sea Zone to Germany
2 infantry moved from Norway to Finland
Place Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 3.17
Germans regular : -2.17
Russians AA : -0.67
British regular : -7.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Archangel
1 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
4 infantry moved from Chinghai to Sikang
3 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Novosibirsk to Chinghai
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 1 infantry; Italians defend with 1 armour and 1 fighter
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Ukraine, round 2 : 5/11 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Kwangtung to Fukien
Japanese take Fukien from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
2 fighters moved from 50 Sea Zone to Australia
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 destroyer moved from 49 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 bomber moved from Japan to 56 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 infantry moved from Kiangsu to Suiyuan
2 fighters moved from French Indo-China Thailand to 37 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun and 2 infantry
British roll AA dice in Australia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 3 : 0/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 4 : 0/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Australia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 5 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
1 carrier moved from 50 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria
3 fighters moved from 37 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to Suiyuan
1 bomber moved from 56 Sea Zone to Japan
Place Units - Japanese
1 factory placed in Manchuria
1 destroyer placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
British AA : 0.67
Japanese rolls : 1.00
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 2,4 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier and 1 cruiser placed in 2 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
2 infantry moved from Libya to Egypt
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Italy
1 carrier placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Central United States to Eastern United States
2 bombers moved from Hawaiian Islands to 39 Sea Zone
1 fighter moved from 53 Sea Zone to 38 Sea Zone
1 fighter moved from 53 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 carrier, 1 fighter and 2 transports
Americans roll dice for 2 bombers and 1 fighter in 39 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 2 transports in 39 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier, 1 fighter and 2 transports
Non Combat Move - Americans
2 bombers moved from 39 Sea Zone to New Guinea
1 fighter moved from 38 Sea Zone to 48 Sea Zone
1 fighter moved from 39 Sea Zone to 48 Sea Zone
1 carrier and 1 destroyer moved from 53 Sea Zone to 48 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
1 bomber moved from Western United States to New Guinea
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 56 Sea Zone
1 armour placed in Eastern United States
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from Egypt to Anglo-Egypt Sudan
2 fighters moved from Germany to 12 Sea Zone
1 bomber moved from Baltic States to 12 Sea Zone
1 artillery and 2 infantry moved from Poland to East Poland
2 infantry moved from Baltic States to Belorussia
3 fighters moved from Baltic States to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Anglo-Egypt Sudan
Germans attack with 1 armour and 1 artillery
British defend with 2 infantry
Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Germans roll dice for 1 armour and 1 artillery in Anglo-Egypt Sudan, round 4 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 infantry moved from Germany to France
3 fighters moved from Belorussia to Bulgaria Romania
2 infantry moved from Poland to Bulgaria Romania
2 armour moved from Germany to Bulgaria Romania
1 armour moved from Baltic States to Bulgaria Romania
2 infantry moved from Finland to Karelia S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from 12 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
Place Units - Germans
1 carrier and 1 destroyer placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
1 armour and 2 infantry placed in Germany
Germans undo move 4.
1 armour and 1 infantry placed in Germany
1 infantry placed in Egypt
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -1.00
Germans regular : 1.33
British regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
8 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Eastern Ukraine to Belorussia
1 artillery moved from Russia to Belorussia
1 artillery and 3 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in East Poland, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 artillery and 4 infantry in East Poland, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 artillery and 3 infantry in East Poland, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in East Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Ukraine to Caucasus
4 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Archangel
1 armour, 1 artillery and 2 infantry moved from Caucasus to Persia
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Chinghai to Ningxia
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 56 Sea Zone
3 fighters moved from 62 Sea Zone to 48 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
3 infantry moved from Suiyuan to Ningxia
1 infantry moved from Hupeh to Ningxia
1 fighter moved from Suiyuan to Ningxia
1 armour moved from Manchuria to Ningxia
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 48 Sea Zone
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Japanese roll dice for 1 bomber and 3 fighters in 48 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
Americans win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Ningxia
Japanese attack with 1 armour, 1 fighter and 4 infantry
Chinese defend with 3 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Ningxia, round 2 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Ningxia, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Ningxia, round 3 : 0/6 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Ningxia
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 4 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 5 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Ningxia, round 6 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Americans forced to land in New Guinea
Non Combat Move - Japanese
1 fighter moved from Ningxia to Suiyuan
1 infantry moved from Fukien to Hupeh
1 infantry moved from Japan to 62 Sea Zone
2 fighters moved from 48 Sea Zone to 50 Sea Zone
1 bomber moved from 48 Sea Zone to Japan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
Place Units - Japanese
1 destroyer and 1 fighter placed in 62 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.67
Japanese regular : -5.83
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 5,1,4 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
1 armour moved from India to Trans-Jordan
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
3 infantry moved from India to Burma
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
1 destroyer placed in 2 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Italians regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Egypt to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
Place Units - Italians
1 destroyer and 1 fighter placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
3 bombers and 3 fighters moved from New Guinea to 50 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 fighter
Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Morocco Algeria
Americans roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Morocco Algeria
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 fighter
Battle in 50 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 bombers and 3 fighters in 50 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 50 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
Americans roll dice for 3 bombers and 1 fighter in 50 Sea Zone, round 3 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 50 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 50 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber and 3 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Americans
2 bombers moved from 50 Sea Zone to New Guinea
Combat Move - Chinese
1 infantry moved from Sikang to Chinghai
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 56 Sea Zone
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.50
Germans regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,2,4 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Germans take Italian Africa from British
1 armour moved from Italian Africa to Rhodesia
Germans take Rhodesia from British
1 artillery moved from Anglo-Egypt Sudan to Egypt
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 fighter moved from 5 Sea Zone to 12 Sea Zone
1 bomber moved from France to 12 Sea Zone
1 armour moved from Bulgaria Romania to Eastern Ukraine
Germans take Eastern Ukraine from Russians
2 armour and 2 infantry moved from Bulgaria Romania to East Poland
3 fighters moved from Bulgaria Romania to East Poland
Combat - Germans
Battle in Gibraltar
Germans attack with 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 infantry in Gibraltar, round 5 : 1/1 hits, 0.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in East Poland
Germans attack with 2 armour, 3 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 3 fighters and 2 infantry in East Poland, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 3 fighters in East Poland, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 2 destroyers and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 destroyers and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 destroyers and 1 transport
Casualties for Germans: 1 fighter
Non Combat Move - Germans
1 bomber moved from 12 Sea Zone to Germany
1 armour moved from Germany to East Poland
3 fighters moved from East Poland to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Egypt
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.67
Germans regular : -1.17
British regular : -1.33