Losses?
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 5 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Western Germany to Caucasus 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Archangel to Samara Combat - Germans Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 4 bombers and 5 mech_infantrys British defend with 1 artillery and 3 mech_infantrys Germans roll dice for 4 bombers and 5 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 4 bombers and 4 mech_infantrys in Caucasus, round 3 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 3 mech_infantrys Non Combat Move - Germans 4 bombers moved from Caucasus to Romania 2 fighters moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to Germany 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Archangel to Bryansk 2 armour moved from Germany to Eastern Poland 5 infantry moved from Western Germany to France 4 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 fighters and 1 tactical_bomber moved from Samara to Bryansk Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 2 armour placed in Germany 3 infantry placed in Volgograd 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,00 Germans regular : 2,50 British regular : -0,33
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@Enigma
Så måtte tyskerne jo træde til! -
De kunne til gengæld magte opgaven!!
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 3 infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Tsinghai to Kazakhstan 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Olgiy to Timguska 1 mech_infantry moved from Tobruk to Egypt Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -1,00 Russians regular : 0,17
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Var det en fejl at du ikke blokerede mig fra at tage archangel?
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@Maxiheimer
Jep -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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@Enigma
Ved du hvordan jeg kommer af med de enheder, som jeg ikke satte ind i forrige runde og som skal fjernes (jeg redigerede dem jo ind)? -
@Enigma
Jeg redigerer lige de to bombere og poster igen. -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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Kan du ikke bare sætte dem ind og så redigere dem væk?
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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Jeg er begyndt at spille på det gamle post, så du må lige redigere dem i japans næste tur.
VIl du bruge dine kamikaze?
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@Maxiheimer
To på hver destroyer -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1 Battle in Norway Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 2 artilleries and 2 fighters Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 82 to 83 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -0,50 Germans regular : -1,33
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Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1 Battle in Norway Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 2 artilleries and 2 fighters Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 82 to 83 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Syria 1 mech_infantry moved from Egypt to Syria 2 mech_infantrys moved from Persia to Syria 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 fighter, 4 infantry and 1 mech_infantry Japanese defend with 1 armour and 3 mech_infantrys British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,50 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 5 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for British: 1 infantry Battle in Syria British attack with 5 mech_infantrys Italians defend with 2 infantry British roll dice for 5 mech_infantrys in Syria, round 2 : 0/5 hits, 0,83 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Syria British roll dice for 4 mech_infantrys in Syria, round 3 : 2/4 hits, 0,67 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 3 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - British 2 mech_infantrys moved from Tobruk to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Iraq 1 infantry moved from Siam to French Indo China 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 aaGun, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 aaGun and 1 infantry moved from 125 Sea Zone to Norway 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 1 artillery, 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5 British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : 1,67 Japanese regular : -2,83 Germans regular : -1,33 British regular : 1,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :